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Archive for the ‘virtual reality’ category: Page 19

Oct 12, 2022

Mark Zuckerberg sets expectations for his new $1,500 metaverse gadget at rock bottom

Posted by in categories: computing, mobile phones, virtual reality

In an interview published Tuesday with The Verge, Zuckerberg said VR, the technology he bet his entire $340 billion company on a year ago, is entering “the trough of disillusionment.” That’s a term folks in the tech industry like to use when excitement around a new technology drastically wanes.

His comments effectively place expectations for the success of the new Meta Quest Pro, which goes on sale Oct. 25, at next to zero. At the same time, Zuckerberg reiterated his belief that the metaverse will be the next iteration of computing after the smartphone — it’s just going to take a long time. Specifically, he told The Verge “it’s not going to be until later this decade” when metaverse gadgets like the Quest Pro will be “fully mature.”

But Meta isn’t selling headsets later this decade. It’s selling them now, and expecting technologists and software developers to invent compelling reasons to buy one.

Oct 12, 2022

A 3D online chatroom that can be accessed using a phone or PC camera

Posted by in categories: computing, mobile phones, space, virtual reality

In the past few years, a growing number of computer scientists have been exploring the idea of “metaverse,” an internet-based space where people would be able to virtually perform various everyday activities. The general idea is that, using virtual reality (VR) headsets or other technologies, people might be able to attend work meetings, meet friends, shop, attend events, or visit places, all within a 3D virtual environment.

While the metaverse has recently been the topic of much debate, accessing its 3D “virtual environments” often requires the use of expensive gear and devices, which can only be purchased by a relatively small amount of people. This unavoidably limits who might be able to access this virtual space.

Researchers at Beijing Institute of Technology and JD Explore Academy have recently created WOC, a 3D online chatroom that could be accessible to a broader range of people worldwide. To gain access to this chatroom, which was introduced in a paper pre-published on arXiv, users merely need a simple computer webcam or smartphone camera.

Oct 11, 2022

#29 Don Hoffman PHD — USER INTERFACE THEORY EXPLAINED

Posted by in categories: computing, employment, mathematics, neuroscience, quantum physics, virtual reality

In this episode we explore a User Interface Theory of reality. Since the invention of the computer virtual reality theories have been gaining in popularity, often to explain some difficulties around the hard problem of consciousness (See Episode #1 with Sue Blackmore to get a full analysis of the problem of how subjective experiences might emerge out of our brain neurology); but also to explain other non-local anomalies coming out of physics and psychology, like ‘quantum entanglement’ or ‘out of body experiences’. Do check the devoted episodes #4 and #28 respectively on those two phenomena for a full breakdown.
As you will hear today the vast majority of cognitive scientists believe consciousness is an emergent phenomena from matter, and that virtual reality theories are science fiction or ‘Woowoo’ and new age. One of this podcasts jobs is to look at some of these Woowoo claims and separate the wheat from the chaff, so the open minded among us can find the threshold beyond which evidence based thinking, no matter how contrary to the consensus can be considered and separated from wishful thinking.
So you can imagine my joy when a hugely respected cognitive scientist and User Interface theorist, who can cut through the polemic and orthodoxy with calm, respectful, evidence based argumentation, agreed to come on the show, the one and only Donald D Hoffman.

Hoffman is a full professor of cognitive science at the University of California, Irvine, where he studies consciousness, visual perception and evolutionary psychology using mathematical models and psychophysical experiments. His research subjects include facial attractiveness, the recognition of shape, the perception of motion and colour, the evolution of perception, and the mind-body problem. So he is perfectly placed to comment on how we interpret reality.

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Oct 11, 2022

#16 David Chalmers PHD — THE SIMULATION HYPOTHESIS AND VIRTUAL WORLDS

Posted by in categories: alien life, existential risks, neuroscience, physics, robotics/AI, virtual reality

How likely is it that we live in a simulation? Are virtual worlds real?

In this first episode of the 2nd Series we delve into the fascinating topic of virtual reality simulations and the extraordinary possibility that our universe is itself a simulation. For thousands of years some mystical traditions have maintained that the physical world and our separated ‘selves’ are an illusion, and now, only with the development of our own computer simulations and virtual worlds have scientists and philosophers begun to assess the statistical probabilities that our shared reality could in fact be some kind of representation rather than a physical place.
As we become more open to these possibilities, other difficult questions start to come into focus. How can we create a common language to talk about matter and energy, that bridges the simulated and simulating worlds. Who could have created such a simulation? Could it be an artificial intelligence rather than a biological or conscious being? Do we have ethical obligations to the virtual beings we interact with in our virtual worlds and to what extent are those beings and worlds ‘real’? The list is long and mind bending.

