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Virtual and augmented reality can temporarily change the way people perceive distances, finds study

Researchers at the University of Toronto have found that using virtual and augmented reality (VR and AR) can temporarily change the way people perceive and interact with the real world—with potential implications for the growing number of industries that use these technologies for training purposes.

The study, published recently in the journal Scientific Reports, not only found that people moved differently in VR and AR, but that these changes led to temporary errors in movement in the real world. In particular, participants who used VR tended to undershoot their targets by not reaching far enough, while those who used AR tended to overshoot their targets by reaching too far.

This effect was noticeable immediately after using VR or AR, but gradually disappeared as participants readjusted to .

Scientists develop DMG equalization strategy via femtosecond laser micromachining induced refractive index tailoring

Optical fiber, as a physical medium for information transmission, is the “highway” of modern economic and social development. However, with the continuous emergence of high-speed and high-capacity communication scenarios such as virtual reality, 5G, intelligent driving, and the Internet of Things (IoT), there is an upper limit to the communication capacity (traffic flow) of the traditional single-mode fiber-optic communication system (highway).

From Today To The Year 3000: Let’s Dive Into The Future!

What does the future hold? What will become of this planet and its inhabitants in the centuries to come?
We are living in a historical period that sometimes feels like the prelude to something truly remarkable or terribly dire about to unfold.
This captivating video seeks to decipher the signs and attempt to construct plausible scenarios from the nearly nothing we hold in our hands today.
As always, it will be scientific discoveries leading the dance of change, while philosophers, writers, politicians, and all the others will have the seemingly trivial task of containing, describing, and guiding.
Before embarking on our journey through time, let me state the obvious: No one knows the future!
Numerous micro and macro factors could alter this trajectory—world wars, pandemics, unimaginable social shifts, or climate disasters.
Nevertheless, we’re setting off. And we’re doing so by discussing the remaining decades of the century we’re experiencing right now.

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DISCUSSIONS \& SOCIAL MEDIA

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Our Website: https://insanecuriosity.com/

Credits: Ron Miller, Mark A. Garlick / MarkGarlick.com, Elon Musk/SpaceX/ Flickr.

00:00 Intro.
01:20 Artificial Intelligence.
02:40 2030 The ELT telescope.
03:20 2031 The International Space Station is deorbited.
04:05 2035 The cons.
04:45 2036 Humans landed on mars.
05:05 2037. The global population reaches 9 billion.
05:57 2038 2038. Airplane accident casualties = 0
06:20 Fusion power is nearing commercial availability.
07:01 2042 Supercomputers.
07:30 2045 turning point for human-artificial intelligence interactions.
08:58 2051 Establishment of the first permanent lunar base.
09:25 2067 The first generation of antimatter-powered spacecraft emerging.
10:07 2080 Autonomous vehicles dominate the streets.
10:35 2090 Religion is fading from European culture.
10:55 2099 Consideration of Mars terraforming.
11:28 22nd century Moon and Mars Settlements.
12:10 2,130 transhumanism.
12:41 2,132 world records are shattered.
12:57 2,137 a space elevator.
14:32 2,170 By this year, there are dozens of human settlements on the Moon.
15:18 2180
16:18 23rd century Immortality.
16:49 2,230 Hi-Tech and Automated Cities.
17:23 2,310 23rd Century: Virtual Reality and Immortality.
18:01 2,320 antimatter-powered propulsion.
18:40 2,500 Terraforming Mars Abandoned.
19:05 2,600 Plastic Cleanup.
19:25 2,800 Silent Probes.
19:37 3,100 Humanity as a Type 2 Civilization.

#insanecuriosity #timelapseofthefuture #futuretime

“Virtual Reality Is GENUINE Reality“ | David Chalmers Mindfest Lecture

Philosopher and cognitive scientist David Chalmers explores virtual reality and its implication for our understanding of existence. Chalmers examines the simulation hypothesis, challenging conventional views of reality and suggesting that virtual worlds might be as real and meaningful as the physical world. This is a thought-provoking lecture at MindFest, held at Florida Atlantic University, CENTER FOR THE FUTURE MIND, spearheaded by Susan Schneider.

TIMESTAMPS:
00:00 — Intro.
01:34 — Overview.
11:55 — David’s Central Thesis.
15:55 — Biosim vs. Pure Sim.
18:11 — Imperfect vs. Perfect Simulation.
26:38 — Are Simulations Illusions?
31:29 — It-From-Bit Hypothesis.
36:06 — What Is The Metaverse?
43:58 — Meaning In A Virtual World.
51:49 — Q\&A
01:06:43 — Outro.

NOTE: The perspectives expressed by guests don’t necessarily mirror my own. There’s a versicolored arrangement of people on TOE, each harboring distinct viewpoints, as part of my endeavor to understand the perspectives that exist.

THANK YOU: To Mike Duffey for your insight, help, and recommendations on this channel.

Support TOE:
- Patreon: / curtjaimungal (early access to ad-free audio episodes!)
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New Quantum Experiments to Test Simulation Hypothesis and its Connection to Consciousness

Science: Physicists Will conduct experiments to verify if we live in the real reality or if we live in a virtual reality. In a computer simulation. In a dream. Or if not.


Researchers at California State Polytechnic University (CalPoly), Pomona are carrying out a series of quantum physics experiments expected to provide strong scientific evidence that we live in a computer simulated virtual reality. — PR13031782.

NVIDIA Accelerating the Future of AI & Humanoid Robots

And this shows one of the many ways in which the Economic Singularity is rushing at us. The 🦾🤖 Bots are coming soon to a job near you.


NVIDIA unveiled a suite of services, models, and computing platforms designed to accelerate the development of humanoid robots globally. Key highlights include:

- NVIDIA NIM™ Microservices: These containers, powered by NVIDIA inference software, streamline simulation workflows and reduce deployment times. New AI microservices, MimicGen and Robocasa, enhance generative physical AI in Isaac Sim™, built on ‪@NVIDIAOmniverse
- NVIDIA OSMO Orchestration Service: A cloud-native service that simplifies and scales robotics development workflows, cutting cycle times from months to under a week.
- AI-Enabled Teleoperation Workflow: Demonstrated at #SIGGRAPH2024, this workflow generates synthetic motion and perception data from minimal human demonstrations, saving time and costs in training humanoid robots.

NVIDIA’s comprehensive approach includes building three computers to empower the world’s leading robot manufacturers: NVIDIA AI and DGX to train foundation models, Omniverse to simulate and enhance AIs in a physically-based virtual environment, and Jetson Thor, a robot supercomputer. The introduction of NVIDIA NIM microservices for robot simulation generative AI further accelerates humanoid robot development.

Cedar Park gets first-of-kind state certification to bring more tech jobs to area

CEDAR PARK, Texas (KXAN) — Cedar Park is now home to a first-of-its-kind distinction in the state. The city is now hoping to cash in on the popularity of video games and virtual reality.

Cedar Park is now officially known as a “Digital Media Friendly Texas Certified Community.”

“This program is really designed to bring in that tech and creative talent,” Arthur Jackson, Chief Economic Development Officer for the city, said.

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