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Archive for the ‘fun’ category

May 26, 2017

I, Robot: Japan’s Cyborg Society — By Simon Cox | 1843

Posted by in categories: fun, futurism, robotics/AI

“The Japanese government believes robots and humans can live happily side by side. Our correspondent steps into the shoes of an “immigrant from the future””

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Mar 22, 2017

Free The Art: Cryptocurrencies & communities unite with creators

Posted by in categories: bitcoin, cryptocurrencies, entertainment, finance, fun, innovation, media & arts, open source, thought controlled

by Tatiana Moroz

The most moving thing to me about music is it’s ability to change. It changes the mood, the atmosphere, and it fills us with emotion. It can unify mankind in the power of good and triumph over evil regimes. What most struck me was when we saw this in the 60’s and 70’s folk songs that became anthems for the civil rights, equality, and antiwar movements. Even as a little girl, I knew that this core drive and expression for freedom was critical to the success of humanity as we marched ever closer to the nightmarish visions painted in 1984 and Brave New World.

This is a heavy and serious purpose, but one I took to heart as I created songs of hope, sadness, life, beauty and love. I noticed that the music industry seemed averse to this type of meaning based songwriting, and the radio waves were filling with more vapid nonsense by the minute. However, I kept my head down and tried to educate myself on the ways we could organize society for the better.

Continue reading “Free The Art: Cryptocurrencies & communities unite with creators” »

Mar 14, 2017

What Happened When I Gave Up Gluten, Sugar, Dairy, And Coffee — By Stephanie Pizza | Fast Company

Posted by in categories: food, fun, health, human trajectories, life extension, science

“For lasting results you need to create a lifestyle change.”

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Oct 26, 2016

The Beauty and Total Illegibility of Extreme Metal Logos — By Liz Stinson | WIRED

Posted by in categories: fun, media & arts

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Christophe Szpajdel, a Belgian designer who has crafted more than 7,000 logos for bands since the 1980s, explains that, just like any other form of design, a good metal logo relies on basic principles like symmetry, visual harmony, letter height, and precision.”

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Sep 28, 2016

‘Uber for yoga’ app brings instructors to you | Fox News

Posted by in category: fun

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“A new mobile app being dubbed as “Uber for yoga” allows users to request a yoga teacher at their whim, hailing one who will come to their home or office whenever they want to practice.”

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Jul 12, 2016

Meet Tao Porchon-Lynch, The World’s Oldest Yoga Instructor | CBS New York

Posted by in category: fun

Unknown

““I wake up and I say ‘This is going to be the best day of my life,” Lynch said. “I never put anything negative in my mind, so I start off by smiling at life.””

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May 27, 2016

Techies seek refuge from devices — By Wendy Lee | San Francisco Chronicle

Posted by in category: fun

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“This summer, more than 2,000 people, many of them employees of the Bay Area’s tech giants and startups, will participate in six Camp Grounded events in California, New York, North Carolina and Texas as a way to reconnect with fellow human beings without a laptop, smartphone or Apple Watch.”

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Jun 12, 2015

So, Uber Just Released Its Own Videogame — Davey Alba Wired

Posted by in categories: business, entertainment, fun, media & arts, transportation

Uber, the multibillion-dollar on-demand rides company, wouldn’t be able to execute its global grand plan without the million drivers who have offered rides on its platform. Over the past five years, the company has relied on myriad tactics to lure new drivers in and keep them happy: rallies, ads, word-of-mouth, even a quarterly magazine. Now it’s trying another strategy: a videogame.

The company today released UberDRIVE, an iOS game that essentially mimics what it’s like to drive for Uber. Players “pick up” passengers and drive them from point A to point B. The more efficient the route they choose, the more points they can rack up in the game. If players earn consistently high ratings, they can unlock new cars and explore new areas of the city. The game also includes fun facts on important landmarks in the city, as well as a “trivia mode” where riders quiz drivers (the player) on certain destinations on the map. At launch, the game only includes a virtual San Francisco, though it’s available to play nationwide. If the game is successful, Uber says it will add new cities to the app soon. Read more

May 15, 2015

Virtually Human — A Transhumanist Poem by Veronika Lipinska

Posted by in categories: entertainment, fun, robotics/AI

What follows is a work of transhumanist poetry by the Anglo-Polish lawyer, Veronika Lipinska, Lifeboat Foundation advisory board member and Steve Fuller’s co-author of The Proactionary Imperative: A Foundation for Transhumanism (Palgrave, 2014). The Polish sources of transhumanism remain underexplored, but they range across theology and literature. The ‘Polish Brethren’ were a radical 16–17th century Protestant sect who hosted the heretic Fausto Sozzini — the model for Faust — who laid the theological groundwork for such characteristic Enlightenment religious doctrines as Unitarianism and Deism, both of which posited a more immediate connection between the human and the divine than the established churches found comfortable. In more recent times, most transhumanists will be familiar with the science fiction of Stanislaw Lem, but still more recently the 1980 Nobel Prize winner for Literature, Czeslaw Milosz, has penned a poem, ‘After Enduring’, dedicated to cosmologist Frank Tipler’s efforts to infer Christian eschatology from the physics of the Singularity. This poem is a modest follow-up for a new generation.

Virtually human

He played with my head
Got me hardwired
Connected me to the world
And now I can see everything

Continue reading “Virtually Human -- A Transhumanist Poem by Veronika Lipinska” »

Jan 4, 2015

New Book: An Irreverent Singularity Funcyclopedia, by Mondo 2000’s R.U. Sirius.

Posted by in categories: 3D printing, alien life, automation, big data, bionic, bioprinting, biotech/medical, complex systems, computing, cosmology, cryptocurrencies, cybercrime/malcode, cyborgs, defense, disruptive technology, DNA, driverless cars, drones, economics, electronics, encryption, energy, engineering, entertainment, environmental, ethics, existential risks, exoskeleton, finance, first contact, food, fun, futurism, general relativity, genetics, hacking, hardware, human trajectories, information science, innovation, internet, life extension, media & arts, military, mobile phones, nanotechnology, neuroscience, nuclear weapons, posthumanism, privacy, quantum physics, robotics/AI, science, security, singularity, software, solar power, space, space travel, supercomputing, time travel, transhumanism

Quoted: “Legendary cyberculture icon (and iconoclast) R.U. Sirius and Jay Cornell have written a delicious funcyclopedia of the Singularity, transhumanism, and radical futurism, just published on January 1.” And: “The book, “Transcendence – The Disinformation Encyclopedia of Transhumanism and the Singularity,” is a collection of alphabetically-ordered short chapters about artificial intelligence, cognitive science, genomics, information technology, nanotechnology, neuroscience, space exploration, synthetic biology, robotics, and virtual worlds. Entries range from Cloning and Cyborg Feminism to Designer Babies and Memory-Editing Drugs.” And: “If you are young and don’t remember the 1980s you should know that, before Wired magazine, the cyberculture magazine Mondo 2000 edited by R.U. Sirius covered dangerous hacking, new media and cyberpunk topics such as virtual reality and smart drugs, with an anarchic and subversive slant. As it often happens the more sedate Wired, a watered-down later version of Mondo 2000, was much more successful and went mainstream.”


Read the article here >https://hacked.com/irreverent-singularity-funcyclopedia-mondo-2000s-r-u-sirius/

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