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Archive for the ‘virtual reality’ category: Page 6

Oct 11, 2023

Earth is a virtual world and humans play the roles of its characters: new study

Posted by in category: virtual reality

A new study has suggested that our universe might be a highly advanced virtual reality world with humans playing ordinary characters.

Oct 9, 2023

Meta Quest 3 takes a step closer to mainstream AR/VR

Posted by in categories: augmented reality, virtual reality

In a world where a $500 price point qualifies as cheap, Meta continues to be the best solution for casual extended reality.

Having spoken to most of the major vendors over the past year, it seemed like everyone relished the arrival of the 500-pound gorilla. They would, they reckoned, be ships among a rising tide. Even more to the point,… More.


However this all plays out, 2023 will almost certainly be regarded as a pivotal year for AR and VR. After years of waiting for the category to have its iPhone moment, Apple finally unveiled the Vision Pro during WWDC back in June. It was everything we’ve come to expect from the company: big, boisterous and polished, with lofty promises and a price tag to match.

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Oct 6, 2023

Roundup: VR stroke care training rolled out for NSW ED nurses and more briefs

Posted by in categories: health, virtual reality

Also, Silverchain has adopted Datos Health’s RPM platform as part of its virtual care delivery.

Oct 4, 2023

Fridman and Zuckerberg record world’s first Metaverse podcast

Posted by in category: virtual reality

Lex Fridman just interviewed Mark Zuckerberg in the Metaverse, in VR, using Meta’s photorealistic avatars. ‘This is really the most incredible thing I’ve ever seen,’ said the podcast host.

Oct 2, 2023

Changing reality with virtual technologies

Posted by in categories: augmented reality, robotics/AI, virtual reality

From attending a meeting to enjoying a live performance or, perhaps, taking a class at the University of Tokyo’s Metaverse School of Engineering, the application of virtual reality is expanding in our daily lives. Earlier this year, virtual reality technologies garnered attention as tech giants, including Meta and Apple, unveiled new VR/AR (virtual reality/augmented reality) headsets. We spoke with VR and AR specialist Takuji Narumi, an associate professor at the Graduate School of Information Science and Technology, to learn about his latest research and what VR’s future has to offer.

At the Avatar Robot Café DAWN ver. β, employees serve customers via a digital screen and engage in conversation using avatars of their choice, such as an alpaca and a man with blue hair.

Oct 1, 2023

Codec avatars: The next frontier of Meta’s VR technology

Posted by in categories: finance, virtual reality

Meta CEO Mark Zuckerberg reveals the technology behind codec avatars, which create ultra-realistic VR faces.

Meta, formerly known as Facebook, has been struggling to convince the world that its vision of the metaverse is worth pursuing. The social media giant rebranded itself in October 2022, hoping to create a more immersive and interactive online experience for its users. However, the initial response was far from positive. Many people mocked the cartoonish and unrealistic avatars that Meta showcased in its demonstration video, which lasted for over an hour. Others questioned the need and feasibility of creating a virtual world that mimics real life.

Meta’s ambitious project also faced… More.

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Sep 30, 2023

Meta putting AI in smart glasses, assistants and more

Posted by in categories: augmented reality, mobile phones, robotics/AI, virtual reality

People will laugh and dismiss it and make comparisons to googles clown glasses. But around 2030 Augmented Reality glasses will come out. Basically, it will be a pair of normal looking sunglasses w/ smart phone type features, Ai, AND… VR stuff.


Meta chief Mark Zuckerberg on Wednesday said the tech giant is putting artificial intelligence into digital assistants and smart glasses as it seeks to gain lost ground in the AI race.

Zuckerberg made his announcements at the Connect developers conference at Meta’s headquarters in Silicon Valley, the company’s main annual product event.

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Sep 28, 2023

Mark Zuckerberg can’t quit the metaverse

Posted by in categories: robotics/AI, virtual reality

AI? VR? The term might just refer to whatever Meta is doing now.

Almost two years ago, Mark Zuckerberg rebranded his company Facebook to Meta — and since then, he has been focused on building the “metaverse,” a three-dimensional virtual reality. But the metaverse has lost some of its luster since 2021. Companies like Disney have closed down their metaverse divisions and deemphasized using the word, while crypto-based startup metaverses have quietly languished or imploded. In 2022, Meta’s Reality Labs division reported an operational loss of $13.7 billion.

But at Meta Connect 2023, Zuckerberg still hasn’t given up on the metaverse — he’s just shifted how he talks about it. He once focused on… More.

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Sep 26, 2023

YouTuber builds VR gloves for just $22

Posted by in categories: materials, virtual reality

YouTuber Lucas VRTech has designed and built a pair of finger-tracking VR gloves using just $22 in materials — and he’s released all the details on the build so others can make their own.

The challenge: We use our hands to manipulate objects in the real world, but in VR, users typically have to use controllers with buttons and joysticks.

That breaks some of the immersion, limiting the use of VR for not only gaming, but also applications like therapy and job training.

Sep 22, 2023

Virtual Reality

Posted by in categories: augmented reality, biotech/medical, education, health, virtual reality

Pediatric specialists at Lucile Packard Children’s Hospital Stanford are implementing innovative uses for immersive virtual reality (VR) and augmented reality (AR) technologies to advance patient care and improve the patient experience.

Through the hospital’s CHARIOT program, Packard Children’s is one of the only hospitals in the world to have VR available on every unit to help engage and distract patients undergoing a range of hospital procedures. Within the Betty Irene Moore Children’s Heart Center, three unique VR projects are influencing medical education for congenital heart defects, preparing patients for procedures and aiding surgeons in the operating room. And for patients and providers looking to learn more about some of the therapies offered within our Fetal and Pregnancy Health Program, a new VR simulation helps them understand the treatments at a much closer level.

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