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AI Simulation Theory: 2030 — ∞ Future Timeline of Video Games + VR

The future of artificial intelligence and video games with their relation to simulation theory, and whether or not we may already be in a virtual world controlled by some other form of intelligence.

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AI news timestamps:
0:00 AI simulation theory intro.
0:59 The rise.
1:25 Controversies.
1:52 Full immersion.
2:22 The new era.
2:41 Bio activation.
5:54 Multi level simulation.
6:22 Beyond.

#ai #future #technology

Meta is launching a $500 headset days before Apple is set to unveil its $3,000 offering as the battle for VR heats up

The new Meta Quest 3 will cost $500 and ship in the fall, the company said in a blog post Thursday. Meta, which also owns Facebook and Instagram, said it will continue to sell the Quest 2 model at a lower price, $300, to help “even more people access the magic of VR.”

Meta is girding for a fight with Apple in the still-nascent world of mixed reality headsets, which meld augmented and virtual reality. Apple plans to introduce its first entry to the market on Monday at its Worldwide Developers Conference, Bloomberg has reported. That device is expected to be more powerful than the Meta product but also far more expensive, with an anticipated price of roughly $3,000.

Meta currently dominates the market for VR headsets, which it sees as key to its vision of the metaverse — interlocking online worlds where people live, work and play. But it’s struggled to build mainstream acceptance of the devices. It cut prices of its Quest Pro model earlier this year after demand was lower than expected.

Apple Vision Pro first look: A glimpse at the spatial computing future

The Vision Pro is Apple’s bold entry into the world of spatial computing, and it seems like the company has learned a lot from the VR and AR headsets before it. The front of the device features an OLED screen that can display your eyes, making you more connected to the people in the real world. Its springy side bands and ribbed rear headband look like suitably high-end. And, simply put, it has the wow factor you’d expect from a prestige Apple product.

Still, there’s plenty of cause for concern. The required battery pack is a bit un-Apple, since you’ll have to stuff it into your pocket or find somewhere to store it. And we’ve yet to see someone wearing this headset in the real world. Apple’s event staff stressed that we couldn’t touch the Vision Pro or lean too close. And of course, we won’t see if Apple’s spatial computing vision lives up to its slick promotional videos until we can actually wear this thing.

At the very least, though, the Vision Pro makes me hopeful about the future of spatial computing. Recent headsets, like Sony’s PlayStation VR2 and the Meta Quest Pro, have made the limits of virtual reality very clear. They’re a bit too isolated from the real world, and they’re mainly focused on games. The Vision Pro, on the other hand, is a glimpse at a world beyond screens.

Apple to Provide Developers With Vision Pro Development Kits

Apple’s Vision Pro headset is the company’s first new product category since the Apple Watch, and it is unlike any other Apple device. It runs an operating system called visionOS, and developers will need to create augmented and virtual reality apps specifically for the headset.

To ensure that there are a wide selection of experiences available at launch, Apple plans to provide Apple Vision Pro developer kits to developers at some point in the future.

Augmented reality needs an iPhone moment

‘This is the single greatest thing that could happen to this industry.’

As Apple prepares its long-rumored jump into augmented reality on Monday, doubts have shadowed every step of the way. There are reports of frequent changes in direction and skepticism inside Apple’s ranks. The device has allegedly been hard to manufacture and required numerous compromises. The process has taken years longer than Apple expected. And at a rumored $3,000, even Apple reportedly expects slow short-term sales.

But among AR professionals, the mood is jubilant. “This is the single greatest thing that could happen to this industry,” says Jay Wright, CEO of VR / AR collaboration platform Campfire 3D.


Apple’s rumored headset follows years of failed consumer launches.

Neuralangelo: Nvidia’s new AI model turns 2D videos into 3D structures

“This tool will eventually enable developers to import detailed objects — whether small statues or massive buildings — into virtual environments for video games or industrial digital twins.”

