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Archive for the ‘entertainment’ category: Page 2

Mar 8, 2024

A Google AI Watched 30,000 Hours of Video Games—Now It Makes Its Own

Posted by in categories: entertainment, robotics/AI

Whipping Up Worlds

Because the AI can learn from unlabeled online videos and is still a modest size—just 11 billion parameters—there’s ample opportunity to scale up. Bigger models trained on more information tend to improve dramatically. And with a growing industry focused on inference —the process of by which a trained AI performs tasks, like generating images or text—it’s likely to get faster.

DeepMind says Genie could help people, like professional developers, make video games. But like OpenAI—which believes Sora is about more than videos—the team is thinking bigger. The approach could go well beyond video games.

Mar 2, 2024

Apple Vision Pro may eventually get SteamVR functionality

Posted by in categories: entertainment, virtual reality

Apple Vision Pro may gain the ability to play SteamVR games, thanks to developers who have begun porting the open-source ALVR software.

ALVR is software that enables streaming VR games to virtual reality headsets. The adaptation of ALVR allows users to enjoy SteamVR games on Apple Vision Pro’s Micro-OLED displays.

However, interacting with these games requires a specific type of controller that tracks itself instead of one tracked by a headset.

Feb 29, 2024

Episode 21: Alex Rosenberg on Naturalism, History, and Theory of Mind

Posted by in category: entertainment

Blog post with show notes and transcript: https://www.preposterousuniverse.com/podcast/2018/11/05/epis…nd-theory–

Feb 29, 2024

Scientists Create DVD-Shaped Disc That Can Hold More Movies Than You Could See in Your Entire Life

Posted by in category: entertainment

Researchers have come up with an optical storage device that has the same shape and size as a DVD, but can store 1.6 petabits of data.

Feb 27, 2024

This 27-year-old built the world’s first gaming robot and now he’s partnered with Apple and Amazon

Posted by in categories: entertainment, robotics/AI

Silas Adekunle was born in Nigeria and moved to the UK at about 11 years old. He spent much of his childhood obsessed with science and technology, playing with Lego robot kits and watching YouTube videos to get ideas for simple robots he could build himself at home.

Now 27, Adekunle is the CEO and founder of a robotics company that he says has raised $10 million in funding. He also built what he calls the world’s first gaming robot, which impressed Apple executives enough that, in 2017, the tech giant signed an exclusive distribution deal with Adekunle’s UK-based company, Reach Robotics. Apple now sells the robots at $250 a pop.

Adekunle still remembers the first time he built his own robot, “if you could even call it a robot,” he tells CNBC Make It. He was only about 9 years old, still living in his hometown of Lagos, Nigeria.

Feb 26, 2024

Artificial Superintelligence: A Dive into the Mind of the Machine

Posted by in categories: biological, entertainment, robotics/AI

While Artificial Intelligence (AI) focuses on simulating and surpassing human intelligence, Artificial Life (A-Life) takes a different approach. Instead of replicating cognitive abilities, A-Life seeks to understand and model fundamental biological processes through software, hardware, and even… wetware.

Forget Turing tests and chess games. A-Life scientists don’t care if their creations are “smart” in the traditional sense. Instead, they’re fascinated by the underlying rules that govern life itself. Think of it as rewinding the movie of evolution, watching it unfold again in a digital petri dish.

Feb 26, 2024

Are we close to the holodeck? Google unveils Genie — an AI model creating playable virtual worlds from a single image

Posted by in categories: entertainment, robotics/AI

Turn an image into a playable game with AI.

Feb 22, 2024

The Mysterious Math of Billiards Tables

Posted by in categories: entertainment, mathematics

The surprisingly subtle geometry of a familiar game shows how quickly math gets complicated.

Feb 21, 2024

Watch: Scientists create fascinating “brain movies” using neuroimaging data

Posted by in categories: biotech/medical, entertainment, neuroscience

Have you ever imagined listening to the brain’s activity as it unfolds in real-time? Researchers from Columbia University have pioneered a technique that transforms complex neuroimaging data into a captivating audiovisual experience, akin to watching a movie with a musical soundtrack. This novel approach allows scientists to ‘see’ and ‘hear’ the brain’s intricate workings, offering fresh insights into its behavior during various tasks.

The details of their work have been published in the journal PLOS One.

The motivation behind this study stems from a growing challenge in neuroscience: the vast amount of data generated by advanced brain imaging techniques. Technologies like functional magnetic resonance imaging (fMRI) and wide-field optical mapping (WFOM) capture the dynamic, multi-dimensional activities of the brain, revealing patterns of neurons firing and blood flow changes.

Feb 19, 2024

METROPOLIS — Fritz Lang — New Version 2022 — 3 Hours — New English Intertitles & Music Soundtrack 4K

Posted by in categories: entertainment, mapping, media & arts

METROPOLIS a film by Fritz Lang — Version “Cobra — 2022” — 4K Remastered — 60fps — Also available on UHD 4K download!

Re-edited \& Reframed — New Time Mapping (some technical considerations below):
New Intertitles \& English Adaptation — Screenplay by Maximianno Cobra.

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