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Archive for the ‘virtual reality’ category: Page 13

Sep 18, 2018

SpaceX to livestream private BFR Moon mission “in high-def VR” with Starlink satellites

Posted by in categories: Elon Musk, internet, space travel, virtual reality

Following a detailed update to SpaceX’s BFR plans and the first privately contracted mission to the Moon, CEO Elon Musk has tweeted that the company intends to stream the entire six-day journey in “high def VR”, a plan that would demand unprecedented communications capabilities between the Moon and the Earth.

Musk further confirmed that “Starlink should be active by [2023]”, suggesting – at a minimum – that the SpaceX-built and SpaceX-launched internet satellite constellation will have reached what is known as ‘initial operating capability’, pegged for Starlink at roughly 800 satellites launched.

Continue reading “SpaceX to livestream private BFR Moon mission ‘in high-def VR’ with Starlink satellites” »

Sep 14, 2018

People wearing virtual reality headsets have worse balance and increased mental exertion

Posted by in categories: biotech/medical, neuroscience, virtual reality

New research published in PLOS One has found that virtual reality use impairs physical and cognitive performance while trying to balance.

“I became interested in this topic because virtual reality headsets have recently become widely available, with great potential to make rehabilitation more enjoyable and varied for patients,” said study author Steven M. Peterson of the University of Michigan, Ann Arbor.

“While many studies have explored upper-limb activities, I wanted to understand how immersive and mentally challenging a virtual reality headset is when the user is walking around and not seated. We decided to test the realism of virtual reality by looking for stress at high heights because just the perception of heights can affect how people walk and how cautious they are.”

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Sep 13, 2018

Virtual Reality Simulation

Posted by in categories: entertainment, virtual reality

The Venus Project is looking for VR artists for their project, Check it out!


A new project at The Venus Project has been started and a team consisting of video game industry veterans has been formed for its development.

The VR (Virtual Reality) Simulator will give access for everybody with a VR set to dive into a 360° projection of a city according to The Venus Project’s designs and experience it from the inside.

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Aug 24, 2018

IBM Watson Finds Its Way Into Games and Virtual Reality Applications

Posted by in categories: entertainment, robotics/AI, virtual reality

By integrating Watson with the Unity game engine, IBM is pushing its AI services to game and VR developers.

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Aug 22, 2018

What does a city of one million people on Mars look like?

Posted by in categories: alien life, computing, virtual reality

An urban utopia on Mars might be closer than you think.

For the past year, creative professionals, students, space geeks—even families—have been creating their visions for a metropolis on the fourth planet from the sun. The final winners of the HP Mars Home Planet challenge were announced today by HP and unveiled in a VR experience at SIGGRAPH 2018, an annual computer graphics convention, in Vancouver.

“The amazing entries from the HP Mars Home Planet challenge give us a virtual window into what life on Mars could be like for a million members of humanity,” says judge Dr. Darlene Lim, a geobiologist and principal investigator, NASA Biologic Analog Science. “Technological advancement is being met by a broad array of foundational space science and planetary research—a confluence that will optimistically serve to accelerate our path toward human exploration and settlement of Mars.”

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Aug 19, 2018

Combating Crime in a Virtual Future Filled with Love and Sex

Posted by in categories: sex, virtual reality

It’s unclear whether we’ll actually reach the point of achieving legitimate mind-uploading, which addresses the dilemma of physical continuity. What is clear, however, is that virtual reality is quickly making room for the ability of users to fall in love. In so doing, this will also make room for other ventures—both positive (sex) and problematic (crime).


As we continue pushing forward towards a future of sexual abundance, whereby getting into bed with technology is the new norm, we’ll also need to remain vigilant against criminals who wish to exploit us — even sexually.

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Aug 18, 2018

We Already are Artificial Intelligence

Posted by in categories: robotics/AI, space, virtual reality

Very interesting.


“It is possible for a computer to become conscious. Basically, we are that. We are data, computation, memory. So we are conscious computers in a sense.”

— Tom Campbell, NASA, Author of My Big TOE

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Aug 16, 2018

Hologram Computers

Posted by in categories: 3D printing, augmented reality, biotech/medical, entertainment, holograms, quantum physics, robotics/AI, science, security, space travel, virtual reality, wearables

Computing innovation, computer-generated images, Virtual Reality Glasses, Hybrid Reality, communications, Holographic platform, AR, VR, PC, lifelike experience, 3D cameras, cosmic computing, computer security, gaming displays, in-flight entertainment, computer code, Holographic ideal/paradigm, gaming mechanics, automotive, medical, space, spatial, holographic memory, Artificial Neural Networks, Robotics, holographic 3D, software company, mixed-realty, holographic data, hologram monitors, hologram keyboards, voice equipment, projector system, Holographic apps, HD photography, smartphones, tablets, TVs, laptops, digital displays, 360 Video, Virtual Realty Headsets, Mobile Platforms, holographic universe, ubiquitous computing paradigm, virtual images, Holoquad, Holographic Projector Pyramid, cloud computing, spaceships, teleportation, anti-gravity devices, emulation, advanced technology, light field displays, Mobile Hologram Technology, computer programs, untethered, Immersive Technology, Computer Chips, Elohim computer, custom software, mobile application development, computing library, human-computer interactions, Artificial Neural Networks, holographic memory, Spider-Robots, pop-up gaming displays, automate machinery, computer-generated simulation, 3D Pyramid, consumer electronics, personal computers, holographic images, real-world objects, hardware interconnection, missionary, virtual assistant, Computer Systems Structure, two-dimensional computer display, computerization, Projection Screen, Portable, 3D printer, Hologram goggles, 3D Holographic Projection Technology, Hologram Computer Table, hologram generator, multilevel computer, mixed reality, Bluetooth enabled, Virtual Reality Display, transparent screen display, quantum computer, computer animation, 3D plasma display, meta surface, Dark Energy, holographic interferograms, photorefractive, Holographic atomic memory, computer-generated hologram, real-time hologram, x-ray mirror mandrels, virtual wavefront recording plane, Artificial intelligence, AI, Human Resources, Advertising, Animation, Graphic Web Design, Photography, Robotics, computer science, human-robot interaction, Emergency Medical Hologram, wearable computing, bio-computing, battlefield simulations, Holographic Associative Memory, artificial neural network, Digital Avatar.

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Jul 30, 2018

AI-driven robot hand spent hundred years teaching itself to rotate cube

Posted by in categories: information science, robotics/AI, virtual reality

A reinforcement learning algorithm allows Dactyl to learn physical tasks by practicing them in a virtual-reality environment.

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Jul 30, 2018

A Moon For All Mankind

Posted by in categories: bioengineering, space travel, virtual reality

Few in life get to walk on the Moon. Samsung says, do what you can’t. Working with creative agency Iris and engineering experts Mannetron, Framestore proudly joined Samsung’s mission to bring space travel to all, in the approach to the 50th anniversary of the first lunar landing. ‘A Moon For All Mankind’ is the world’s first lunar gravity simulation VR experience, created in collaboration with NASA Johnson Space Center (JSC), using the Samsung Gear VR and a custom-built rig. Having launched under embargo at the 2018 Winter Olympics and at Mobile World Congress, July sees the experience land publicly at Samsung 837, in New York City.

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