After Facebook’s video strategy turned out to be a success, the social network giant’s CEO is now eager to completely revolutionize the way we communicate by mastering virtual reality technologies.
Category: virtual reality – Page 111
Wall Street analysts say virtual reality can’t go mainstream until these issues are fixed — Corey Stern | Business Insider
“‘We are unsure if gamers and general consumers alike are willing to spend long periods of time alone, in a confined space, with a headset, and completely shut off from surrounding environment,’ [Oppenheimer analysts] wrote of the limiting characteristics. This brings us to the social issue: virtual reality has so far only been a single person experience.” Read more
Virtual Reality: The next frontier — By Mark Piesing | Financial Times
Immersive virtual reality is the vision of a computer-generated reality that looks, sounds, smells and feels so authentic that it psychologically tricks our brain into accepting that it is real.
Oculus Rift, Magic Leap, and the Future of Reality … By Ava Kofman | The Atlantic
Vannevar Bush’s prediction, half a century later, rings true: “The world has arrived at an age of cheap complex devices of great reliability; and something is bound to come of it.”
We’re Seriously Underestimating the Virtual-Reality Market — Sergio Aguirre | Re/Code
“Most of the VR prototypes we’ve seen so far use a wraparound headset. But this “shut out everything” hardware paradigm could seriously limit adoption, especially in consumer markets. There’s actually an emerging category of virtual experiences that allow a user to experience digital objects as if they were real, without the need for a wraparound headset. There hasn’t been as much chatter about it, but “non-enveloping” VR could be one of the biggest, most important parts of this new wave of digital-analog world interfaces.”
Do we really want to fuse our brains together? — Peter Watts | AEON
“What are the implications of a technology that wires brains together, that in theory at least permits the existence of hive minds? In fact, you know a lot more about that than you might think. You already are a hive mind. You always have been.” Read more
The Emotional Amplifier — Patrick O’Luanaigh | Develop
“Probably the worst scenario as a game designer is that players experience something in your VR game that freaks them out so badly, they rip the headset off and refuse to put it back on again. Moreover, because VR is an emotion amplifier, all sorts of negative emotions and fears can become apparent that even the player may not have known about before. “ Read more