Now, thanks to a brain implant, he’s experienced the thrill in a simulation. By picturing finger movements in his mind, the 69-year-old flew a virtual drone in a video game, with the quadcopter dodging obstacles and whizzing through randomly appearing rings in real time.
T5 is part of the BrainGate2 Neural Interface System clinical trial, which launched in 2009 to help paralyzed people control computer cursors, robotic arms, and other devices by decoding electrical activity in their brains. It’s not just for gaming. Having the ability to move and click a cursor gets them back online. Googling, emailing, streaming shows, scrolling though social media posts—what able-bodied people spend hours on every day—are now again part of their lives.
But cursors can only do so much. Popular gaming consoles—PlayStation, Xbox, Nintendo Switch—require you to precisely move your fingers, especially thumbs, fast and in multiple directions.