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Low-cost 3D printers could gain medical-grade precision from ultrathin light-control film

Researchers have developed an ultra-thin optical film that improves the quality of the light used in LCD resin-based 3D printers. The advance helps ensure that tiny details are reproduced with precision, which could make it possible to 3D-print medical-grade or industrial-grade products at a lower cost.

Resin-based 3D printing, or vat photopolymerization, uses short-wavelength light to project patterns onto liquid photosensitive resin. Although this additive manufacturing approach enables highly detailed, smooth parts, some low-cost systems rely on LCD backlights that can reduce printing accuracy.

“LCD-based liquid 3D printing suffers from surface roughness or dimensional inaccuracies due to improper light angular distribution from the backlight systems used,” said research team leader Ding-Zheng Lin from National Taiwan University of Science and Technology. “Our goal was to fix these problems without increasing equipment size, thereby elevating print performance to professional grade.”

Robotics’ End Game: Nvidia’s Jim Fan

Dream Zero: NVIDIA’s latest paradigm where a robot “dreams” its success in a world model before executing the motor commands in reality [[06:12](https://www.youtube.com/watch?v=3Y8aq_ofEVs&t=372)].


Jim Fan, who leads the embodied autonomous research group at Nvidia, returns to AI Ascent to argue that robotics is entering its end game — and that the playbook is already written. He walks through what he calls \.

Qatsi Director Godfrey Reggio: We Are in the Cyborg State!

Thirteen years ago, I sat down with a filmmaker who had spent his life warning us about a future we are now living inside.

Godfrey Reggio is the director of Koyaanisqatsi, Powaqqatsi, and Naqoyqatsi, the Qatsi trilogy. Koyaanisqatsi is a Hopi word. It means life out of balance.

In our conversation, he said something I have never been able to shake:

“It’s our behavior that determines the content of our mind. We become what we do. We become what we see. We become the routine that we are a part of.”

Read that again. Slowly.

Now look at your phone. Look at your feed. Look at the average screen time of the people around you, including yourself.

How a ‘90s Zelda PC port became a fangame factory, turning one legend into a thousand

The same way you might play Dragon Quest and rush to assemble a tribute in RPG Maker, players have been making their own old-school adventures in ZQuest for decades. The results range from the quaint to the damn near authentic, and the cream of the crop is collected on a database-slash-forum called PureZC. It’s a visually lean, community-driven treasure trove the likes of which I didn’t think existed on the internet anymore. Custom games, all of which are called “quests” and disseminated as.qst files to be plugged into ZQuest, are split up into a few genres: Metroidvania, NES-style, dungeon romper, randomizer, and so on.

Like Venezia and Clark said, you can go a long way without writing so much as a line of code (though the option is there, should you opt to push the engine beyond its normal scope using the ZScript language). A fan favorite metroidvania quest from 2024, The Deep, features puzzles that incorporate shadows and fog, conveyor belts, a hookshot like you might remember from A Link to the Past, and all sorts of other novelties.

It’s easy to see how it took home the gold in a community contest, but all the more intriguing when you learn it did so in a “non-scripted bracket” and was built in just over three weeks. Bigger, multi-year endeavors like Lost Isle and The Hero of Dreams are lengthy and fully-featured games in their own right—projects that, if you squint, look and feel remarkably like unreleased Game Boy Advance games. While the quests are diverse, numbering over a thousand, reverence for the 40-year-old Nintendo series is the one thing that makes it all cohere.

Exploring representation through digital archaeology and game design

Recently, Michael Hall, a doctoral candidate in the Comparative Literature and Cultural Studies Program, was invited to present his work exploring representation in gaming, “Dawnbreaker, the Curious Case of Decolonialism and Colonialism in Final Fantasy XIV, Dawntrail,” at the Popular Culture Association National Conference.

This new expansion for Final Fantasy XIV takes place in what is very clearly the Americas. While the story decenters on the individual, putting more focus on community and tradition, it also puts conquistador armor in the Native American expansion.

“Gaming has an issue with representation of non-Western cultures, and it’s good to point that out through a critical lens,” Hall said. “Representation can be done, both poorly and well.”

VirtuCamera 2 Has Arrived

It’s been a very long time, but the wait is finally over. If you’re not familiar with it, VirtuCamera by The Weird Byte is a real-time camera motion capture mobile app, originally released in 2021. It now returns with its biggest update yet, featuring a full-screen viewport, a redesigned user interface, and, most importantly, support for Android, as well as compatibility with newer versions of Blender, Cinema 4D, Maya, 3ds Max, and Houdini.

You can now use it with Blender 5.1, 5.0, and LTS 4.5, Maya and 3ds Max 2026 and 2027, Houdini 21, and Cinema 4D 2026. On top of that, you can also build your own integration using the PyVirtuCamera Python API.

More features are also planned for the near future, including joystick support, custom script handling, and slider presets for commonly used values. Support for Unreal and Unity is “definitely possible”, according to the developers, “it depends on demand, how the app evolves, and where we focus next”

Toei Company launches publishing label Toei Games

Japanese entertainment company Toei has established Toei Games, an in-house publishing label.

The company aims to make its games business a new pillar alongside its film, television, and events divisions.

Toei Games will initially release titles on Steam, entering the PC market. The company plans to expand soon to home consoles such as the Nintendo Switch, PlayStation, and Xbox.

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