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Sensing a hug from each other via the internet may be a possibility in the near future. A research team led by City University of Hong Kong (CityU) recently developed a wireless, soft e-skin that can both detect and deliver the sense of touch, and form a touch network allowing one-to-multiuser interaction. It offers great potential for enhancing the immersion of distance touch communication.

“With the rapid development of virtual and augmented reality (VR and AR), our visual and auditory senses are not sufficient for us to create an immersive experience. Touch communication could be a revolution for us to interact throughout the metaverse,” said Dr. Yu Xinge, Associate Professor in the Department of Biomedical Engineering (BME) at CityU.

While there are numerous haptic interfaces in the market to simulate in the , they provide only sensing or . The uniqueness of the novel e-skin is that it can perform self-sensing and haptic reproducing functions on the same interface.

Are you ready to explore the future and imagine the incredible technological advancements that await us in the year 2090? From Neural Interfaces to Hypersonic Vactrains, Photosynthetic Humans, Fully Immersive Virtual Realities, Self-Healing Materials, and Genetic Enhancement, our world will look nothing like it does today.

Imagine controlling devices with your thoughts through Neural Interfaces, traveling from New York to Los Angeles in just 30 minutes with Hypersonic Vactrains, fueling your body with the sun with Photosynthetic Humans, immersing yourself in fully realistic virtual environments, repairing materials instantly with Self-Healing Materials, and enhancing your genetics for better physical and mental capabilities.

The future is truly exciting and we can’t wait to explore it with you! So hit that like and subscribe button and don’t forget to hit the bell icon to stay updated with our latest videos.

Let’s dive into the future together!

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If you haven’t developed a coping mechanism for deeply human and heart-shattering experiences of grief and loss, Metaverse has something for you.

As per the recent claims made by the founder of Somnium Space, a top metaverse company, the launch of ChatGPT has accelerated the process of making one of his most ambitious and eccentric projects real.

“Honestly, it is progressing at a much faster pace than everyone’s expectations.”


Andrey Suslov/iStock.

John Carmack — Doom creator, father of virtual reality, and premier disgruntled Meta employee — believes humanity is on the cusp of Artificial General Intelligence (AGI).

“I think that, almost certainly, the tools that we’ve got from deep learning in this last decade,” the famed programmer told Dallas Innovates, “we’ll be able to ride those to artificial general intelligence.”

A 3D mesh is a three-dimensional object representation made of different vertices and polygons. These representations can be very useful for numerous technological applications, including computer vision, virtual reality (VR) and augmented reality (AR) systems.

Researchers at Florida State University and Rutgers University have recently developed Wi-Mesh, a system that can create reliable 3D human meshes, representations of humans that can then be used by different computational models and applications. Their system was presented at the Twentieth ACM Conference on Embedded Networked Sensor Systems (ACM SenSys ‘22), a conference focusing on computer science research.

“Our research group specializes in cutting-edge wi-fi sensing research,” Professor Jie Yang at Florida State University, one of the researchers who carried out the study, told Tech Xplore. “In previous work, we have developed systems that use to sense a range of human activities and objects, including large-scale human body movements, small-scale finger movements, sleep monitoring, and daily objects. Our E-eyes and WiFinger systems were among the first to use wi-fi sensing to classify various types of daily activities and finger gestures, with a focus on predefined activities using a trained model.”

A Quebec hospital adopts a novel use of VR to help patients with anxiety, phobias and pain.


In a newswire release today, the Fondation de l’Hôtel-Dieu d’Alma (the Alma Hospital Foundation) announced the launch of a virtual reality (VR) project aimed at improving the mental health of those experiencing increasing anxiety. The Alma Hospital is a regional health centre for the area of Lac St. Jean and the Saguenay River valley to the north of Quebec City.

Jean Lamoureux, the hospital’s Executive Director states, “The number of requests for mental-health consultations is estimated to have increased by 30 to 40 percent during the pandemic. These needs are urgent…and, thanks to the innovation of Paperplane Therapeutics and TELUS, we will transform the way health services are delivered, while having a significant positive impact on patient well-being through technology.”

Get a glimpse of the future and be amazed by the technological advancements that await us in the year 2100. Our video features top 10 predictions that will shape the world of technology in the next century. From fully immersive virtual reality to advanced artificial intelligence and nanotechnology, this video is packed with exciting insights.

We’ll dive into the possibilities of space colonization and teleportation, explore the potential of augmented reality and fusion energy, and look at the rise of robot assistants and mind uploading. Get ready to be amazed by the holographic displays that will take virtual experiences to a whole new level.

This video is perfect for anyone who wants to stay ahead of the curve and be informed about the future of technology. Subscribe now and turn on the notification bell to never miss an update. Optimize your viewing experience by turning on closed captions.

Leave a comment and let us know which prediction you’re most excited about. Join the discussion and share your thoughts on the future of technology. Don’t wait, watch now!

Mentions of the “metaverse” were relatively few and far between in Meta’s quarterly earnings call this week — we counted a mere seven mentions compared to 23 for “AI” — but the company’s investment into its vision of a VR-connected social future remains colossal.

Starting in 2021, Meta began breaking out its Reality Labs VR and AR division into its own segment for financial reporting purposes. That makes it possible to see just how much Meta is pouring into those areas, and the numbers are staggering.

Meta reported $13.7 billion in operating losses for Reality Labs for 2022, more than the already jaw-dropping $10.2 billion it sunk into the division in 2021. Reality Labs brought in $2.16 billion last year in revenue, a drop from $2.27 billion in 2021.