Archive for the ‘entertainment’ category

Aug 24, 2019

Metagame: A Proposal for Collaborative Construction of a Sacred Science

Posted by in categories: business, entertainment, health, science

The following is a white paper on the Metagame concept and meme. Metagame means “above” or “beyond” the game. The core idea of the Metagame is that voluntary participation in life itself constitutes a Divine Game with rules, purpose, and feedback. The Game asserts the existence of a Divine Science at the original root of the philosophical and religious tradition and at the root of coordinative social self organization. The Metagame is a shared learning community of people who are involved in research or creative projects that deal with these areas. Such areas are important to the health of the social fabric. Herein, we propose two phases and explore several areas of research that may be relevant to the Game.


“According to our social science, we can be or become wise in all matters of secondary importance, but we have to be resigned to utter ignorance in the most important respect: we cannot have any knowledge regarding the ultimate principles of our choices, i.e., regarding their soundness or unsoundness; our ultimate principles have no other support than our arbitrary and hence blind preferences. We are then in the position of beings who are sane and sober when engaged in trivial business and who gamble like madmen when confronted with serious issues — retail sanity and wholesale madness.” — Leo Strauss, Natural Right and History (1953)

Aug 23, 2019

Jackie Kallen — “The First Lady of Boxing” — ideaXme Show — Ira Pastor

Posted by in categories: aging, business, entertainment, events, fun, health, journalism, sex, strategy

Aug 23, 2019

Redefining Robots: Demystify Next Generation AI-Enabled Robotics

Posted by in categories: cyborgs, entertainment, robotics/AI

When speaking about robots, people tend to imagine a wide range of different machines: Pepper, a social robot from Softbank; Atlas, a humanoid that can do backflip made by Boston Dynamics; the cyborg assassin from the Terminator movies; and the lifelike figures that populate the television series — West World. People who are not familiar with the industry tend to hold polarized views. Either they have unrealistically high estimations of robots’ ability to mimic human-level intelligence or they underestimate the potential of new researches and technologies.

Over the past year, my friends in the venture, tech, and startup scenes have asked me what’s “actually” going on in deep reinforcement learning and robotics. The wonder: how are AI-enabled robots different from traditional ones? Do they have the potential to revolutionize various industries? What are their capabilities and limitations? These questions tell me how surprisingly challenging it can be to understand the current technological progress and industry landscape, let alone make predictions for the future. I am writing this article with a humble attempt to demystify AI, in particular, and deep reinforcement learning enabled robotics, topics that we hear a lot about but understand superficially or not at all. To begin, I’ll answer a basic question: what are AI-enabled robots and what makes them unique?

Aug 22, 2019

Photo 9

Posted by in categories: entertainment, futurism


Aug 19, 2019

It’s time to take the Animus out of Assassin’s Creed

Posted by in categories: entertainment, futurism

The question of whether the Animus still belongs in the Assassin’s Creed series comes up with the release of each new game, but Assassin’s Creed Odyssey makes me even more sure that Ubisoft should take a simple, but obvious, step: Remove the Animus from future games completely and pretend it never existed.

People play Assassin’s Creed games to travel through time and kill a bunch of people; the framing device that explains how and why characters in our own time are themselves taking that journey has never felt so archaic and vestigial.

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Aug 18, 2019

AI Is About to Completely Change the Face of Entertainment

Posted by in categories: entertainment, robotics/AI, virtual reality

Twenty years ago, entertainment was dominated by a handful of producers and monolithic broadcasters, a near-impossible market to break into.

And now, over 50 years later, AI is bringing stories to life like we’ve never seen before.

Converging with the rise of virtual reality and colossal virtual worlds, AI has begun to create vastly detailed renderings of dead stars, generate complex supporting characters with intricate story arcs, and even bring your favorite stars—whether Marlon Brando or Amy Winehouse—back to the big screen and into a built environment.

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Aug 17, 2019

This Nigerian boy is only 9 years old and has already built over 30 mobile games

Posted by in category: entertainment

Today, at just 9 years-old, Okpara, from Lagos, Nigeria, has built over 30 mobile games, according to a report by the CNN.

“You are always playing games; can’t you think about building your own games so others can play yours too?”

Those were the words of Basil Okpara Sr when he scolded his son, Basil Okpara Jr for spending too much time playing games.

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Aug 14, 2019

Singularity 6 raises $16.5M from Andreessen Horowitz to create a ‘virtual society’

Posted by in categories: entertainment, robotics/AI, singularity

When Fortnite reached stratospheric popularity early last year, there were undoubtedly an awful lot of VCs on the sidelines looking enviously at the massive platform and wondering what opportunities could be gleaned from its rapid rise.

Epic Games went on to raise later that year at a nearly $15 billion valuation so some of those investors decided to invest directly in the Fortnite creator’s continued ascent, but others have been looking to get in on the ground floor of new operations that are aiming to rethink the line between video games and social networks.

Today, Andreessen Horowitz announced that it’s leading the $16.5 million Series A of a stealthy gaming startup called Singularity 6. The startup’s ex-Riot Games co-founders claim their venture is less focused on building a button-mashing competitive shooter than it is a “virtual society” where users can develop relationships with in-game characters powered by “complex AI”.

Aug 14, 2019

A REAL and WORKING Magnetic Motor Spinning Indefinitely

Posted by in category: entertainment

Ok, I saw this on Gizmodo (unexpectedly), and despite the fact that I’ve been blogging for five years now I’ve never actually seen something this amazing – the famous magnetic motor spinning by itself indefinitely, like this video shows.

Now, I don’t think there’s any trick involved, there couldn’t be, could it? Just watch the whole movie. If you see anything suspicious, let me know.

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Aug 14, 2019

XCOM 2 — E3 2015 Gameplay

Posted by in category: entertainment

Check out new gameplay for XCOM 2 featured at E3 2015.

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