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Enjoy Some Hopium with These Half-Life 3 Leaks & Rumors

Many fans expected Valve to announce Half-Life 3 in 2025, and Gabe Follower believes the news was delayed, which was the reason the second edition of Half-Life 2: Raising the Bar was postponed: he thinks the book will be out once the game is revealed.

For now, we can get glimpses of HL3 features in the updates to Valve’s Source 2 engine. Based on mentions of HLX in the code, Gabe Follower says that the game will offer dynamic physics and gravitational anomalies, where gravity no longer pulls objects in one direction but can be tied to a point, making objects’ gravitational pulls affect each other.

Characters will now have more accurate hitboxes that adjust to their limbs instead of simple boxes.

Ultrafast Movie Reveals Unexpected Plasma Behavior

Using a camera with 2-picosecond time resolution, researchers show that the atoms in a laser-induced plasma are more highly ionized than theory predicts.

With an astonishing 500 billion frames per second, a new movie captures the evolution of a laser-induced plasma, revealing that its atoms have lost more electrons—and thus have stronger interactions within the plasma—than models predict [1]. The movie relies on a ten-year-old technology, called compressed ultrafast photography (CUP), that packs all the information for hundreds of movie frames into a single image. The results suggest that models of plasma formation may need revising, which could have implications for inertial-confinement-fusion experiments, such as those at the National Ignition Facility in California.

Dense plasmas occur in many astrophysical settings and laboratory experiments. Their behavior is difficult to predict, as they often change on picosecond (10−12 s) timescales. A traditional method for probing this behavior is to use a streak camera, which collects a movie on a single image by capturing a small slice of each movie frame. “It’s one picture, but every line occurs at a different time,” explains John Koulakis from UCLA. He and his colleagues have used streak cameras to study anomalous behavior in plasmas [2], but the small region of plasma visible with this technique left doubts about what they were seeing, he says.

GDC’s Survey Says Over 50% Of Game Devs See Gen AI As Harmful

Each year, thousands of professionals contribute to GDC’s State of the Game Industry report, offering studios, investors, and creators a snapshot of where the market is headed.

This year’s survey gathered responses from more than 2,300 game industry professionals, including developers, producers, marketers, executives, and investors, covering topics such as layoffs, diversity and inclusion, business models, and generative AI. Just over half of respondents were based in the United States, with a disproportionate share coming from North America and Western Europe, meaning the survey is not fully representative of the global industry.

However, some of these findings may reflect broader global trends. You can feel the mood shifting around AI, with its use increasingly sparking backlash whenever it comes up, from Baldur’s Gate 3 controversies to “Microslop”.

The Fine-Tuning Argument is Terrible — Sean Carroll

Watch the full episode on Substack: https://open.substack.com/pub/alexoconnor/p/sean-carroll-wha…nt=overlay.

Come to my UK tour: https://www.livenation.co.uk/alex-o-connor-tickets-adp1641612.

To donate to my PayPal (thank you): http://www.paypal.me/cosmicskeptic.

- VIDEO NOTES

Sean Carroll is a theoretical physicist and professor of natural philosophy at Johns Hopkins University.

- CONNECT

Anthem subreddit gets a new lease on life as modder shows the game running without EA’s servers: ‘We didn’t realize how much demand there’d still be for this forum to keep discussions going’

Footage showing two players in a locally-hosted game is “really hacky,” but it works.

The 20 Largest Beings In All Of Fiction

What if I told you that Godzilla, planets, and even the universe itself aren’t anywhere near the biggest beings in fiction?

Across movies, anime, comics, mythology, and cosmic horror, there are aliens so massive that galaxies are decorations, universes are toys, and reality itself exists inside them.

In this video, we rank the 20 BIGGEST ALIENS EVER IN FICTION — strictly by SIZE, not power or popularity.
We start with continent-crushing monsters like Starro…
move through planet-eaters like Unicron and Galactus…
and end with omniversal entities so vast that everything you know exists within them.

From Norse mythology and Lovecraftian horror to Marvel, DC, anime, and sci-fi films, this list escalates FAST — and by the end, scale itself stops making sense.

👉 Which alien blew your mind the most?
Drop a comment, like the video, and subscribe for more insane size breakdowns, cosmic rankings, and fictional mega-structures.

Think bigger.

Internet Gaming Disorder is affecting a significant portion of young adults

Researchers out of Spain and Italy report a globally pooled Internet Gaming Disorder prevalence of 6.1% among adults ages 18–35. Internet Gaming Disorder is considered a condition for further study in DSM-5-TR, with official classification in ICD-11.

Gaming problems often get viewed as an adolescent concern, while evidence indicates growing vulnerability in young adults. Late adolescents and young adults tend to show higher levels of depression, anxiety, and stress, along with lower self-esteem, compared to healthy regular gamers.

DSM-5-TR includes nine criteria for Internet Gaming Disorder, including preoccupation with gaming, withdrawal symptoms, tolerance, unsuccessful attempts to control gaming habits, loss of interest in previous hobbies, continued excessive gaming despite problems, deception about the extent of gaming, gaming used to escape negative mood, and jeopardizing relationships or opportunities. Diagnosis requires at least five of those nine criteria within 12 months.

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