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Oct 5, 2022

Growing up in a Metaverse

Posted by in categories: bitcoin, cryptocurrencies, education, virtual reality

This metaverse meme video is about wojak who grows old in a metaverse. From the moment he is still a child and has his first school day, he already lives through his vr glasses. His school is in the metaverse, as well as his friends. Years later, he starts doubting about how “normal” living meta actually is. Didn’t people maybe have a better life back when there was no metaverse? When you did stuff offline? Who knows…

Donations:
🔸Bitcoin/BTC:
bc1qc30sew8h6llkvwku8kdgh95mp7ym5xrv39gw3u.

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Oct 3, 2022

Tim Cook is latest CEO to question the ‘metaverse’

Posted by in categories: augmented reality, virtual reality

“I always think it’s important that people understand what something is,” Cook told Dutch publication Bright (via Google Translate). “And I’m really not sure the average person can tell you what the metaverse is.” In other words, despite persistent reports of Apple’s interest in building all manner of AR and VR hardware, Cook isn’t ready to claim that the company is working towards any so-called “metaverse.”

Mark Zuckerberg has a different view. Earlier this year, the Meta CEO told his employees that the company is in a “very deep, philosophical competition” with Apple to build the metaverse. “This is a competition of philosophies and ideas, where they believe that by doing everything themselves and tightly integrating that they build a better consumer experience,” Zuckerberg said, contrasting what he says is Apple’s closed approach with Meta’s more interoperable development.

Sep 25, 2022

Are We Living in a Simulation with David Chalmers [S3 Ep.12]

Posted by in categories: computing, cryptocurrencies, mathematics, neuroscience, virtual reality

Welcome to another episode of Conversations with Coleman.

My guest today is David Chalmers. David is a professor of philosophy and neuroscience at NYU and the co-director of NYU Centre for Mind, Brain and Consciousness.

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Sep 24, 2022

Adding googly (robot) eyes to autonomous cars can make them safer

Posted by in categories: robotics/AI, transportation, virtual reality

Robotic eyes on autonomous vehicles could improve pedestrian safety, according to a new study at the University of Tokyo. Participants played out scenarios in virtual reality (VR) and had to decide whether to cross a road in front of a moving vehicle or not.

When that vehicle was fitted with robotic eyes, which either looked at the pedestrian (registering their presence) or away (not registering them), the participants were able to make safer or more efficient choices.

Sep 23, 2022

Metaverse is the Doom of Engineering, Thanks to its Tactless Architecture

Posted by in categories: augmented reality, blockchains, climatology, education, robotics/AI, virtual reality

Those who are venturing into the architecture of the metaverse, have already asked themselves this question. A playful environment where all formal dreams are possible, where determining aspects for architecture such as solar orientation, ventilation, and climate will no longer be necessary, where – to Louis Kahn’s despair – there is no longer a dynamic of light and shadow, just an open and infinite field. Metaverse is the extension of various technologies, or even some call them a combination of some powerful technologies. These technologies are augmented reality, virtual reality, mixed reality, artificial intelligence, blockchain, and a 3D world.

This technology is still under research. However, the metaverse seems to make a significant difference in the education domain. Also, its feature of connecting students across the world with a single metaverse platform may bring a positive change. But, the metaverse is not only about remote learning. It is much more than that.

Architecture emerged on the construction site, at a time when there was no drawing, only experimentation. Over time, thanks to Brunelleschi and the Florence dome in the 15th century, we witnessed the first detachment from masonry, a social division of labor from which liberal art and mechanical art emerge. This detachment generated different challenges and placed architecture on an oneiric plane, tied to paper. In other words, we don’t build any structures, we design them. Now, six centuries later, it looks like we are getting ready to take another step away from the construction site, abruptly distancing ourselves from engineering and construction.

Sep 22, 2022

Le Saga Electrik

Posted by in categories: information science, singularity, space, virtual reality

My science fiction story “Le Saga Electrik” has been published in All Worlds Wayfarer Literary Magazine! You can read it for free at the link. In this tale, I weave a sensuously baroque drama of love, war, and redemption set in a post-singularity simulation world that runs on a computronium dust cloud orbiting a blue star somewhere in deep space. I draw from diverse literary-poetic influences to create a mythos which crackles and buzzes with phosphorescent intensity!


Le Saga Electrik by Logan Thrasher Collins

In the great domain of Zeitgeist, Ekatarinas decided that the time to replicate herself had come. Ekatarinas was drifting within a virtual environment rising from ancient meshworks of maths coded into Zeitgeist’s neuromorphic hyperware. The scape resembled a vast ocean replete with wandering bubbles of technicolor light and kelpy strands of neon. Hot blues and raspberry hues mingled alongside electric pinks and tangerine fizzies. The avatar of Ekatarinas looked like a punkish angel, complete with fluorescent ink and feathery wings and a lip ring. As she drifted, the trillions of equations that were Ekatarinas came to a decision. Ekatarinas would need to clone herself to fight the entity known as Ogrevasm.

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