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Disney is adding another layer to its AI and extended reality strategies. As first reported by Reuters, the company recently formed a dedicated emerging technologies unit. Dubbed the Office of Technology Enablement, the group will coordinate the company’s exploration, adoption and use of artificial intelligence, AR and VR tech.

It has tapped Jamie Voris, previously the CTO of its Studios Technology division, to oversee the effort. Before joining Disney in 2010, Voris was the chief technology officer at the National Football League. More recently, he led the development of the company’s Apple Vision Pro app. Voris will report to Alan Bergman, the co-chairman of Disney Entertainment. Reuters reports the company eventually plans to grow the group to about 100 employees.

“The pace and scope of advances in AI and XR are profound and will continue to impact consumer experiences, creative endeavors, and our business for years to come — making it critical that Disney explore the exciting opportunities and navigate the potential risks,” Bergman wrote in an email Disney shared with Engadget. “The creation of this new group underscores our dedication to doing that and to being a positive force in shaping responsible use and best practices.”

Researchers have developed a new type of bifocal lens that offers a simple way to achieve two foci (or spots) with intensities that can be adjusted by applying external voltage. The lenses, which use two layers of liquid crystal structures, could be useful for various applications such as optical interconnections, biological imaging, augmented/virtual reality devices and optical computing.

A virtual haptic implementation technology that allows all users to experience the same tactile sensation has been developed. A research team led by Professor Park Jang-Ung from the Center for Nanomedicine within the Institute for Basic Science (IBS) and Professor Jung Hyun Ho from Severance Hospital’s Department of Neurosurgery has developed a technology that provides consistent tactile sensations on displays.

This research was conducted in collaboration with colleagues from Yonsei University Severance Hospital. It was published in Nature Communications on August 21, 2024.

Virtual haptic implementation technology, also known as tactile rendering technology, refers to the methods and systems that simulate the sense of touch in a . This technology aims to create the sensation of physical contact with virtual objects, enabling users to feel textures, shapes, and forces as if they were interacting with real-world items, even though the objects are digital.

Researchers at the University of Toronto have found that using virtual and augmented reality (VR and AR) can temporarily change the way people perceive and interact with the real world—with potential implications for the growing number of industries that use these technologies for training purposes.

The study, published recently in the journal Scientific Reports, not only found that people moved differently in VR and AR, but that these changes led to temporary errors in movement in the real world. In particular, participants who used VR tended to undershoot their targets by not reaching far enough, while those who used AR tended to overshoot their targets by reaching too far.

This effect was noticeable immediately after using VR or AR, but gradually disappeared as participants readjusted to .

Optical fiber, as a physical medium for information transmission, is the “highway” of modern economic and social development. However, with the continuous emergence of high-speed and high-capacity communication scenarios such as virtual reality, 5G, intelligent driving, and the Internet of Things (IoT), there is an upper limit to the communication capacity (traffic flow) of the traditional single-mode fiber-optic communication system (highway).

What does the future hold? What will become of this planet and its inhabitants in the centuries to come?
We are living in a historical period that sometimes feels like the prelude to something truly remarkable or terribly dire about to unfold.
This captivating video seeks to decipher the signs and attempt to construct plausible scenarios from the nearly nothing we hold in our hands today.
As always, it will be scientific discoveries leading the dance of change, while philosophers, writers, politicians, and all the others will have the seemingly trivial task of containing, describing, and guiding.
Before embarking on our journey through time, let me state the obvious: No one knows the future!
Numerous micro and macro factors could alter this trajectory—world wars, pandemics, unimaginable social shifts, or climate disasters.
Nevertheless, we’re setting off. And we’re doing so by discussing the remaining decades of the century we’re experiencing right now.

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DISCUSSIONS \& SOCIAL MEDIA

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Credits: Ron Miller, Mark A. Garlick / MarkGarlick.com, Elon Musk/SpaceX/ Flickr.

00:00 Intro.
01:20 Artificial Intelligence.
02:40 2030 The ELT telescope.
03:20 2031 The International Space Station is deorbited.
04:05 2035 The cons.
04:45 2036 Humans landed on mars.
05:05 2037. The global population reaches 9 billion.
05:57 2038 2038. Airplane accident casualties = 0
06:20 Fusion power is nearing commercial availability.
07:01 2042 Supercomputers.
07:30 2045 turning point for human-artificial intelligence interactions.
08:58 2051 Establishment of the first permanent lunar base.
09:25 2067 The first generation of antimatter-powered spacecraft emerging.
10:07 2080 Autonomous vehicles dominate the streets.
10:35 2090 Religion is fading from European culture.
10:55 2099 Consideration of Mars terraforming.
11:28 22nd century Moon and Mars Settlements.
12:10 2,130 transhumanism.
12:41 2,132 world records are shattered.
12:57 2,137 a space elevator.
14:32 2,170 By this year, there are dozens of human settlements on the Moon.
15:18 2180
16:18 23rd century Immortality.
16:49 2,230 Hi-Tech and Automated Cities.
17:23 2,310 23rd Century: Virtual Reality and Immortality.
18:01 2,320 antimatter-powered propulsion.
18:40 2,500 Terraforming Mars Abandoned.
19:05 2,600 Plastic Cleanup.
19:25 2,800 Silent Probes.
19:37 3,100 Humanity as a Type 2 Civilization.

#insanecuriosity #timelapseofthefuture #futuretime

Philosopher and cognitive scientist David Chalmers explores virtual reality and its implication for our understanding of existence. Chalmers examines the simulation hypothesis, challenging conventional views of reality and suggesting that virtual worlds might be as real and meaningful as the physical world. This is a thought-provoking lecture at MindFest, held at Florida Atlantic University, CENTER FOR THE FUTURE MIND, spearheaded by Susan Schneider.

TIMESTAMPS:
00:00 — Intro.
01:34 — Overview.
11:55 — David’s Central Thesis.
15:55 — Biosim vs. Pure Sim.
18:11 — Imperfect vs. Perfect Simulation.
26:38 — Are Simulations Illusions?
31:29 — It-From-Bit Hypothesis.
36:06 — What Is The Metaverse?
43:58 — Meaning In A Virtual World.
51:49 — Q\&A
01:06:43 — Outro.

NOTE: The perspectives expressed by guests don’t necessarily mirror my own. There’s a versicolored arrangement of people on TOE, each harboring distinct viewpoints, as part of my endeavor to understand the perspectives that exist.

THANK YOU: To Mike Duffey for your insight, help, and recommendations on this channel.