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Archive for the ‘virtual reality’ category

May 17, 2022

How Soul Machines is making new-gen avatars life-like

Posted by in categories: food, health, robotics/AI, sustainability, virtual reality

In the not-too-distant future, many of us may routinely use 3D headsets to interact in the metaverse with virtual iterations of companies, friends, and life-like company assistants. These may include Lily from AT&T, Flo from Progressive, Jake from State Farm, and the Swami from CarShield. We’ll also be interacting with new friends like Nestlé‘s Cookie Coach, Ruth, the World Health Organization’s Digital Health worker Florence, and many others.

Creating digital characters for virtual reality apps and in ecommerce is a fast-rising new segment of IT. San Francisco-based Soul Machines, a company that is rooted in both the animation and artificial intelligence (AI) sectors, is jumping at the opportunity to create animated digital avatars to bolster interactions in the metaverse. Customers are much more likely to buy something when a familiar face — digital or human — is involved.

Investors, understandably, are hot on the idea. This week, the 6-year-old company revealed an infusion of series B financing ($70 million) led by new investor SoftBank Vision Fund 2, bringing the company’s total funding to $135 million to date.

May 13, 2022

Project CAMBRIA VR Headset — The First Live Demonstration!

Posted by in categories: augmented reality, media & arts, virtual reality

Project Cambria is coming out Later This year, The Next generation Standalone Mixed Reality Headset.
“This demo was created using Presence Platform, which we built to help developers build mixed reality experiences that blend physical and virtual worlds. The demo, called “The World Beyond,” will be available on App Lab soon. It’s even better with full color passthrough and the other advanced technologies we’re adding to Project Cambria. More details soon.“
Let’s Get into it!

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May 2, 2022

The History and Science of Virtual Reality Headsets

Posted by in categories: media & arts, science, virtual reality

You don’t even have to cover your mouth. Virtual reality has come a long way in recent years, creating unreal environments and unprecedented tactile experiences. However, researchers have struggled to recreate an adequate simulation of our most precious senses of touch, like kissing.


You would be forgiven if you thought that the current wave of virtual reality headsets was a modern phenomenon. There were obviously some awkward—and failed—attempts to capitalize on the virtual reality craze of the early 1990s and for most people, this is as far back as virtual reality goes. The truth is that virtual reality is much, much older.

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May 1, 2022

Giant VR-operated humanoid robot used to fix power lines in Japan

Posted by in categories: robotics/AI, transportation, virtual reality

The West Japan Rail Company (or JR West) unveiled its Gundam-style heavy equipment robot for carrying out repairs.

The robot takes on the appearance of a humanoid upper body mounted on the end of a hydraulic crane arm, which rides around on the rail system atop a specially braced rail car. The rail car can deploy stabilizing legs when it arrives at its destination along the line, allowing the robot to manipulate heavy equipment around the rail system instead of workers “to improve productivity and safety.”

Apr 30, 2022

Japanese rail company rolls out VR-piloted Gundam robot worker

Posted by in categories: robotics/AI, transportation, virtual reality

The West Japan Rail Company has released video of its new humanoid heavy equipment robot. Mounted on the end of a crane, this gundam-style robot torso mimics the arm and head motions of a human pilot, who sees through the robot’s eyes via VR goggles.

The key objectives here, according to the company, are “to improve productivity and safety,” enabling workers to lift and naturally manipulate heavy equipment around the rail system without exposing them to the risk of electric shocks or falling.

The robot’s large torso is mounted to a hydraulic crane arm, which rides around the rail system on a specially braced rail car, putting down stabilizing legs when it’s time to get to work.

Apr 28, 2022

Grandpa Creates Hologram Twin For Future Grandkids Using VR

Posted by in categories: habitats, holograms, virtual reality

Not even death itself will prevent this tech-savvy grandfather from meeting his future great-grandchildren.


Not even death will stop this tech-savvy grandfather from meeting his great-grandchildren.

Jerry Terrance, an 85-year-old grandfather from Los Angeles, California, has turned himself into a 3D hologram that will serve as a humanoid time capsule for future generations. According to the Daily Mail, Jerry’s ‘hologram twin’ will guide his two children and four grandchildren, as well as future great-grandchildren, through his family’s history, even after his death.

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Apr 26, 2022

The Real 5G Metaverse Will Blow Facebook’s Meta Out of the Water

Posted by in categories: internet, virtual reality

Facebook, now Meta, wants to pivot into virtual reality. But it won’t be able to escape its sins.

Apr 22, 2022

Facebook’s newest proof-of-concept VR headset looks like a pair of sunglasses

Posted by in categories: augmented reality, virtual reality

Circa 2020


Facebook has shown off a new proof-of-concept virtual reality headset, and it has a completely different design than most other VR devices on the market today. Instead of a bulky contraption that covers up the top half of your face and has to be strapped to your head, this proof-of-concept headset looks kind of like a pair of large sunglasses that can sit comfortably on your ears.

Yet Facebook is billing this new device as not a pair of augmented reality glasses, as common conceptions of AR devices go, but a legitimate VR product. They’re very thin, with a display thickness of less than 9mm, and Facebook claims they have a field of view that’s “comparable to today’s consumer VR products.” Here’s a top-down view:

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Apr 19, 2022

Waiting for the metaverse? The revolution is already here

Posted by in categories: augmented reality, virtual reality

There is no doubt that the “metaverse” will continue to dominate conversations — in both marketing and culture — for years. But there’s no need to sit on the sidelines as the new paradigm of 3D or “spatial” communication emerges; it’s already here and consumers are engaged and creating. Get active in AR/VR/XR today to entertain your audiences and keep your brand top-of-mind for the influencers driving the next revolution in creativity.

Jason Steinberg is managing partner of Pretty Big Monster.

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Apr 18, 2022

Oculus Quest Pro could get a Super Resolution upgrade with T-REx tech

Posted by in category: virtual reality

Mikael Murstamor maybe just not accept his offer?

3 Replies.

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