Menu

Blog

Archive for the ‘virtual reality’ category: Page 8

Aug 31, 2023

VR Trips Help Treat Depression in the Elderly

Posted by in categories: neuroscience, virtual reality

Like this video about how Viva Vita addresses loneliness and depression in the elderly using VR. Subscribe here: https://freeth.ink/youtube-subscribe-depressionintheelderly.

Watch the next video in our series on virtual reality therapy: https://youtu.be/IZE41KejIBw.

Continue reading “VR Trips Help Treat Depression in the Elderly” »

Aug 25, 2023

Virtual reality study reveals link between sense of presence and cognitive abilities

Posted by in categories: neuroscience, virtual reality

A study published in Scientific Reports has shed light on the intricate relationship between the sense of presence in virtual reality (VR) environments and cognitive abilities. The study, titled “The role of sense of presence in expressing cognitive abilities in a virtual reality task: an initial validation study,” was conducted by a team of researchers coordinated by Dr. Andrea Chirico and marks a significant advancement in our understanding of how immersive technologies can influence cognitive functions.

The research team, which includes Prof. Antonio Giordano, Prof. Fabio Lucidi (Sapienza University of Rome), Dr. Luigi De Pietro (CNR ICAR, Italy), and others, set out to investigate the extent to which the sense of presence—the feeling of being “inside” a —impacts an individual’s cognitive performance. By employing advanced VR technology and designing a range of tasks to test cognitive abilities, the researchers were able to gather valuable insights.

One of the key findings of the study is that a stronger sense of presence is positively correlated with enhanced cognitive abilities. Participants who reported a heightened feeling of presence in the virtual tasks demonstrated improved performance in various cognitive domains. These domains include memory, attention, problem-solving, and decision-making.

Aug 21, 2023

VR in the OR: Virtual Reality Reduced Need for Sedation During Hand Surgery

Posted by in categories: biotech/medical, virtual reality

In a novel attempt to reduce the risks of over sedation, physician-scientists at Beth Israel Deaconess Medical Center (BIDMC) conducted a randomized controlled trial to determine whether virtual reality immersion can minimize the need for sedatives during hand surgery without negatively impacting patient satisfaction. The team studied adults undergoing hand surgery who were randomized to receive either Virtual Reality (VR) immersion during the procedure in addition to usual MAC, or usual MAC alone. They found that VR immersion during hand surgery led to significant reductions in sedative doses as well as post-operative lengths of stay in the post anesthesia care unit (PACU). Their work is published in PLOS ONE.


BIDMC researchers conducted a randomized controlled trial that found virtual reality immersion during hand surgery reduced the need for sedatives.

Aug 17, 2023

Virtual reality has negative side effects — new research shows that can be a problem in the workplace

Posted by in categories: computing, virtual reality

Published: August 8, 2023 8.29am EDT

Alexis souchet, university of southern california.

The big idea.

Continue reading “Virtual reality has negative side effects — new research shows that can be a problem in the workplace” »

Aug 16, 2023

Department of Energy-Funded Quantum Rods Breakthrough Could Enable Ultra High-Def Virtual Reality

Posted by in categories: biotech/medical, quantum physics, virtual reality

A breakthrough at the Massachusetts Institute of Technology (MIT), funded by the Department of Energy (DOE), is utilizing the power of DNA to align quantum rods that may help usher in a new era of enhanced televisions and ultra-realistic virtual reality (VR) devices.

Some modern high-end TVs already make use of the dynamic luminescent qualities of two-dimensional (2D) quantum dots, but finding a way to tap into the superior qualities of their two-dimensional cousins, quantum rods, has remained elusive. However, the researchers behind this latest effort claim that the situation has now changed.

The Secrets of Realistic VR and Star Trek Holodecks May Lie in the Quantum Realm.

