The small device contains a slurry of chemicals representing primary flavors and mixes them together to mimic the taste of coffee, lemonade, and more.

Apple is making progress on a standard for brain implant devices that can help people with disabilities control devices such as iPhones with their thoughts. As reported in The Wall Street Journal, Apple has plans to release that standard to other developers later this year.
The company has partnered with Synchron, which has been working with other companies, including Amazon, on ways to make devices more accessible. Synchron makes an implant called a Stentrode that is implanted in a vein on the brain’s motor cortex. Once implanted, the Stentrode can read brain signals and translate that to movement on devices including iPhones, iPads and Apple’s Vision Pro VR headset.
As we saw last year, a patient with ALS testing the Synchron technology was able to navigate menus in the Vision Pro device and use it to experience the Swiss Alps in VR. The technology could become more widely available to people with paralysis. The company has a community portal for those interested in learning about future tests.
What if with the condition machine super intelligence is possible once one comes into existence it sends von Neumann machines that converts solar systems into computers of like power and intelligence such machines would be factories miles long and they as well would be do the same until the entire galaxy would become an artificially intelligent entity procreating matrioska brains.
Adi Newton’s track from the compilation “The Neuromancers. Music inspired by William Gibson’s universe” published by Unexplained Sounds Group: https://unexplainedsoundsgroup.bandca… dl, cd, book. Music by: Adi Newton, NYORAI, Oubys (Wannes Kolf), Mario Lino Stancati, Joel Gilardini, Tescon Pol, phoanøgramma, Dead Voices On Air, SIGILLUM S, Richard Bégin, André Uhl. Stories by: Stories by: Andrew Coulthard, Chris McAuley, Glynn Owen Barrass, J. Edwin Buja, Michael F. Housel, Paolo L. Bandera, Rusell Smeaton, Scott J. Couturier. The soundtrack of a future in flux As the father of cyberpunk, William Gibson imagined a world where technology and society collide, blurring the boundaries between human and machine, individual and system. His novels, particularly Neuromancer, painted a dystopian future where sprawling megacities pulse with neon, corporations rule from the shadows, and cyberspace serves as both playground and battlefield. In his vision, technology is a tool of empowerment and control, a paradox that resonates deeply in our contemporary world. Gibson’s work has long since transcended literature, becoming a blueprint for how we understand technology’s role in shaping our lives. The term cyberspace, which he coined, feels more real than ever in today’s internet-driven world. We live in a time where virtual spaces are as important as physical ones, where our identities shift between digital avatars and flesh-and-blood selves. The rapid rise of AI, neural interfaces, and virtual reality feels like a prophecy fulfilled — as though we’ve stepped into the pages of a Gibson novel. A SONIC LANDSCAPE OF THE FUTURE The influence of cyberpunk on contemporary music is undeniable. The genre’s aesthetic, with its dark, neon-lit streets and synth-driven soundscapes, has found its way into countless genres, from techno and industrial to synthwave and ambient. Electronic music, in particular, feels like the natural soundtrack of the cyberpunk world — synthetic, futuristic, and often eerie, it evokes the idea of a humanity at the edge of a technological abyss. The cyberpunk universe forces us to confront uncomfortable truths about the way we live today: the increasing corporatization of our world, the erosion of privacy, and the creeping sense that technology is evolving faster than we can control. Though cyberpunk as a literary genre originated in the 1980s, its influence has only grown in the decades since. In music, the cyberpunk ethos is more relevant than ever. Artists today are embracing the tools of technology not just to create new sounds, but to challenge the very definition of music itself. THE FUTURE OF MUSIC IN A CYBERPUNK WORLD Much like Gibson’s writing, the music in this compilation embraces technology not only as a tool but as a medium of expression. It’s no coincidence that many of the artists featured here draw from electronic, industrial, and experimental music scenes—genres that have consistently pushed the boundaries of sound and technology. The contributions of Adi Newton, a pioneering figure in cyberpunk music, along with artists such as Dead Voices On Air, Sigillum S, Tescon Pol, Oubys, Joel Gilardini, phoanøgramma, Richard Bégin, Mario Lino Stancati, Nyorai, Wahn, and André Uhl, each capture unique facets of the cyberpunk universe. Their work spans from the gritty, rebellious underworlds of hackers, to the cold, calculated precision of AI, and the vast, sprawling virtual