Toggle light / dark theme

The promise of collective superintelligence

In the short term, CSI technology enables an entirely new form of communication in which thoughtful deliberations can be conducted among groups of nearly any size. This has potential to enhance a wide range of fields from enterprise collaboration and market research to large-scale civic engagement.

In the longer term, this approach could enable a new pathway to superintelligence that is inherently aligned with human values, morals and sensibilities. Of course, companies like OpenAI and Anthropic should keep working around the clock to instill their AI models with human values and interests, but others should be pursuing alternative methods that amplify rather than replace human intelligence. One alternative is Collective Superintelligence, which looks far more feasible today than in years past.

Louis Rosenberg is a longtime technologist in the fields of AI and VR. He is known for founding early VR company Immersion in 1993, Unanimous AI in 2014, and for developing the first mixed reality system as a researcher for the U.S. Air Force.

The headset wars: Why it’s Apple’s to lose

Two tech titans are now duking it out in the headset wars. Apple’s Vision Pro and Meta’s Quests offer different price points, different specs, and most importantly, different visions of the future of virtual reality. And both have big hurdles to clear. This week on TechCheck, why the headset battle is Apple’s to lose.

Chapters:
0:00 – Who will win the headset wars?
0:42 – The case for Apple.
5:35 – The case for Meta.
7:56 – The case for both… or neither.

For access to live and exclusive video from CNBC subscribe to CNBC PRO: https://cnb.cx/42d859g.

» Subscribe to CNBC TV: https://cnb.cx/SubscribeCNBCtelevision.
» Subscribe to CNBC: https://cnb.cx/SubscribeCNBC

Turn to CNBC TV for the latest stock market news and analysis. From market futures to live price updates CNBC is the leader in business news worldwide.

Connect with CNBC News Online.

Using virtual reality to get inside the criminal mind

Psychologists from Edith Cowan University (ECU) have used virtual reality (VR) technology in a new study that aims to better understand criminals and how they respond when questioned. The results are published in the journal Scientific Reports.

“You will often hear police say, to catch a criminal, you have to think like a criminal—well that is effectively what we are trying to do here,” said Dr. Shane Rogers, who led the project alongside ECU Ph.D. candidate Isabella Branson.

The forensic psychology research project involved 101 participants, who role-played committing a burglary in two similar virtual mock– scenarios.

VR needs to build for its best use cases — not for all-around computing

Apple’s Vision Pro launch resembles its Apple Watch debut in more ways than one, but to me the most telling similarity is in the marketing approach. Apple has striven to distance the Vision Pro from the existing crop of virtual reality (and even mixed reality) devices — many of which are objective failures — by exclusively focusing on the term “spatial computing”; however, the marketing seems focused on identifying a few key use cases it thinks will best drive consumer interest.

The company took the same approach with the Apple Watch, which like its face computer cousin, was more or less a solution in search of a problem when it originally debuted. Apple initially focused on a lot of features the Apple Watch has now actually done away with entirely, including its Digital Touch stuff that was meant to be a new paradigm for quickly communicating with friends and loved ones across distances. In general, it was presented as a relatively robust and full-featured platform nearly on par with the iPhone in terms of future potential.

The intervening years and generations of Apple Watch have seen it grow considerably in terms of pure technical capability and specifications, yet the marketing and focus around the product from Apple’s side has been more economical, spending outsized effort at the areas that seemed to resonate best with users — including health and wellness, and more recently, safety.

Experts craft life-saving ‘robot medics’ for triage in high-risk places

Experts created robotic arms to conduct essential medical triage in perilous situations like humanitarian disasters and conflict zones.


Developed by researchers at the University of Sheffield, this revolutionary technology has the potential to be a life-saving intervention in high-risk places.

Examining victims within 20 minutes

Built upon the innovative “medical telexistence (MediTel) solution,” this state-of-the-art mobile robotic-controlled uncrewed ground vehicle (UGV) incorporates virtual reality (VR) technology.

Square Enix plans ‘aggressive’ use of AI to create new forms of content

Generative AI provoked a lot of discussion last year around images, text and video, but it may soon affect the gaming industry as well. Square Enix said it plans to be “aggressively applying” AI and other cutting-edge tech in 2024 to “create new forms of content,” according to president Takashi Kiryu’s New Year’s letter.

“Artificial intelligence (AI) and its potential implications had for some time largely been subjects of academic debate,” he said. “However, the introduction of ChatGPT, which allows anyone to easily produce writing or translations or to engage in text-based dialogue, sparked the rapid spread of generative AIs. I believe that generative AI has the potential not only to reshape what we create, but also to fundamentally change the processes by which we create, including programming.”

The company will start by using it to improve productivity in development and assist in marketing. “In the longer term, we hope to leverage those technologies to create new forms of content for consumers, as we believe that technological innovation represents business opportunities,” Kiryu added. Square Enix also plans to build more immersive AR and VR experiences, including “new forms of content that fuse the real world and virtual worlds.”

Jony Ive imagined the Vision Pro giving you Zoom eyes and sunglasses

A new patent granted to Apple details how the company is thinking of using the Vision Pro’s external display to show what the wearer is looking at inside the device.

The patent, which includes Jony Ive as an inventor, details ways an outside screen on a generic head-mounted display could be used to indicate what the wearer is seeing to people around them. While the patent isn’t specifically about the Vision Pro and its “EyeSight” display feature, it’s clear that some of the ideas here informed the features in the final headset.

For example, Apple has talked publicly about how the outer screen on the Vision Pro can let outsiders see the eyes of the person wearing the headset or display a colorful pattern that indicates the wearer is fully immersed in VR. But pictures in the patent detail how an external display could be used for a few sillier-looking applications, like displaying the weather, sunglasses on your face, a DO NOT DISTURB sign, or even replacing the wearer’s eyes with Zoom icons.

Robot stand-in mimics your movements in VR

Researchers from Cornell and Brown University have developed a souped-up telepresence robot that responds automatically and in real-time to a remote user’s movements and gestures made in virtual reality.

The robotic system, called VRoxy, allows a remote user in a small space, like an office, to collaborate via VR with teammates in a much larger space. VRoxy represents the latest in remote, robotic embodiment from researchers in the Cornell Ann S. Bowers College of Computing and Information Science.