Archive for the ‘virtual reality’ category

Apr 14, 2024

Video: Largest 3D map of the universe reveals hints of new physics

Posted by in categories: physics, space, virtual reality

Astronomers have produced the largest 3D map of the universe, which can be explored in an interactive VR video. In the process, they’ve uncovered some tantalizing hints that our understanding of physics, including the ultimate fate of the cosmos, could be wrong.

The Dark Energy Spectroscopic Instrument (DESI) is a huge international project to map out the universe in three dimensions, which began collecting data in 2021. This early version of the map only includes data collected during the first year – 5.7 million galaxies and quasars out of the planned goal of 40 million. This data allows the scientists to peer as far as 11 billion light-years into deep space and time, providing a glimpse into the very early universe with an unprecedented precision of less than 1%.

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Apr 12, 2024

Unlocking the Future of VR: New Algorithm Turns iPhones Into Holographic Projectors

Posted by in categories: education, information science, mobile phones, virtual reality

Scientists have created a method to produce 3D full-color holographic images using smartphone screens instead of lasers. This innovative technique, with additional advancements, holds the potential for augmented or virtual reality displays.

Whether augmented and virtual reality displays are being used for gaming, education, or other applications, incorporating 3D displays can create a more realistic and interactive user experience.

“Although holography techniques can create a very real-looking 3D representation of objects, traditional approaches aren’t practical because they rely on laser sources,” said research team leader Ryoichi Horisaki, from The University of Tokyo in Japan. “Lasers emit coherent light that is easy to control, but they make the system complex, expensive, and potentially harmful to the eyes.”

Apr 11, 2024

AI-powered ‘sonar’ on smartglasses tracks gaze, facial expressions

Posted by in category: virtual reality

Cornell University researchers have developed two technologies that track a person’s gaze and facial expressions through sonar-like sensing. The technology is small enough to fit on commercial smartglasses or virtual reality or augmented reality headsets yet consumes significantly less power than similar tools using cameras.

Apr 4, 2024

Researchers use smartphone screen to create 3D layered holographic images

Posted by in categories: mobile phones, virtual reality

Researchers have developed a 3D full-color display method that uses a smartphone screen rather than a laser to create holographic images. With further development, the new approach could be useful for augmented or virtual reality displays.

Mar 31, 2024

Will ‘digital resurrections’ let us bring back the dead?

Posted by in categories: robotics/AI, virtual reality

In the not-too-distant future, chatbots and VR could let us interact with lost friends and relatives.

Mar 28, 2024

Meta is adding AI to its Ray-Ban smart glasses next month

Posted by in categories: augmented reality, media & arts, mobile phones, robotics/AI, virtual reality

AR-Smart glasses: 2029. Will look like just a normal pair of sunglasses. All normal smartphone type features. Built in AI systems. Set up for some VR stuff. An built in earbud / mic, for calls, music, talking to Ai, etc… May need a battery pack, we ll see in 2029.

The smart glasses will soon come with a built-in assistant.

Mar 28, 2024

Eisko Studio

Posted by in categories: augmented reality, virtual reality

Eisko is an expert in 3D scanning, modeling and rigging of Digital Doubles for VFX, Games, AR/VR and more, from Face Replacement to Digital Humans.

Mar 24, 2024

Google DeepMind Introduces SIMA: The First Generalist Artificial Intelligence AI Agent to Follow Natural-Language Instructions in a Broad Range of 3D Virtual Environments and Video Games

Posted by in categories: robotics/AI, virtual reality

😗😁😘 agi yay 😀 😍

The pursuit of artificial intelligence that can navigate and comprehend the intricacies of three-dimensional environments with the ease and adaptability of humans has long been a frontier in technology. At the heart of this exploration is the ambition to create AI agents that not only perceive their surroundings but also follow complex instructions articulated in the language of their human creators. Researchers are pushing the boundaries of what AI can achieve by bridging the gap between abstract verbal commands and concrete actions within digital worlds.

Researchers from Google DeepMind and the University of British Columbia focus on a groundbreaking AI framework, the Scalable, Instructable, Multiworld Agent (SIMA). This framework is not just another AI tool but a unique system designed to train AI agents in diverse simulated 3D environments, from meticulously designed research labs to the expansive realms of commercial video games. Its universal applicability sets SIMA apart, enabling it to understand and act upon instructions in any virtual setting, a feature that could revolutionize how everyone interacts with AI.

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Mar 20, 2024

Japan’s Anti-Aging Vaccine: The Future of Longevity Revealed

Posted by in categories: biotech/medical, life extension, virtual reality

Welcome back to Virtual Reality James! In this exciting video, we delve into the groundbreaking topic of Japan’s Anti-Aging Vaccine and explore the future of longevity. Join us as we uncover the latest scientific advancements and reveal how this revolutionary vaccine could potentially transform the way we age.

Discover the secrets behind this cutting-edge technology that aims to slow down the aging process and enhance our quality of life. We’ll explore the science behind the vaccine, its potential benefits, and the implications it may have on society as a whole.

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Mar 18, 2024

An avatar will never lie, or will it? Scientists investigate how often we change our minds in virtual environments

Posted by in categories: ethics, virtual reality

“We usually conform to the views of others for two reasons. First, we succumb to group pressure and want to gain . Second, we lack sufficient knowledge and perceive the group as a source of a better interpretation of the current situation,” explains Dr. Konrad Bocian from the Institute of Psychology at SWPS University.

So far, only a few studies have investigated whether , or evaluations of another person’s behavior in a given situation, are subject to group pressure. This issue was examined by scientists from SWPS University in collaboration with researchers from the University of Sussex and the University of Kent. The scientists also investigated how views about the behavior of others changed under the influence of pressure in a virtual environment. A paper on this topic is published in PLOS ONE.

“Today, is increasingly as potent in the as in the . Therefore, it is necessary to determine how our judgments are shaped in the digital reality, where interactions take place online and some participants are avatars, not real humans,” points out Dr. Bocian.

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