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The USGS said each lava fountain episode has lasted about 13 hours and has been separated by pauses in activity for about a day to 12 days between episodes.

With the on-and-off lava fountains, Volcanoes National Park guests have been treated to amazing views from a safe distance.

However, NPS officials warn that volcanic activity can produce hazardous gases like sulfur dioxide.

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Imagine you’re leading a game of 20 questions and you forget the thing you chose half way through. You have to keep answering yesses and nos and hope that you think of something that’s consistent with all your previous questions before the game is done. Well it could be that’s what the entire universe is doing. I hope it thinks of something good before we run out of questions.

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A research team led by Professor Takayuki Hoshino of Nagoya University’s Graduate School of Engineering in Japan has demonstrated the world’s smallest shooting game by manipulating nanoparticles in real time, resulting in a game that is played with particles approximately 1 billionth of a meter in size.

This research is a significant step toward developing a computer interface system that seamlessly integrates virtual objects with real nanomaterials. They published their study in the Japanese Journal of Applied Physics.

The game demonstrates what the researchers call “nano-mixed reality (MR),” which integrates digital technology with the physical nanoworld in real time using high-speed electron beams. These beams generate dynamic patterns of electric fields and on a display surface, allowing researchers to control the force field acting on the nanoparticles in real time to move and manipulate them.

Introduces the first World and Human Action Model (WHAM). The WHAM, which we’ve named “Muse,” is a generative AI model of a video game that can generate game visuals, controller actions, or both.


Today Nature published Microsoft’s research detailing our WHAM, an AI model that generates video game visuals & controller actions. We are releasing the model weights, sample data, & WHAM Demonstrator on Azure AI Foundry, enabling researchers to build on the work.

The pioneering scifi film Metropolis, directed by Fritz Lang in 1927, depicts a dystopian future in 2026 with society sharply divided between wealthy elitists and the working poor. Gustav Fröhlich is Freder, the wealthy son of city ruler who discovers the grim conditions of the workers when he ventures into the city’s depths. After meeting Maria and her robotic double, both played by Brigitte Helm, he becomes determined to bridge the social divide. The story unfolds with dramatic visuals of towering skyscrapers and massive factories. The world of Metropolis is full of technological wonder and social turmoil. The film’s depiction of large-scale automation and robotics aligns with current trends in manufacturing, though fully sentient robots are unlikely to materialize by 2026. #silentfilm #silentfilms #manufacturing #industry40 #metropolis #fritzlang #sciencefiction #scifi #movies #filmanalysis #robotics #robots #industrialautomation …

A group of psychologists and economists at Jaume I University, in Spain, has found evidence that women are more generous than men. In their study published in the open-access journal PLOS ONE, Iván Barreda-Tarrazona, Ainhoa Jaramillo-Gutiérrez, Marina Pavan, and Gerardo Sabater-Grande conducted experiments with volunteers playing “the Dictator Game.”

Prior research has suggested that men and women are nearly equal regarding financial generosity. But the team noted that virtually all such studies have involved small numbers of volunteer participants. In this new work, the group attempted to learn more about gender-based generosity by recruiting 1,161 volunteers to play the Dictator Game, and used the results to measure generosity.

The Dictator Game is a type of ultimatum game developed by psychologists to determine if people act solely out of . Players are given a certain amount of money and are asked if they would like to share some or all of it with a second, anonymous player. The second player is at the mercy of the first; they will receive only the amount offered by the first player.

Flock of Meese’s engine is a fully custom-built, Minecraft-inspired engine created to run on older consoles like the Dreamcast, GameCube, and Wii. While it might look just like a Minecraft clone for now, the goal is to replicate the mechanics of Minecraft Beta 1.7.3 and then evolve into an original block-based game that surpasses it in both gameplay and visual fidelity, showcasing the technical capabilities of this engine.

Meese specifically chose the Dreamcast because it’s barely capable enough to run an open-world voxel game. This challenge sparked a lot of creativity in performance optimization, and the result was a major success: despite having only 16 MB of main RAM, Dreamcast already runs Meese’s engine at 30 FPS, while the GameCube port achieves a smooth 60 FPS.

Why would someone build an engine for these old consoles? It seems like a project of passion, similar to how people continue to port DOOM to different devices, testing their programming skills to the limit and exploring just how far classic games can be pushed. Once released, you’ll have the chance to put your 20-year-old consoles to work with this game, or you can choose to play it via a PC port. According to Meese, there will likely be a distinction between the modern PC version and the retro console versions, as he wants the PC to fully take advantage of newer hardware.