Lex Fridman Podcast full episode: https://www.youtube.com/watch?v=YDjOS0VHEr4Please support this podcast by checking out our sponsors:- LMNT: https://drinkLM…
Category: entertainment – Page 2
How to build self-replicating machines | Neil Gershenfeld and Lex Fridman
Lex Fridman Podcast full episode: https://www.youtube.com/watch?v=YDjOS0VHEr4Please support this podcast by checking out our sponsors:- LMNT: https://drinkLM…
NitroGen: A Foundation Model for Generalist Gaming Agents
We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We incorporate three key ingredients: 1) an internet-scale video-action dataset constructed by automatically extracting player actions from publicly available gameplay videos, 2) a multi-game benchmark environment that can measure cross-game generalization, and 3) a unified vision-action policy trained with large-scale behavior cloning. NitroGen exhibits strong competence across diverse domains, including combat encounters in 3D action games, high-precision control in 2D platformers, and exploration in procedurally generated worlds. It transfers effectively to unseen games, achieving up to 52% relative improvement in task success rates over models trained from scratch.
Highly insulating polymer film that shields satellites to boost flexible electronics’ performance
Researchers have found that they could use highly insulating aluminum-coated polymer film to improve the performance of flexible electronics and medical sensors.
Currently, the aluminum-coated polymer film is used to shield satellites from temperature extremes.
Researchers at Empa have succeeded in making the material even more resistant by implementing an ultra-thin intermediate layer.
Check Out Backrooms — Tape 2, Blender-Made Film Set in Liminal Spaces
Check out Lokendens’ film, created in the style of found footage.
Genie 3: Creating dynamic worlds that you can navigate in real-time
Genie 3 is a world builder powered by generative AI. It appears that it could in principle be built into a game engine.
One thing I’d like to do is have procedural generation as the backbone, and have generative AI modify things further that regular proc-gen textures just are not able to accomplish.
Introducing Genie 3, a general purpose world model that can generate an unprecedented diversity of interactive environments. Given a text prompt, Genie 3 can generate dynamic worlds that you can navigate in real time at 24 frames per second, retaining consistency for a few minutes at a resolution of 720p.
Watch the Google DeepMind episode on Genie 3 with Hannah Fry here: • Genie 3: An infinite world model | Shlomi…
Our team has been pioneering research in simulated environments for over a decade, from training agents to master real-time strategy games to developing simulated environments for open-ended learning and robotics. This work motivated our development of world models, which are AI systems that can use their understanding of the world to simulate aspects of it, enabling agents to predict both how an environment will evolve and how their actions will affect it.
RPG dev pushes back against Steam review AI accusations: ‘We poured years of our lives into this game and only worked with real human artists on everything’
The ubiquity of generative AI is a hard pill to swallow, but even harder is figuring out what’s AI and isn’t. It’s easier than ever now to reach for that low-hanging fruit of critique in saying that something looks like an AI spat it out, especially now that games are claiming they were, in fact, spat out entirely by AI. Positive Concept Games, the developer of SNES-esque RPG Shrine’s Legacy, found that out the hard way, as it shared in a post on X last Wednesday.
Please don’t do this. We poured years of our lives into this game and only worked with real human artists on everything: From the writing to the coding, all work was done by human hands. We do not endorse generative AI and will never use it. pic.twitter.com/3L7NKVX1L8 December 10, 2025
The dev shared a Steam review of the game that calls it “AI slop,” claims the “story is dogshit mixed with catshit,” and reiterates that the game was “made in CHAT GPT.” The developer caption reads: “Please don’t do this. We poured years of our lives into this game and only worked with real human artists on everything … We do not endorse generative AI and will never use it.”
Armando Busick — David L. Hewitt
My beautiful Gina.
Four space travellers encounter a sinister force on Mars that threatens to stifle all life forms within its reach.
The Wizard of Mars (1965) aka Horrors Of The Planet.
Starring: L. Frank Baum, Armando Busick, David L. Hewitt.
Director: David L. Hewitt.
The Next Giant Leap For AI Is Called World Models
Only world models respond to the user’s input as they navigate around the world by moving the camera, or interacting with people and objects it contains, rather than just interpreting prompts to decide what video should be generated.
Using this method, the entire world is continuously generated, frame-by-frame, based on the model’s internal understanding of how the environment and objects should behave.
This method allows the creation of highly flexible, realistic and unique environments. Imagine a video game world, for example, where literally anything can happen. The possibilities aren’t limited to situations and choices that have been written into the code by a game programmer, because the model generates visuals and sounds to match any choice the player makes.
From Pixel Scenes to One-Shot Cameras: Evolution of Game Cinematics
Dmitrii Evdokimov has offered a comprehensive breakdown of the evolution of in-game cinematics, walking us through their history from Final Fantasy and Alone in the Dark to modern games and outlining the techniques used in each period.