Archive for the ‘entertainment’ category: Page 7

Oct 25, 2020

Axiom will soon finalize contract for first Space Tourist flight aboard SpaceX’s Crew Dragon

Posted by in categories: biotech/medical, entertainment, space travel

SpaceX launched its first crewed mission to ISS in May this year. The company demonstrated its spacecraft is safe and reliable to carry humans to space and back. Axiom’s space tourist mission with SpaceX is scheduled to be a 10-day journey that will launch civilians aboard Crew Dragon to the space station atop a Falcon 9 rocket. The space tourists will stay at ISS for 8 days, where they will experience microgravity and amazing views of our planet.

SpaceX’s first private civilian flight will carry three Axiom customers who will fly alongside former NASA Astronaut Michael Lopez-Alegria, he will be commander during the mission. Earlier this year, NASA and SpaceX announced Hollywood actor Tom Cruise will film a movie at the space station and fly aboard Crew Dragon. Then, reports surfaced about Cruise and his film production agency working with Axiom is responsible for providing ‘training, mission planning, hardware development, life support, medical support, crew provisions, hardware and safety certifications, on-orbit operations and overall mission management.’ However, Axiom has not officially disclosed who their private passengers will be on their first mission in collaboration with SpaceX.

Oct 25, 2020

OpenAI’s GPT-3 Wrote This Short Film—Even the Twist at the End

Posted by in categories: entertainment, robotics/AI

Now there’s another feat to add to GPT-3’s list: it wrote a screenplay.

It’s short, and weird, and honestly not that good. But… it’s also not all that bad, especially given that it was written by a machine.

Continue reading “OpenAI’s GPT-3 Wrote This Short Film—Even the Twist at the End” »

Oct 21, 2020

Robot trained in a game-like simulation performs better in real life

Posted by in categories: entertainment, information science, robotics/AI

A robot controlled by a neural network algorithm that was trained in a video game-like simulation is better able to navigate difficult terrain in real life.

Oct 18, 2020

The Nvidia RTX 3090 GPU Can Probably Crack Your Passwords

Posted by in categories: bitcoin, computing, entertainment


The new Nvidia GeForce RTX 3090 is a gaming powerhouse, but that’s not all it can do. According to the makers of a popular password recovery application, the RTX 3090 is also good at brute-forcing passwords. That’s great if you forget an important password, but that’s probably not why people are using such tools. The latest Nvidia cards could make cracking someone else’s files almost trivially easy.

The RTX 3090 is Nvidia’s latest top-of-the-line GPU with a GA102 graphics processor sporting 10,496 cores and 24GB of GDDR6X memory. It is monstrously, obscenely powerful by today’s gaming standards, and comes with a correspondingly high price of $1,500, give or take a few hundred depending on supply. With a focus on high core counts, GPUs are also great for parallel computing. That’s why you couldn’t even buy a GPU for several months when Bitcoin was at its peak. In the same vein, GPUs are very good at cracking passwords.

Continue reading “The Nvidia RTX 3090 GPU Can Probably Crack Your Passwords” »

Oct 16, 2020

A virtual reality game that integrates tactile experiences using biometric feedback

Posted by in categories: entertainment, privacy, robotics/AI, virtual reality, wearables

Over the past few decades, technological advances have enabled the development of increasingly sophisticated, immersive and realistic video games. One of the most noteworthy among these advances is virtual reality (VR), which allows users to experience games or other simulated environments as if they were actually navigating them, via the use of electronic wearable devices.

Most existing VR systems primarily focus on the sense of vision, using headsets that allow users to see what is happening in a or in another simulated environment right before their eyes, rather than on a screen placed in front of them. While this can lead to highly engaging visual experiences, these experiences are not always matched by other types of sensory inputs.

Researchers at Nagoya University’s School of Informatics in Japan have recently created a new VR game that integrates immersive audiovisual experiences with . This game, presented in a paper published in the Journal of Robotics, Networking and Artificial Life, uses a player’s biometric data to create a spherical object in the VR space that beats in alignment with his/her heart. The player can thus perceive the beating of his/her heart via this object visually, auditorily and tactually.

Oct 16, 2020

Ultrafast camera films 3D movies at 100 billion frames per second

Posted by in categories: entertainment, mobile phones

In his quest to bring ever-faster cameras to the world, Caltech’s Lihong Wang has developed technology that can reach blistering speeds of 70 trillion frames per second, fast enough to see light travel. Just like the camera in your cell phone, though, it can only produce flat images.

Now, Wang’s lab has gone a step further to create a camera that not only records video at incredibly fast speeds but does so in three dimensions. Wang, Bren Professor of Medical Engineering and Electrical Engineering in the Andrew and Peggy Cherng Department of Medical Engineering, describes the device in a new paper in the journal Nature Communications.

The , which uses the same underlying technology as Wang’s other compressed ultrafast photography (CUP) cameras, is capable of taking up to 100 billion frames per second. That is fast enough to take 10 billion pictures, more images than the entire human population of the world, in the time it takes you to blink your eye.

Oct 14, 2020

How A.I. Is Changing Video Games

Posted by in categories: entertainment, robotics/AI

AI is revolutionizing the way we build video games.

Oct 13, 2020

NASA advances plan to commercialize International Space Station

Posted by in categories: entertainment, habitats, space

The planned launch of a private commercial airlock to the International Space Station in November will accelerate NASA’s plan to turn the station into a hub of private industry, space agency officials said.

The commercialization plan also includes the launch of a private habitat and laboratory by 2024 and a project NASA Administrator Jim Bridenstine announced on Twitter in May in which actor Tom Cruise will film a movie in space.

The 20-year-old space station may even have a private citizen on board again for the first time in years in late 2021, according to Phil McAlister, NASA’s director of commercial spaceflight. It’s part of a plan to wean the space station off NASA’s public funding of $3 billion to $4 billion per year.

Continue reading “NASA advances plan to commercialize International Space Station” »

Sep 30, 2020

Cruise Crews and ISS News

Posted by in categories: entertainment, habitats, space travel

Cruise to cruise to crew the International Space Station (ISS) to film a movie in space! The latest on the leak being isolated (almost found), ISS debris dodging, Chinese challenge to ISS with their own ISS, and two crew launches to ISS and a cargo launch this month. Also see how the ISS commercial crew and cargo programs have played a strong role in spurring further space development and settlement to include SpaceX’s Starship program with ambitions to settle Mars!

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Sep 28, 2020

‘Deep fakes are a threat to liberal democracy’ — Nina Schick final

Posted by in categories: entertainment, robotics/AI

Hey! You might be interested in my latest interview with Nina Schick, author of ‘Deep Fakes and the Infocalypse’. We discuss both the advantages of the huge advances in AI generated synthetic media (personalised movies, video games etr) and the darker side with deep fakes (political misinformation, involuntary pornography etr). Thanks!

I interview Nina Schick, author of Deep Fakes and the Infocalypse, about the rise of synthetic (or AI generated) media and why she fears the deep fakes it is enabling could undermine liberal-democracy and pose major privacy questions (e.g. involuntary deep-fake pornography). We also discuss the advantages of synthetic media (personalised movies, video games etr).

Continue reading “‘Deep fakes are a threat to liberal democracy’ — Nina Schick final” »

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