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Archive for the ‘entertainment’ category: Page 4

Apr 29, 2021

Intel Motherboard Lands With 32 SATA Ports For Farming Chia

Posted by in categories: computing, cryptocurrencies, entertainment

Let the farming games begin.


Chinese motherboard manufacturer Onda (via ZOL) has launched the brand’s new Chia-D32H-D4 motherboard. The model name alone is enough to tell you that this motherboard is aimed at farming Chia cryptocurrency, which has already caused hard drive price spikes in Asia.

Designed for mining, rather than to compete with the best motherboards for gaming, the Chia-D32H-D4 is most likely a rebranded version of Onda’s existing B365 D32-D4 motherboard. It measures 530 × 310mm, so the Chia-D32H-D4 isn’t your typical motherboard. In fact, Onda has produced a special case with an included power supply for this specific model. The unspecified 800W power supply arrives with the 80Plus Gold certification, while the case features five cooling fans.

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Apr 23, 2021

Sony Files A Patent For An A.I. That Will Play Your Games And Judge You

Posted by in categories: entertainment, robotics/AI

AI squad mates. Called this a few years ago. It’s too annoying getting strangers to join up on some online task for a game.


Who wouldn’t want an A.I.to sit there and play backseat gamer? That’s exactly what looks to be happening thanks to a recently revealed Sony patent. The patent is for an automated Artificial Intelligence (A.I.) control mode specifically designed to perform certain tasks, including playing a game while the player is away.

In the patent, as spotted by SegmentNext, it’s detailed that this A.I. will involve assigning a default gameplay profile to the user. This profile will include a compendium of information detailing the player’s gaming habits, play styles, and decision-making processes while sitting down for a new adventure. This knowledge can then be harnessed to simulate the player’s gaming habits, even when said gamer is away from their platform of choice.

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Apr 16, 2021

New photo colorizing technique uses skin reaction to light for life-like results

Posted by in categories: entertainment, robotics/AI

Around a century ago when film stocks and photographs were first coming to light, they faced a number of challenges in capturing the essence of an image. In addition to the black and white limitation, photography and film methods also struggled to capture other various elements of the color spectrum, rendering many images of famous figures appearing differently than they may have actually looked.

Now, a new AI imaging technique uses color to restyle old photographs in a way that could almost pass for modern day photographs. This colorization method mitigates the main obstacles of cameras and lenses from the olden days—namely, the orthochromatic nature of those tools, meaning that the photo capture device in question incorporated all detected light into the image without discrimination. The inclusion of all of this light resulted in photos that appeared grainy and noisy, leading to renowned figures such as U.S. president Abraham Lincoln looking far older and wrinklier than he actually was.

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Apr 15, 2021

Study identifies a universal property for efficient communication

Posted by in categories: entertainment, robotics/AI, space

Words categorize the semantic fields they refer to in ways that maximize communication accuracy while minimizing complexity. Recent studies have shown that human languages are optimally balanced between accuracy and complexity. For example, many languages have a word that denotes the color red, but no language has individual words to distinguish ten different shades of the color. These additional words would complicate the vocabulary and rarely would they be useful to achieve precise communication.

A study published on 23 March in the journal Proceedings of the National Academy of Sciences analyzed how develop spontaneous systems to name colors. A study by Marco Baroni, ICREA research professor at the UPF Department of Translation and Language Sciences (DTCL), conducted with members of Facebook AI Research (France).

For this study, the researchers formed two artificial neural networks trained with two generic deep learning methods. As Baroni explains: “we made the networks play a color-naming game in which they had to communicate about color chips from a continuous color space. We did not limit the “language” they could use, however, when they learned to play the game successfully, we observed the color-naming terms these artificial neural networks had developed spontaneously.”

Apr 14, 2021

Epic Games Raised $1 Billion to Fund Its Vision for Building the Metaverse

Posted by in categories: biotech/medical, computing, entertainment, internet, virtual reality

Take my micro-transaction.


We may be on track to our own version of the Oasis after an announcement yesterday from Epic Games that it has raised $1 billion to put towards building “the metaverse.”

Epic Games has created multiple hugely popular video games, including Fortnite, Assassin’s Creed, and Godfall. An eye-popping demo released last May shows off Epic’s Unreal Engine 5, its next-gen computer program for making video games, interactive experiences, and augmented and virtual reality apps, set to be released later this year. The graphics are so advanced that the demo doesn’t look terribly different from a really high-quality video camera following someone around in real life—except it’s even cooler. In February Epic unveiled its MetaHuman Creator, an app that creates highly realistic “digital humans” in a fraction of the time it used to take.

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Apr 9, 2021

Director Neil Burger’s ‘Voyagers’ launches a colony ship to the stars

Posted by in categories: entertainment, space travel

Writer-director Neil Burger is well known for his provocative cinematic projects, most notably 2006’s period-set magician movie “The Illusionist,” 2011’s psychological thriller “Limitless,” and a trio of “Divergent” films adapted from author Veronica Roth’s young adult sci-fi novels.

Now Burger has his eyes fixed on the stars with his new science fiction adventure flick, “Voyagers,” which revolves around the perils inside a generation spaceship carrying 30 home-grown candidates on a one-way mission to settle an exoplanet 86 years from Earth.

Apr 9, 2021

Elon Musk’s brain-chip company, Neuralink, released a video of a monkey playing video games with its mind

Posted by in categories: Elon Musk, entertainment, robotics/AI

Elon Musk finally got to show off his monkey.

Neuralink, a company founded by Musk that is developing artificial-intelligence-powered microchips to go in people’s brains, released a video Thursday appearing to show a macaque using the tech to play video games, including “Pong.”

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Mar 31, 2021

Microsoft wins $22 billion deal making headsets for US Army

Posted by in categories: augmented reality, entertainment

Microsoft won a nearly $22 billion contract to supply U.S. Army combat troops with its augmented reality headsets.

Microsoft and the Army separately announced the deal Wednesday.

The technology is based on Microsoft’s HoloLens headsets, which were originally intended for the video game and entertainment industries.

Mar 16, 2021

Neuralink Co-Founder: “We’re Gonna Need a Better Term Than ‘Video Game‘”

Posted by in categories: computing, entertainment, neuroscience

With powerful engines, near-photorealistic graphics, and the ability to build incredible, immersive worlds, it’s hard to imagine what the next big technological advance in gaming might be.

Based on a recent tweet by Neuralink co-founder and President Max Hodak, the word might not even apply. In it, he hinted — vaguely, to be fair — that whatever forms of entertainment get programmed into neural implants and brain-computer interfaces will represent a paradigm shift that moves beyond the current terminology.

“We’re gonna need a better term than ‘video game’ once we start programming for more of the sensorium,” Hodak tweeted.

Mar 8, 2021

A design to improve the resilience and electrical performance thin metal film based electrodes

Posted by in categories: entertainment, health, wearables

Flexible electrodes, electronic components that conduct electricity, are of key importance for the development of numerous wearable technologies, including smartwatches, fitness trackers and health monitoring devices. Ideally, electrodes inside wearable devices should retain their electrical conductance when they are stretched or deformed.

Many flexible electrodes developed so far are made of placed on elastic substrates. While some of these electrodes are flexible and well, sometimes, the metal are fractured, which can result in sudden electricity disconnection.

Researchers at University of Illinois at Urbana-Champaign have recently introduced a new design that could enable the development of strain-resilient flexible electrodes that conduct electricity well, even when they are stretched or deformed. This design, outlined in a paper published in Nature Electronics, involves the introduction of a thin, two-dimensional (2-D) interlayer, which reduces the risk of fractures and retains electrical connections of metal films.

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