What this means for gaming GPUs isn’t clear, unfortunately.
“At that time, I had no professional experience in the videogame industry, and I didn’t even really have an artist portfolio, so I made one in a bit of a rush.” Nonetheless, this was enough to convince Saber, and Hatté joined the team as an environment artist, working primarily on Tomb Raider 4–6 Remastered.
“My role on the team was specifically to work on the environments and remaster the textures,” Hatté says. “It was a life changing experience. I’m incredibly grateful to have been given that opportunity.”
Reamsters aside, Tomb Raider has been dormant since 2018’s Shadow of the Tomb Raider. But late last year, two new Lara Croft adventures were revealed—a second remake of the original game, and a new adventure by Crystal Dynamics pitched as a sequel to Tomb Raider: Underworld.
Scientists say a real warp drive may no longer be pure science fiction, thanks to new breakthroughs in theoretical physics. Recent studies suggest space itself could be compressed and expanded, allowing faster-than-light travel without breaking known laws of physics. Unlike sci-fi engines, this concept wouldn’t move a ship through space — it would move space around the ship. Researchers are now exploring how energy, gravity, and exotic matter could make this possible. In this video, we explain how a warp drive could work and how close science really is.
Credit:
Star Wars: Episode VIII — The Last Jedi / Lucasfilm https://www.imdb.com/title/tt2527336/.… Trek Beyond / Paramount Pictures https://www.imdb.com/title/tt2660888/.… Lost in Space / New Line Cinema https://www.imdb.com/title/tt0120738/.… Parker Solar Probe touches the Sun: By NASA/Johns Hopkins APL/Ben Smith — https://svs.gsfc.nasa.gov/14036, https://commons.wikimedia.org/wiki/Fi… Parker Solar Probe: By NASA’s Scientific Visualization Studio — Johns Hopkins University/APL/Betsy Congdon, Johns Hopkins Applied Physics Laboratory/Yanping Guo, Johns Hopkins Applied Physics Laboratory/John Wirzburger, NASA/Nicola Fox, NASA/Kelly Korreck, Johns Hopkins University/APL/Nour Raouafi, NASA/Joseph Westlake, eMITS/Joy Ng, eMITS/Beth Anthony, eMITS/Lacey Young, ADNET Systems, Inc./Aaron E. Lepsch — https://svs.gsfc.nasa.gov/14741, https://commons.wikimedia.org/wiki/Fi… Parker Solar Probe: By NASA/Johns Hopkins APL/Steve Gribben — http://parkersolarprobe.jhuapl.edu/Mu…, https://commons.wikimedia.org/w/index… Vertical Testbed Rocket: By NASA Armstrong Flight Research Center — https://www.nasa.gov/armstrong/, https://commons.wikimedia.org/wiki/Fi… […]cket_(AFRC-2017–11349-1_Masten-COBALT-UnTetheredFLT1).webm Interstellar / Paramount Pictures Stargate / Canal+ CC BY-SA 3.0 https://creativecommons.org/licenses/.… Alcubierre: By AllenMcC., https://commons.wikimedia.org/w/index… Miguel alcubierre: By Jpablo.romero, https://commons.wikimedia.org/w/index… Water wave analogue of Casimir effect: By Denysbondar, https://commons.wikimedia.org/wiki/Fi… Casimir plates: By Emok, https://commons.wikimedia.org/w/index… CC BY-SA 4.0 https://creativecommons.org/licenses/.… Proxima Centauri b: By ESO/Konstantino Polizois/Nico Bartmann — http://www.eso.org/public/unitedkingd…, https://commons.wikimedia.org/wiki/Fi… WARP Reactor Concept Movie: By WarpingSpacetime, https://commons.wikimedia.org/wiki/Fi… Ag Micromirrors: By Simpik, https://commons.wikimedia.org/wiki/Fi… Animation is created by Bright Side.
Star Trek Beyond / Paramount Pictures https://www.imdb.com/title/tt2660888/.…
Lost in Space / New Line Cinema https://www.imdb.com/title/tt0120738/.…
Parker Solar Probe touches the Sun: By NASA/Johns Hopkins APL/Ben Smith — https://svs.gsfc.nasa.gov/14036, https://commons.wikimedia.org/wiki/Fi…
Parker Solar Probe: By NASA’s Scientific Visualization Studio — Johns Hopkins University/APL/Betsy Congdon, Johns Hopkins Applied Physics Laboratory/Yanping Guo, Johns Hopkins Applied Physics Laboratory/John Wirzburger, NASA/Nicola Fox, NASA/Kelly Korreck, Johns Hopkins University/APL/Nour Raouafi, NASA/Joseph Westlake, eMITS/Joy Ng, eMITS/Beth Anthony, eMITS/Lacey Young, ADNET Systems, Inc./Aaron E. Lepsch — https://svs.gsfc.nasa.gov/14741, https://commons.wikimedia.org/wiki/Fi…
Parker Solar Probe: By NASA/Johns Hopkins APL/Steve Gribben — http://parkersolarprobe.jhuapl.edu/Mu…, https://commons.wikimedia.org/w/index…
Vertical Testbed Rocket: By NASA Armstrong Flight Research Center — https://www.nasa.gov/armstrong/, https://commons.wikimedia.org/wiki/Fi… […]cket_(AFRC-2017–11349-1_Masten-COBALT-UnTetheredFLT1).webm.