landscapes where anything is possible—and everything is controlled. These tracks serve as a sonic exploration of Gibson’s vision, translating the technological, dystopian landscapes of his novels into sound. They are both a tribute and a challenge, asking us to reflect on what it means to be human in a world where technology has permeated every corner of our existence. Just as Gibson envisioned a future where humanity and machines converge, the artists in this compilation fuse organic and synthetic sounds, analog and digital techniques, to evoke the tensions of the world he foretold. Curated and mastered by Raffaele Pezzella (Sonologyst). Layout by Matteo Mariano. Cat. Num. USG105. Unexplained Sounds Network labels: https://unexplainedsoundsgroup.bandca… https://eighthtowerrecords.bandcamp.com https://sonologyst.bandcamp.com https://therecognitiontest.bandcamp.com https://zerok.bandcamp.com https://reversealignment.bandcamp.com Magazine and radio (Music, Fiction, Modern Mythologies) / eighthtower Please subscribe the channel to help us to create new music and videos. Great thanks to the patrons and followers for supporting and sustain the creative work we’re doing. Facebook:
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Many behavioral studies suggest that using landmarks to navigate through large-scale spaces—known as map-based navigation—is not established until around age 12.
A neuroscience study at Emory University counters that assumption. Through experiments combining brain scans and a virtual environment the researchers dubbed Tiny Town, they showed that five-year-olds have a brain system that supports map-based navigation.
The journal Proceedings of the National Academy of Sciences has published the finding, the first neural evidence that this cognitive ability is in place in such young children.
Fish are masters of coordinated motion. Schools of fish have no leader, yet individuals manage to stay in formation, avoid collisions, and respond with liquid flexibility to changes in their environment. Reproducing this combination of robustness and flexibility has been a long-standing challenge for human-engineered systems like robots.
NASA continues to mark progress on plans to work with commercial and international partners as part of the Gateway program. The primary structure of HALO (Habitation and Logistics Outpost) arrived at Northrop Grumman’s facility in Gilbert, Arizona, where it will undergo final outfitting and verification testing.
HALO will provide Artemis astronauts with space to live, work, and conduct scientific research. The habitation module will be equipped with essential systems including command and control, data handling, energy storage, power distribution, and thermal regulation.
Following HALO’s arrival on April 1 from Thales Alenia Space in Turin, Italy, where it was assembled, NASA and Northrop Grumman hosted an April 24 event to acknowledge the milestone, and the module’s significance to lunar exploration. The event opened with remarks by representatives from Northrop Grumman and NASA, including NASA’s Acting Associate Administrator for Exploration Systems Development Lori Glaze, Gateway Program Manager Jon Olansen, and NASA astronaut Randy Bresnik. Event attendees, including Senior Advisor to the NASA Administrator Todd Ericson, elected officials, and local industry and academic leaders, viewed HALO and virtual reality demonstrations during a tour of the facilities.
Human cyborgs are individuals who integrate advanced technology into their bodies, enhancing their physical or cognitive abilities. This fusion of man and machine blurs the line between science fiction and reality, raising questions about the future of humanity, ethics, and the limits of human potential. From bionic limbs to brain-computer interfaces, cyborg technology is rapidly evolving, pushing us closer to a world where humans and machines become one.
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An innovative algorithm for detecting collisions of high-speed particles within nuclear fusion reactors has been developed, inspired by technologies used to determine whether bullets hit targets in video games. This advancement enables rapid predictions of collisions, significantly enhancing the stability and design efficiency of future fusion reactors.
Professor Eisung Yoon and his research team in the Department of Nuclear Engineering at UNIST announced that they have successfully developed a collision detection algorithm capable of quickly identifying collision points of high-speed particles within virtual fusion devices. The research is published in the journal Computer Physics Communications.
When applied to the Virtual KSTAR (V-KSTAR), this algorithm demonstrated a detection speed up to 15 times faster than previous methods. The V-KSTAR is a digital twin that replicates the Korean Superconducting Tokamak Advanced Research (KSTAR) fusion experiment in a three-dimensional virtual environment.