Toggle light / dark theme

Hologram Breakthrough — New Technology Transforms Ordinary 2D Images

Holograms provide a three-dimensional (3D) view of objects, offering a level of detail that two-dimensional (2D) images cannot match. Their realistic and immersive display of 3D objects makes holograms incredibly valuable across various sectors, including medical imaging, manufacturing, and virtual reality.

Traditional holography involves recording an object’s three-dimensional data and its interactions with light, a process that demands high computational power and the use of specialized cameras for capturing 3D images. This complexity has restricted the widespread adoption of holograms.

Flexible sensors made of nanomaterials—and the metaverse—will redefine how people live in the future

Researchers from Changchun University of Science and Technology (CUST) and City University of Hong Kong (CityU) have conducted a survey on the fabrication of flexible sensors using nanomaterials of different dimensions and the triggering methods of interaction between these sensors and virtual reality applications.

The review, published in the International Journal of Extreme Manufacturing (IJEM), highlights the recent advancements in -based flexible sensors (NMFSs) involving various nanomaterial frameworks such as nanoparticles, nanowires, and nanofilms.

Different triggering mechanisms for interaction between NMFSs and metaverse/virtual reality applications are discussed, e.g., skin-mechanics-triggered, temperature-triggered, magnetically triggered, and neural-triggered interfaces.

Meta Quest 3 takes a step closer to mainstream AR/VR

In a world where a $500 price point qualifies as cheap, Meta continues to be the best solution for casual extended reality.

Having spoken to most of the major vendors over the past year, it seemed like everyone relished the arrival of the 500-pound gorilla. They would, they reckoned, be ships among a rising tide. Even more to the point,… More.


However this all plays out, 2023 will almost certainly be regarded as a pivotal year for AR and VR. After years of waiting for the category to have its iPhone moment, Apple finally unveiled the Vision Pro during WWDC back in June. It was everything we’ve come to expect from the company: big, boisterous and polished, with lofty promises and a price tag to match.

Certainly the forthcoming Vision Pro has amped up both the attention and the pressure the competition is facing. I would venture a guess that Magic Leap received more press coverage in Apple’s wake than it had since the days it was a mysterious white-hot early-stage startup. I also assume that more people than ever were following Meta’s recent Connect event to see how the company would respond.

Changing reality with virtual technologies

From attending a meeting to enjoying a live performance or, perhaps, taking a class at the University of Tokyo’s Metaverse School of Engineering, the application of virtual reality is expanding in our daily lives. Earlier this year, virtual reality technologies garnered attention as tech giants, including Meta and Apple, unveiled new VR/AR (virtual reality/augmented reality) headsets. We spoke with VR and AR specialist Takuji Narumi, an associate professor at the Graduate School of Information Science and Technology, to learn about his latest research and what VR’s future has to offer.

At the Avatar Robot Café DAWN ver. β, employees serve customers via a digital screen and engage in conversation using avatars of their choice, such as an alpaca and a man with blue hair.

Codec avatars: The next frontier of Meta’s VR technology

Meta CEO Mark Zuckerberg reveals the technology behind codec avatars, which create ultra-realistic VR faces.

Meta, formerly known as Facebook, has been struggling to convince the world that its vision of the metaverse is worth pursuing. The social media giant rebranded itself in October 2022, hoping to create a more immersive and interactive online experience for its users. However, the initial response was far from positive. Many people mocked the cartoonish and unrealistic avatars that Meta showcased in its demonstration video, which lasted for over an hour. Others questioned the need and feasibility of creating a virtual world that mimics real life.

Meta’s ambitious project also faced… More.


Credits: Lex Fridman/YouTube.

Meta’s ambitious project also faced financial challenges. The company reported a loss of $4.28 billion in the first quarter of 2022, with its revenue from Meta Reality Labs, the division responsible for developing the metaverse, being much lower than expected. Meta also faced competition from other tech companies, such as Microsoft and Apple, that were working on their own versions of augmented and virtual reality.

/* */