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Archive for the ‘virtual reality’ category: Page 7

Jan 6, 2022

Panasonic is crafting a tiny pair of VR goggles called the MeganeX

Posted by in categories: futurism, virtual reality

(Pocket-lint) — Panasonic has been working on VR glasses for a while. Originally revealing its future offerings back in 2020. Now we have a proper device in the form of the MeganeX.

At this year’s CES, the company has shown off a tiny pair of compact VR goggles designed to work with SteamVR. These VR goggles use MicroOLED technology capable of delivering 2,560x2,560 pixels per eye with a 120Hz refresh rate and 10-bit HDR.

Jan 5, 2022

Qualcomm Unveils Gambit to Build “Digital Chassis” for Self-Driving Cars

Posted by in categories: augmented reality, mobile phones, robotics/AI, transportation, virtual reality

It’s also building chips for Microsoft’s AR glasses.

At the 2022 Consumer Electronics Show (CES) currently taking place in Las Vegas, chip maker Qualcomm’s CEO Cristiano Amon announced several key new initiatives.

Continue reading “Qualcomm Unveils Gambit to Build ‘Digital Chassis’ for Self-Driving Cars” »

Jan 4, 2022

Facebook Hosted Three Huge Concerts in the Metaverse and They Seriously Flopped

Posted by in category: virtual reality

Meta announced a slate of big name virtual reality concerts set to take place entirely in the metaverse last month — and nobody seemed to notice.

Dec 31, 2021

KFC and Walmart Are Using VR to Train Employees. Here’s Why Your Company Should Too

Posted by in category: virtual reality

VR isn’t just fun and games, as demonstrated by the growing number of companies using it effectively for employee training programs.

Dec 27, 2021

How AI, VR, AR, 5G, and blockchain may converge to power the metaverse

Posted by in categories: augmented reality, blockchains, cryptocurrencies, internet, robotics/AI, virtual reality

Emerging technologies including AI, virtual reality (VR), augmented reality (AR), 5G, and blockchain (and related digital currencies) have all progressed on their own merits and timeline. Each has found a degree of application, though clearly AI has progressed the furthest. Each technology is maturing while overcoming challenges ranging from blockchain’s energy consumption to VR’s propensity for inducing nausea. They will likely converge in readiness over the next several years, underpinned by the now ubiquitous cloud computing for elasticity and scale. And in that convergence, the sum will be far greater than the parts. The catalyst for this convergence will be the metaverse — a connected network of always-on 3D virtual worlds.

The metaverse concept has wide-sweeping potential. On one level, it could be a 3D social media channel with messaging targeted perfectly to every user by AI. That’s the Meta (previously Facebook) vision. It also has the potential to be an all-encompassing platform for information, entertainment, and work.

Continue reading “How AI, VR, AR, 5G, and blockchain may converge to power the metaverse” »

Dec 27, 2021

China Steps In the Metaverse with Baidu: Meet Xi Rang

Posted by in categories: computing, mobile phones, virtual reality

Meta surely won’t have a free run.

Chinese search engine giant Baidu has launched its own version of the metaverse, called Xi Rang, South China Morning Post (SCMP) reported. A video released by the media outlet shows users experiencing the metaverse through virtual reality (VR) headsets and handheld controllers.

Continue reading “China Steps In the Metaverse with Baidu: Meet Xi Rang” »

Dec 21, 2021

Nanome uses VR to build molecules and reality check AI recommendations

Posted by in categories: robotics/AI, virtual reality

Chemists can manipulate molecules, watch proteins interact and share their work with colleagues in the virtual reality platform.

Chemists may be one of the first researchers to see the benefits of working in virtual reality instead of actual reality. The VR software company Nanome has a 21st century replacement for the ball and stick models that date from 1,865 as well as software models that create 2D images of molecules on computer screens.

The VR platform has won over highly educated researchers who are skeptical of everything who at the same time have been waiting for decades for this technology to mature, according to Steve McCloskey, founder and CEO of Nanome.

Continue reading “Nanome uses VR to build molecules and reality check AI recommendations” »

Dec 18, 2021

Nio’s new ET5 EV rivals the Model 3 with a claimed 620-mile range

Posted by in categories: augmented reality, robotics/AI, virtual reality

Nio’s soon-to-arrive ET7 is practically tailor-made to challenge Tesla’s Model S, and now the company appears to have a (partial) answer to the Model 3. Electrek says Nio has introduced the ET5, a more affordable “mid-size” electric sedan. It starts at RMB 328,000 (about $51,450), or well under the roughly $70,000 of the ET7, but offers similarly grandiose range figures. Nio claims the base 75kWh battery offers over 341 miles of range using China’s test cycle, while the highest-end 150kWh “Ultralong Range” pack is supposedly good for more than 620 miles. You’ll likely pay significantly more for the privilege and may not see that range in real life, but the numbers could still tempt you away from higher-end Model 3s if long-distance driving is crucial.

You can expect the usual heapings of technology. The ET5 will have built-in support for autonomous driving features as they’re approved, and drivers get a “digital cockpit” thanks to Nreal-developed augmented reality glasses that can project a virtual screen equivalent to 201 inches at a 20-foot viewing distance. Nio has teamed with Nolo to make VR glasses, too, although it’s safe to say you won’t wear those while you’re driving.

Deliveries are expected to start September 2022. That’s a long way off, but Nio appears to be on track with its EV plans as it expects to deliver the ET7 on time (if only just) starting March 28th.

Dec 17, 2021

Curve Light: A highly performing indoor positioning system

Posted by in categories: augmented reality, internet, robotics/AI, space, virtual reality

In recent years, engineers have been trying to develop more effective sensors and tools to monitor indoor environments. Serving as the foundation of these tools, indoor positioning systems automatically determine the position of objects with high accuracy and low latency, enabling emerging Internet-of-Things (IoT) applications, such as robots, autonomous driving, VR/AR, etc.

A team of researchers recently created CurveLight, an accurate and efficient positioning system. Their technology, described in a paper presented at ACM’s SenSys 2021 Conference on Embedded Networked Sensor Systems, could be used to enhance the performance of autonomous vehicles, robots and other advanced technologies.

“In CurveLight, the signal transmitter includes an infrared LED, covered by a hemispherical and rotatable shade,” Zhimeng Yin, one of the researchers who developed the system at City University of Hong Kong, told TechXplore. “The receiver detects the light signals with a photosensitive diode. When the shade is rotating, the transmitter generates a unique sequence of light signals for each point in the covered space.”

Dec 16, 2021

The geometry of decision-making in individuals and collectives

Posted by in category: virtual reality

Almost all animals must make decisions on the move. Here, employing an approach that integrates theory and high-throughput experiments (using state-of-the-art virtual reality), we reveal that there exist fundamental geometrical principles that result from the inherent interplay between movement and organisms’ internal representation of space. Specifically, we find that animals spontaneously reduce the world into a series of sequential binary decisions, a response that facilitates effective decision-making and is robust both to the number of options available and to context, such as whether options are static (e.g., refuges) or mobile (e.g., other animals). We present evidence that these same principles, hitherto overlooked, apply across scales of biological organization, from individual to collective decision-making.

Animal movement data have been deposited in GitHub (https://github.

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