Interstellar / Paramount Pictures.
Stargate / Canal+
CC BY-SA 3.0 https://creativecommons.org/licenses/.…
Alcubierre: By AllenMcC., https://commons.wikimedia.org/w/index…
Miguel alcubierre: By Jpablo.romero, https://commons.wikimedia.org/w/index…
Water wave analogue of Casimir effect: By Denysbondar, https://commons.wikimedia.org/wiki/Fi…
Casimir plates: By Emok, https://commons.wikimedia.org/w/index…
CC BY-SA 4.0 https://creativecommons.org/licenses/.…
Proxima Centauri b: By ESO/Konstantino Polizois/Nico Bartmann — http://www.eso.org/public/unitedkingd…, https://commons.wikimedia.org/wiki/Fi…
WARP Reactor Concept Movie: By WarpingSpacetime, https://commons.wikimedia.org/wiki/Fi…
Ag Micromirrors: By Simpik, https://commons.wikimedia.org/wiki/Fi…
Animation is created by Bright Side.
Many fans expected Valve to announce Half-Life 3 in 2025, and Gabe Follower believes the news was delayed, which was the reason the second edition of Half-Life 2: Raising the Bar was postponed: he thinks the book will be out once the game is revealed.
For now, we can get glimpses of HL3 features in the updates to Valve’s Source 2 engine. Based on mentions of HLX in the code, Gabe Follower says that the game will offer dynamic physics and gravitational anomalies, where gravity no longer pulls objects in one direction but can be tied to a point, making objects’ gravitational pulls affect each other.
Characters will now have more accurate hitboxes that adjust to their limbs instead of simple boxes.
Using a camera with 2-picosecond time resolution, researchers show that the atoms in a laser-induced plasma are more highly ionized than theory predicts.
With an astonishing 500 billion frames per second, a new movie captures the evolution of a laser-induced plasma, revealing that its atoms have lost more electrons—and thus have stronger interactions within the plasma—than models predict [1]. The movie relies on a ten-year-old technology, called compressed ultrafast photography (CUP), that packs all the information for hundreds of movie frames into a single image. The results suggest that models of plasma formation may need revising, which could have implications for inertial-confinement-fusion experiments, such as those at the National Ignition Facility in California.
Dense plasmas occur in many astrophysical settings and laboratory experiments. Their behavior is difficult to predict, as they often change on picosecond (10−12 s) timescales. A traditional method for probing this behavior is to use a streak camera, which collects a movie on a single image by capturing a small slice of each movie frame. “It’s one picture, but every line occurs at a different time,” explains John Koulakis from UCLA. He and his colleagues have used streak cameras to study anomalous behavior in plasmas [2], but the small region of plasma visible with this technique left doubts about what they were seeing, he says.
Each year, thousands of professionals contribute to GDC’s State of the Game Industry report, offering studios, investors, and creators a snapshot of where the market is headed.
This year’s survey gathered responses from more than 2,300 game industry professionals, including developers, producers, marketers, executives, and investors, covering topics such as layoffs, diversity and inclusion, business models, and generative AI. Just over half of respondents were based in the United States, with a disproportionate share coming from North America and Western Europe, meaning the survey is not fully representative of the global industry.
However, some of these findings may reflect broader global trends. You can feel the mood shifting around AI, with its use increasingly sparking backlash whenever it comes up, from Baldur’s Gate 3 controversies to “Microslop”.
Watch the full episode on Substack: https://open.substack.com/pub/alexoconnor/p/sean-carroll-wha…nt=overlay.
Come to my UK tour: https://www.livenation.co.uk/alex-o-connor-tickets-adp1641612.
To donate to my PayPal (thank you): http://www.paypal.me/cosmicskeptic.
- VIDEO NOTES
Sean Carroll is a theoretical physicist and professor of natural philosophy at Johns Hopkins University.
- CONNECT
Footage showing two players in a locally-hosted game is “really hacky,” but it works.