Blog

Archive for the ‘virtual reality’ category

Sep 30, 2018

[EuroVis 2018] Maps and Globes in Virtual Reality (VR)

Posted by in categories: transportation, virtual reality

How to solve the problem of which map to use, without distortion.


Check out more details at our EuroVis 2018 paper at: https://vis.yalongyang.com/papers/vr-maps-globes.pdf

Continue reading “[EuroVis 2018] Maps and Globes in Virtual Reality (VR)” »

Sep 27, 2018

How is technology transforming Chinese tourism?

Posted by in categories: augmented reality, internet, robotics/AI, virtual reality

September 27 is World Tourism Day, which has been celebrated each year by the United Nations World Tourism Organization since 1980. The theme this year is “Tourism and the Digital Transformation,” as digital technology has permeated the tourism industry.

Virtual reality, augmented reality, artificial intelligence, Internet-plus — these terms have gradually become familiar to people travelling in China, as the country is heading to its tourism industry 3.0. A wide range of cutting-edge technologies have been innovatively applied in almost every part of China’s tourism industry.

A smart robot helps a passenger carry a handbag at Ningbo Railway Station in Zhejiang Province, on August 7, 2017. The smart robot has been activated to help passengers search for ticket fares, print route maps and carry their luggage. [Photo: VCG]

Continue reading “How is technology transforming Chinese tourism?” »

Sep 20, 2018

SpaceX Will Livestream Moon Tourist Flight in HD Virtual Reality, Elon Musk Says

Posted by in categories: Elon Musk, space travel, virtual reality

Only a lucky handful of artists and a Japanese billionaire will take a trip on a rocketship to the moon with SpaceX. But the moonshot won’t just be televised; you’ll get to experience it from Earth in virtual reality.

That’s the message from SpaceX CEO Elon Musk on the upcoming private moon flight of entrepreneur Yusaku Maezawa, which Musk unveiled to the world Monday (Sept. 17). Maezawa will launch on a trip around the moon on SpaceX’s new Big Falcon Rocket (BFR), and he plans to take between six and eight artists along for the ride. The flight, called the Lunar BFR Mission, could launch as early as 2023, and we’ll all be able to watch it live and in VR, Musk said.

“Moon mission will be livestreamed in high def VR,” Musk announced on Twitter Tuesday (Sept. 18), “so it’ll feel like you’re there in real-time minus a few seconds for speed of light.” That speed-of-light reference is apparently a nod to the ever-so-slight time lag for a signal to cross the 238,000 miles (383,000 kilometers) between Earth and the moon. [How SpaceX’s Passenger Moon Flight Will Work].

Continue reading “SpaceX Will Livestream Moon Tourist Flight in HD Virtual Reality, Elon Musk Says” »

Sep 18, 2018

SpaceX to livestream private BFR Moon mission “in high-def VR” with Starlink satellites

Posted by in categories: Elon Musk, internet, space travel, virtual reality

Following a detailed update to SpaceX’s BFR plans and the first privately contracted mission to the Moon, CEO Elon Musk has tweeted that the company intends to stream the entire six-day journey in “high def VR”, a plan that would demand unprecedented communications capabilities between the Moon and the Earth.

Musk further confirmed that “Starlink should be active by [2023]”, suggesting – at a minimum – that the SpaceX-built and SpaceX-launched internet satellite constellation will have reached what is known as ‘initial operating capability’, pegged for Starlink at roughly 800 satellites launched.

Continue reading “SpaceX to livestream private BFR Moon mission ‘in high-def VR’ with Starlink satellites” »

Sep 14, 2018

People wearing virtual reality headsets have worse balance and increased mental exertion

Posted by in categories: biotech/medical, neuroscience, virtual reality

New research published in PLOS One has found that virtual reality use impairs physical and cognitive performance while trying to balance.

“I became interested in this topic because virtual reality headsets have recently become widely available, with great potential to make rehabilitation more enjoyable and varied for patients,” said study author Steven M. Peterson of the University of Michigan, Ann Arbor.

“While many studies have explored upper-limb activities, I wanted to understand how immersive and mentally challenging a virtual reality headset is when the user is walking around and not seated. We decided to test the realism of virtual reality by looking for stress at high heights because just the perception of heights can affect how people walk and how cautious they are.”

Continue reading “People wearing virtual reality headsets have worse balance and increased mental exertion” »

Sep 13, 2018

Virtual Reality Simulation

Posted by in categories: entertainment, virtual reality

The Venus Project is looking for VR artists for their project, Check it out!


A new project at The Venus Project has been started and a team consisting of video game industry veterans has been formed for its development.

The VR (Virtual Reality) Simulator will give access for everybody with a VR set to dive into a 360° projection of a city according to The Venus Project’s designs and experience it from the inside.

Continue reading “Virtual Reality Simulation” »

Aug 24, 2018

IBM Watson Finds Its Way Into Games and Virtual Reality Applications

Posted by in categories: entertainment, robotics/AI, virtual reality

By integrating Watson with the Unity game engine, IBM is pushing its AI services to game and VR developers.

Read more

Aug 22, 2018

What does a city of one million people on Mars look like?

Posted by in categories: alien life, computing, virtual reality

An urban utopia on Mars might be closer than you think.

For the past year, creative professionals, students, space geeks—even families—have been creating their visions for a metropolis on the fourth planet from the sun. The final winners of the HP Mars Home Planet challenge were announced today by HP and unveiled in a VR experience at SIGGRAPH 2018, an annual computer graphics convention, in Vancouver.

“The amazing entries from the HP Mars Home Planet challenge give us a virtual window into what life on Mars could be like for a million members of humanity,” says judge Dr. Darlene Lim, a geobiologist and principal investigator, NASA Biologic Analog Science. “Technological advancement is being met by a broad array of foundational space science and planetary research—a confluence that will optimistically serve to accelerate our path toward human exploration and settlement of Mars.”

Continue reading “What does a city of one million people on Mars look like?” »

Aug 19, 2018

Combating Crime in a Virtual Future Filled with Love and Sex

Posted by in categories: sex, virtual reality

It’s unclear whether we’ll actually reach the point of achieving legitimate mind-uploading, which addresses the dilemma of physical continuity. What is clear, however, is that virtual reality is quickly making room for the ability of users to fall in love. In so doing, this will also make room for other ventures—both positive (sex) and problematic (crime).


As we continue pushing forward towards a future of sexual abundance, whereby getting into bed with technology is the new norm, we’ll also need to remain vigilant against criminals who wish to exploit us — even sexually.

Continue reading “Combating Crime in a Virtual Future Filled with Love and Sex” »

Aug 18, 2018

We Already are Artificial Intelligence

Posted by in categories: robotics/AI, space, virtual reality

Very interesting.


“It is possible for a computer to become conscious. Basically, we are that. We are data, computation, memory. So we are conscious computers in a sense.”

— Tom Campbell, NASA, Author of My Big TOE

Continue reading “We Already are Artificial Intelligence” »

Page 1 of 4912345678Last