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Archive for the ‘entertainment’ category: Page 3

May 5, 2022

These virtual robot arms get smarter

Posted by in categories: entertainment, robotics/AI

A virtual robot arm has learned to solve a wide range of different puzzles —stacking blocks, setting the table, arranging chess pieces—without having to be retrained for each task. It did this by playing against a second robot arm that was trained to give it harder and harder challenges.

Self play: Developed by researchers at OpenAI, the identical robot arms—Alice and Bob—learn by playing a game against each other in a simulation, without human input. The robots use reinforcement learning, a technique in which AIs are trained by trial and error what actions to take in different situations to achieve certain goals. The game involves moving objects around on a virtual tabletop. By arranging objects in specific ways, Alice tries to set puzzles that are hard for Bob to solve. Bob tries to solve Alice’s puzzles. As they learn, Alice sets more complex puzzles and Bob gets better at solving them.

May 4, 2022

The Hollywood A.I.-I.P. Supernova

Posted by in categories: cosmology, entertainment, robotics/AI

AI take over of entertainment industry by about 2030. Already starting, and already messy.


Will the robots replace us all one day? Who knows, but chances are they will eventually learn how to create a superhero movie. Ergo, the start of one of the great legal debates in Hollywood history.

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Apr 14, 2022

World Quantum Day: Meet our researchers and play The Qubit Game

Posted by in categories: entertainment, quantum physics, robotics/AI

For World Quantum Day, the Google Quantum AI team is introducing people to the world of quantum computing by teaming up with Doublespeak Games to make The Qubit Game, a journey into quantum computing.

Apr 14, 2022

Engineer born with one hand makes a prosthetic one out of plastic bottles for $800

Posted by in categories: biotech/medical, cyborgs, entertainment, government, media & arts

The Force was strong in him. One of Enzo Romero’s favorite activities is playing the guitar, which he effortlessly does with his bright blue hand. Initially, it used to hurt, as he used his handless right arm to press down on chords. But now, with fingers on the end, he can play music painlessly.


Star Wars: Episode V The Empire Strikes Back, marketed as simply The Empire Strikes Back, is a 1980 film directed by Irvin Kershner and written by Leigh Brackett and Lawrence Kasdan from a story by George Lucas. It is the second part of the Star Wars original trilogy.

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Apr 13, 2022

AMD’s Ryzen 7 5800X3D beats the Core i9 12900K in gaming benchmarks

Posted by in categories: computing, entertainment, internet

AMD is at it again. 😃


The launch of AMD’s Ryzen 7 5800X3D is imminent. Chips are out in the wild and early bird reviews and benchmarks are popping up on the web. Given that AMD has been touting the gaming prowess of the 5800X3D, we’ve been waiting to see if that claim holds up. And it appears that it does.

Peruvian hardware site Xanxo Gaming (via 3DCenter) managed to get hold of a retail Ryzen 7 5800X3D and put it through a comprehensive suite of benchmarks, comparing it to Intel’s Core i9 12900KF. As the site wasn’t sampled by AMD, it’s not subject to an embargo.

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Apr 7, 2022

Why are some game studios reluctant to take cheating and piracy seriously?

Posted by in categories: computing, entertainment

In 2021, there was an estimated 2.7 billion gamers globally, in a gaming market that is valued at $300+ billion. The opportunity for developers is huge — but so is the temptation for fraudsters looking for ways to take advantage of the revenue that’s pouring into the industry. But according to the recent Denuvo Global Gaming Survey, many developers don’t fully know how cheating, tampering, and piracy has impacted their revenues — or don’t think they’ve been affected at all.

When players recognize cheating in a game, they often simply quit, because after all, there are an endless number of titles available. Engagement then tanks, and so does a game’s reputation — especially when developers’ social media accounts are overrun with complaints and demands that the issues be fixed.

Tampering and piracy, which usually go hand in hand, undermine a game’s sales, player engagement, and retention, particularly in the first few weeks of a game’s release. While PC and mobile operating systems are more vulnerable, consoles can still be hit, especially because so many games have co-op modes and live updates. For free-to-play games and games that offer in-game items, tampering can also directly impact monetization.

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Apr 3, 2022

How will AI progress impact gaming

Posted by in categories: biotech/medical, entertainment, information science, robotics/AI

AI will completely take over game development by the early 2030s. To a point where there will be almost no human developers. Just people telling AI what they want to play and it builds it in real time.


Over the past few years we’ve seen massive improvements in AI technology, from GPT-3, AI picture generation to self-driving cars and drug discovery. But can machine learning progress change games?

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Apr 1, 2022

E3 2022 is canceled

Posted by in categories: biotech/medical, entertainment

No E3 this year, but we’ll get another Summer Game Fest.


The Electronic Entertainment Expo, known as E3, has been completely canceled for 2022. The event was originally going to be held in person this year but was shifted to an online showcase over COVID-19 concerns. That online showcase has now been canceled.

Mar 29, 2022

Artificial intelligence beats eight world champions at bridge

Posted by in categories: entertainment, robotics/AI

Only surprised there are games left for AI to beat people at.


Victory marks milestone for AI as bridge requires more human skills than other strategy games.

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Mar 20, 2022

Going Around In Circles With Homemade Arcade Classic Cyclone

Posted by in categories: climatology, entertainment, habitats

The classic arcade game Cyclone has attracted many players, along with their coins, thanks to its simple yet addictive gameplay. In its most basic form it consists of a light racing around a circular track, which the player then has to stop at exactly the right place. Arduino enthusiast [mircemk] made a home version of this game, which allows addicts to keep playing forever without running out of quarters.

Instead of an arcade cabinet, this smaller version has an upright 3D-printed ring that holds 60 WS2812 LEDs. A further six in the center of the ring act as a score counter. An Arduino in the base drives the LEDs and runs the game, which is based on an earlier iteration built by [oKeeg]. An interesting addition is a large homemade “arcade button”, which is large and sturdy enough to withstand any abuse inflicted on it by a frustrated player.

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