Aug 13, 2023

Editorial: Augmentation of Brain Function: Facts, Fiction and Controversy

Posted by in categories: biotech/medical, computing, cyborgs, virtual reality

This research topic consists of 148 articles on various aspects of brain augmentation contributed by more than 600 authors. At the time of writing, the articles have been viewed online more than 1.3 million times and received plentiful citations in the scientific literature. The topic won the 2017 Frontiers Spotlight Award.

The topic theme, “Augmentation of brain function,” is an umbrella term for the approaches from different disciplines, aimed at the improvement of brain performance in both healthy people and patients suffering from neurological disabilities. Functions of the brain that scientists hope to augment belong to sensory, motor and cognitive domains. Brain enhancements could be achieved pharmacologically or using neurostimulation. Functional improvements can be also achieved with brain training techniques that employ modern technologies like computer games and virtual reality. Furthermore, brain performance can be augmented using brain-machine interfaces (BMIs), the pathways that connect neuronal circuits to external assistive devices, such as limb prostheses, exoskeletons, and communication aids. In addition to sending commands to external devices, BMIs can enable bidirectional communications, where artificial sensory signals are delivered to the brain while information is being decoded from neural recordings.

Even though many of the brain-augmenting ideas sound like science fiction, the topic authors feel optimistic about most of them. The overall consensus is that brain performance can be improved with artificial components, and this approach will lead to practical applications in the not-too-distant future. Many of the techniques covered in the topic, for example BMIs and noninvasive stimulation, have already experienced an explosive development. While expectations are high for the augmentation approaches, philosophers are warning about the ethical issues related to technologies that interfere with the mind, possibly in unpredictable ways. Although some of these concerns seem far-fetched, it is important that ethical standards are kept high as these revolutionary brain-augmenting methods are being developed.

Aug 12, 2023

MIT scientists conceive of quantum rods for 3D screens

Posted by in categories: biotech/medical, nanotechnology, quantum physics, virtual reality

They use a process called DNA origami.

This is according to a press release by the institution published on Friday.


TV screens equipped with quantum rods have the ability to generate 3D images for virtual reality devices. Now, MIT engineers have conceived of a way to precisely assemble arrays of quantum rods in the devices using scaffolds made of folded DNA that allow depth and dimensionality to be added to virtual scenes.

Continue reading “MIT scientists conceive of quantum rods for 3D screens” »

Aug 11, 2023

Arrays of quantum rods could enhance TVs or virtual reality devices, research suggests

Posted by in categories: biotech/medical, nanotechnology, quantum physics, virtual reality

Flat screen TVs that incorporate quantum dots are now commercially available, but it has been more difficult to create arrays of their elongated cousins, quantum rods, for commercial devices. Quantum rods can control both the polarization and color of light, to generate 3D images for virtual reality devices.

Using scaffolds made of folded DNA, MIT engineers have come up with a new way to precisely assemble arrays of quantum rods. By depositing quantum rods onto a DNA scaffold in a highly controlled way, the researchers can regulate their orientation, which is a key factor in determining the polarization of light emitted by the array. This makes it easier to add depth and dimensionality to a virtual scene.

“One of the challenges with quantum rods is: How do you align them all at the nanoscale so they’re all pointing in the same direction?” says Mark Bathe, an MIT professor of biological engineering and the senior author of the new study. “When they’re all pointing in the same direction on a 2D surface, then they all have the same properties of how they interact with light and control its polarization.”

Aug 9, 2023

This Vision Pro accessory will turn any flat surface into a virtual trackpad. Here’s how

Posted by in categories: augmented reality, virtual reality

While the device is still in the patent stage, it has the potential to completely change the VR/AR experience.

Aug 4, 2023

The Last Artist — AI Assisted Sci-Fi short film

Posted by in categories: entertainment, media & arts, robotics/AI, virtual reality

In an art world conquered by Artificial Intelligence, Claire takes a final stand against the new status quo.

A sci-fi short film created with the help of AI.

Continue reading “The Last Artist — AI Assisted Sci-Fi short film” »

Page 8 of 100First56789101112Last