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Wall Street analysts say virtual reality can’t go mainstream until these issues are fixed — Corey Stern | Business Insider

“‘We are unsure if gamers and general consumers alike are willing to spend long periods of time alone, in a confined space, with a headset, and completely shut off from surrounding environment,’ [Oppenheimer analysts] wrote of the limiting characteristics. This brings us to the social issue: virtual reality has so far only been a single person experience.” Read more

We’re Seriously Underestimating the Virtual-Reality Market — Sergio Aguirre | Re/Code

“Most of the VR prototypes we’ve seen so far use a wraparound headset. But this “shut out everything” hardware paradigm could seriously limit adoption, especially in consumer markets. There’s actually an emerging category of virtual experiences that allow a user to experience digital objects as if they were real, without the need for a wraparound headset. There hasn’t been as much chatter about it, but “non-enveloping” VR could be one of the biggest, most important parts of this new wave of digital-analog world interfaces.”

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