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Video: Largest 3D map of the universe reveals hints of new physics

Astronomers have produced the largest 3D map of the universe, which can be explored in an interactive VR video. In the process, they’ve uncovered some tantalizing hints that our understanding of physics, including the ultimate fate of the cosmos, could be wrong.

The Dark Energy Spectroscopic Instrument (DESI) is a huge international project to map out the universe in three dimensions, which began collecting data in 2021. This early version of the map only includes data collected during the first year – 5.7 million galaxies and quasars out of the planned goal of 40 million. This data allows the scientists to peer as far as 11 billion light-years into deep space and time, providing a glimpse into the very early universe with an unprecedented precision of less than 1%.

With a view that zoomed-out, the cosmos resembles a colossal web, made up of bright strands of galaxies separated by unimaginably empty voids. If you feel up for an existential crisis, check out this VR fly-through video and remember that each of these blurry blobs of light is an entire galaxy, each containing millions of stars and billions of planets.

Unlocking the Future of VR: New Algorithm Turns iPhones Into Holographic Projectors

Scientists have created a method to produce 3D full-color holographic images using smartphone screens instead of lasers. This innovative technique, with additional advancements, holds the potential for augmented or virtual reality displays.

Whether augmented and virtual reality displays are being used for gaming, education, or other applications, incorporating 3D displays can create a more realistic and interactive user experience.

“Although holography techniques can create a very real-looking 3D representation of objects, traditional approaches aren’t practical because they rely on laser sources,” said research team leader Ryoichi Horisaki, from The University of Tokyo in Japan. “Lasers emit coherent light that is easy to control, but they make the system complex, expensive, and potentially harmful to the eyes.”

Meta is adding AI to its Ray-Ban smart glasses next month

AR-Smart glasses: 2029. Will look like just a normal pair of sunglasses. All normal smartphone type features. Built in AI systems. Set up for some VR stuff. An built in earbud / mic, for calls, music, talking to Ai, etc… May need a battery pack, we ll see in 2029.


The smart glasses will soon come with a built-in assistant.

Google DeepMind Introduces SIMA: The First Generalist Artificial Intelligence AI Agent to Follow Natural-Language Instructions in a Broad Range of 3D Virtual Environments and Video Games

😗😁😘 agi yay 😀 😍


The pursuit of artificial intelligence that can navigate and comprehend the intricacies of three-dimensional environments with the ease and adaptability of humans has long been a frontier in technology. At the heart of this exploration is the ambition to create AI agents that not only perceive their surroundings but also follow complex instructions articulated in the language of their human creators. Researchers are pushing the boundaries of what AI can achieve by bridging the gap between abstract verbal commands and concrete actions within digital worlds.

Researchers from Google DeepMind and the University of British Columbia focus on a groundbreaking AI framework, the Scalable, Instructable, Multiworld Agent (SIMA). This framework is not just another AI tool but a unique system designed to train AI agents in diverse simulated 3D environments, from meticulously designed research labs to the expansive realms of commercial video games. Its universal applicability sets SIMA apart, enabling it to understand and act upon instructions in any virtual setting, a feature that could revolutionize how everyone interacts with AI.

Creating a versatile AI that can interpret and act on instructions in natural language is no small feat. Earlier AI systems were trained in specific environments, which limits their usefulness in new situations. This is where SIMA steps in with its innovative approach. Training in various virtual settings allows SIMA to understand and execute multiple tasks, linking linguistic instructions with appropriate actions. This enhances its adaptability and deepens its understanding of language in the context of different 3D spaces, a significant step forward in AI development.

Japan’s Anti-Aging Vaccine: The Future of Longevity Revealed

Welcome back to Virtual Reality James! In this exciting video, we delve into the groundbreaking topic of Japan’s Anti-Aging Vaccine and explore the future of longevity. Join us as we uncover the latest scientific advancements and reveal how this revolutionary vaccine could potentially transform the way we age.

Discover the secrets behind this cutting-edge technology that aims to slow down the aging process and enhance our quality of life. We’ll explore the science behind the vaccine, its potential benefits, and the implications it may have on society as a whole.

Throughout the video, we’ll interview leading experts in the field, providing you with valuable insights and expert opinions. Learn about the research studies conducted, the promising results obtained, and the potential challenges that lie ahead.

Join us on this captivating journey as we explore the potential impact of Japan’s Anti-Aging Vaccine on our future. Don’t miss out on this opportunity to gain a deeper understanding of the advancements in longevity research and the possibilities they hold.

An avatar will never lie, or will it? Scientists investigate how often we change our minds in virtual environments

“We usually conform to the views of others for two reasons. First, we succumb to group pressure and want to gain . Second, we lack sufficient knowledge and perceive the group as a source of a better interpretation of the current situation,” explains Dr. Konrad Bocian from the Institute of Psychology at SWPS University.

So far, only a few studies have investigated whether , or evaluations of another person’s behavior in a given situation, are subject to group pressure. This issue was examined by scientists from SWPS University in collaboration with researchers from the University of Sussex and the University of Kent. The scientists also investigated how views about the behavior of others changed under the influence of pressure in a virtual environment. A paper on this topic is published in PLOS ONE.

“Today, is increasingly as potent in the as in the . Therefore, it is necessary to determine how our judgments are shaped in the digital reality, where interactions take place online and some participants are avatars, not real humans,” points out Dr. Bocian.