Archive for the ‘virtual reality’ category: Page 15

Dec 7, 2022

Good Morning 2033

Posted by in categories: augmented reality, health, robotics/AI, virtual reality

Good Morning, 2033 — A Sci-Fi Short Film.

What will your average morning look like in 2033? And who hacked us?

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Dec 6, 2022

AI-designed structured material creates super-resolution images using a low-resolution display

Posted by in categories: augmented reality, robotics/AI, virtual reality, wearables

One of the promising technologies being developed for next-generation augmented/virtual reality (AR/VR) systems is holographic image displays that use coherent light illumination to emulate the 3D optical waves representing, for example, the objects within a scene. These holographic image displays can potentially simplify the optical setup of a wearable display, leading to compact and lightweight form factors.

On the other hand, an ideal AR/VR experience requires relatively to be formed within a large field-of-view to match the resolution and the viewing angles of the human eye. However, the capabilities of holographic image projection systems are restricted mainly due to the limited number of independently controllable pixels in existing image projectors and spatial light modulators.

A recent study published in Science Advances reported a deep learning-designed transmissive material that can project super-resolved images using low-resolution image displays. In their paper titled “Super-resolution image display using diffractive decoders,” UCLA researchers, led by Professor Aydogan Ozcan, used deep learning to spatially-engineer transmissive diffractive layers at the wavelength scale, and created a material-based physical image decoder that achieves super-resolution image projection as the light is transmitted through its layers.

Dec 5, 2022

Facebook Exec Says Metaverse Will Let you Betray Your Friends in VR

Posted by in category: virtual reality

POV: There’s a slight chill in the air, the leaves are changing, and you might just be wearing corduroy. You know what that means? Facebook-turned-Meta’s Connect conference is here. And boy, was Connect 2022’s prerecorded keynote presentation video a doozy.

The hour-and-a-half long clip was jam-packed with… well, a lot. There was a product reveal. There were finally legs, but only for executive avatars. There was — and we cannot stress this enough — more nodding blankly at a camera than we’ve probably ever seen in a single video. One particularly striking revelation, though? The promise that soon, the metaverse might be a space where we can all betray those closest to us. Finally!

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Nov 26, 2022

Neurocognitive research finds gamers are better at timing their reactions than non-gamers

Posted by in categories: entertainment, virtual reality

A study in a virtual reality environment found that action video game players have better implicit temporal skills than non-gamers. They are better at preparing to time their reactions in tasks that require quick reactions and they do it automatically, without consciously working on it. The paper was published in Communications Biology.

Many research studies have shown that playing video games enhances cognition. These include increased ability to learn on the fly and improved control of attention. The extent of these improvements is unclear and it also depends on gameplay.

Success in action video games depends on the players’ skill in making precise responses at just the right time. Players benefit from practice during which they refine their time-related expectations of in-game developments, even when they are unaware of it. This largely unconscious process of processing time and preparing to react in a timely manner based on expectations of how the situation the person is in will develop is called incidental temporal processing.

Nov 24, 2022

Building NeuroTech Minimally Invasive Human Machine Interfaces | Dr. Connor Glass

Posted by in categories: augmented reality, biotech/medical, cyborgs, government, law, life extension, neuroscience, robotics/AI, virtual reality, wearables

Neuralink’s invasive brain implant vs phantom neuro’s minimally invasive muscle implant. Deep dive on brain computer interfaces, Phantom Neuro, and the future of repairing missing functions.

Connor glass.
Phantom is creating a human-machine interfacing system for lifelike control of technology. We are currently hiring skilled and forward-thinking electrical, mechanical, UI, AR/VR, and Ai/ML engineers. Looking to get in touch with us? Send us an email at [email protected].

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Nov 23, 2022

Artificial Intelligence & Robotics Tech News For October 2022

Posted by in categories: cyborgs, drones, Elon Musk, information science, quantum physics, robotics/AI, supercomputing, transhumanism, virtual reality

Deep Learning AI Specialization:
AI News Timestamps:
0:00 New AI Robot Dog Beats Human Soccer Skills.
2:34 Breakthrough Humanoid Robotics & AI Tech.
5:21 Google AI Makes HD Video From Text.
8:41 New OpenAI DALL-E Robotics.
11:31 Elon Musk Reveals Tesla Optimus AI Robot.
16:49 Machine Learning Driven Exoskeleton.
19:33 Google AI Makes Video Game Objects From Text.
22:12 Breakthrough Tesla AI Supercomputer.
25:32 Underwater Drone Humanoid Robot.
29:19 Breakthrough Google AI Edits Images With Text.
31:43 New Deep Learning Tech With Light waves.
34:50 Nvidia General Robot Manipulation AI
36:31 Quantum Computer Breakthrough.
38:00 In-Vitro Neural Network Plays Video Games.
39:56 Google DeepMind AI Discovers New Matrices Algorithms.
45:07 New Meta Text To Video AI
48:00 Bionic Tech Feels In Virtual Reality.
53:06 Quantum Physics AI
56:40 Soft Robotics Gripper Learns.
58:13 New Google NLP Powered Robotics.
59:48 Ionic Chips For AI Neural Networks.
1:02:43 Machine Learning Interprets Brain Waves & Reads Mind.

Nov 22, 2022

800,000 Neurons in a Dish Learned to Play Pong in Just Five Minutes

Posted by in categories: neuroscience, virtual reality

The stimulations were critical for their learning. Separate experiments with DishBrain without any electrical feedback performed far worse.

Game On

The study is a proof of concept that neurons in a dish can be a sophisticated learning machine, and even exhibit signs of sentience and intelligence, said Kagan. That’s not to say they’re conscious—rather, they have the ability to adapt to a goal when “embodied” into a virtual environment.

Nov 12, 2022

AI’s new frontier: Connecting grieving loved ones with the deceased

Posted by in categories: robotics/AI, virtual reality

How scientists are using virtual reality to create avatars, chatbots and even eternal digital entities.

Nov 8, 2022

This new VR headset will kill you if you die in an online game

Posted by in categories: entertainment, virtual reality

The designer has equipped the headset with explosive charges.

Palmer Luckey, the guy who co-founded the virtual reality (VR) headset-making company Oculus, has now made another VR headset that can kill you if you die in an online game. Luckey’s company was acquired by Facebook, now Meta, and his product is now a critical component of the metaverse that Mark Zuckerberg plans to build the company around.

At the outset, it might seem that Zuckerberg did the right thing by acquiring Oculus. Otherwise, we would not really know what sort of products they would bring to the market.

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Nov 7, 2022

New VR system lets you share sights on the move without causing VR sickness

Posted by in categories: transportation, virtual reality

Researchers from Tokyo Metropolitan University have engineered a virtual reality (VR) remote collaboration system which lets users on Segways share not only what they see but also the feeling of acceleration as they move. Riders equipped with cameras and accelerometers can feedback their sensations to a remote user on a modified wheelchair wearing a VR headset. User surveys showed significant reduction in VR sickness, promising a better experience for remote collaboration activities.

Virtual reality (VR) technology is making rapid headway, letting users experience and share an immersive, 3D environment. In the field of remote work, one of the major advances it offers is a chance for workers in different locations to share what they see and hear in real-time.

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