Artificial intelligence (AI) company and chip manufacturer Nvidia announced the latest AI tool in its army of models.

Neuralangelo is an AI model that turns 2D video clips into detailed 3D structures. It uses neural networks for 3D reconstruction, generating life-like virtual replicas of buildings, sculptures, and other real-world objects.

No one has done AR or VR well. Can Apple?

On Monday, Apple is more than likely going to reveal its long-awaited augmented or mixed reality Reality Pro headset during the keynote of its annual WWDC developer conference in California. It’s an announcement that has been tipped or teased for years now, and reporting on the topic has suggested that at various times, the project has been subject to delays, internal skepticism and debate, technical challenges and more. Leaving anything within Apple’s sphere of influence aside, the world’s overall attitude toward AR and VR has shifted considerably — from optimism, to skepticism.

Part of that trajectory is just the natural progression of any major tech hype cycle, and you could easily argue that the time to make the most significant impact in any such cycle is after the spike of undue optimism and energy has subsided. But in the case of AR and VR, we’ve actually already seen some of the tech giants with the deepest pockets take their best shots and come up wanting — not for lack of trying, but because of limitations in terms of what’s possible even at the bleeding edge of available tech. Some of those limits might actually be endemic to AR and VR, too, because of variances in the human side of the equation required to make mixed reality magic happen.

The virtual elephant in the room is, of course, Meta. The name itself pretty much sums up the situation: Facebook founder Mark Zuckerberg read a bad book and decided that VR was the inevitable end state of human endeavor — the mobile moment he essentially missed out on, but even bigger and better. Zuckerberg grew enamored by his delusion, first acquiring crowdfunded VR darling Oculus, then eventually commandeering the sobriquet for a shared virtual universe from the dystopian predictions of a better book and renaming all of Facebook after it.

Mark Zuckerberg randomly unveiled the Meta Quest 3 just days before Apple unveils Reality Pro

Alright, Apple. Pack it up, show’s over. Mark Zuckerberg just dropped a surprise announcement, unveiling the Meta Quest 3 virtual reality headset. The reveal comes just *checks calendar* four days before Apple is set to officially announce its high-end mixed reality headset. So much for Apple’s headset hype, I guess.

All kidding aside, Meta bought its way into virtual reality years ago through Oculus when Zuck’s company was still trading under the name Facebook. Meta certainly has more experience selling VR headsets and throwing VR parties than Apple – for now, at least.

Like the Meta Quest 2, the newly unveiled Meta Quest 3 is also in another universe when it comes to pricing. Apple’s “Reality Pro” headset is expected to carry a price tag of around $3,000. Meta’s higher-end Quest Pro goes for $999, and the new Meta Quest 3 is priced from $499.

3DFY lets devs create 3D models based on text prompts

Missed the GamesBeat Summit excitement? Don’t worry! Tune in now to catch all of the live and virtual sessions here.

3DFY.ai announced the launch of 3DFY Prompt, a generative AI that lets developers and creators build 3D models based on text prompts.

The Tel Aviv, Israel-based company said the tech democratizes professional-quality 3D model creation, enabling anyone to use text prompts to create high-quality models that can be used in gaming, design or virtual environments.

Virtual Reality Could Soon Include Smells Thanks to New Wireless Scent Interface

But they’re not the only ones. Multiple companies are working on haptic devices, like gloves or vests, to add a sense of touch to virtual experiences. And now, researchers are aiming to integrate a fourth sense: smell.

How much more real might that peaceful meadow feel if you could smell the wildflowers and the damp Earth around you? How might the scent of an ocean breeze amplify a VR experience that takes place on a boat or a beach?

Scents have a powerful effect on the brain, eliciting emotions, memories, and sometimes even fight-or-flight responses. You may feel nostalgic with the cologne or perfume a favorite grandparent wore, comforted by a whiff of a favorite food, or extra-alert to your surroundings if it smells like something’s burning.

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