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The Mediterranean Isn’t Safe: Scientists Warn of Inevitable Tsunami

Contrary to common belief, the Mediterranean holds a significant and underrecognized tsunami risk, with waves capable of striking coastlines in minutes. The Mediterranean Sea is often dismissed as a low-risk zone for tsunamis, but that assumption is increasingly being challenged. Historical recor

Glyphosate: A common weedkiller may induce anxiety by disrupting gut bacteria

Rats exposed to widely approved levels of a common herbicide developed hypervigilance and an unnatural fear of harmless objects. The effect seems driven by the chemical’s ability to kill mood-regulating bacteria in the digestive tract.

Psychopathic traits are linked to a lack of physical and emotional connection during face-to-face interactions

A new study reveals that people with psychopathic traits can accurately judge another person’s emotions. However, they show a distinct inability to physically and emotionally resonate with those feelings.

The psychological difference between playing video games to relax and playing to win

Video games offer adults a popular way to connect and unwind, but the specific reasons people pick up a controller can alter how they experience stress and life satisfaction. A new study reveals that playing primarily to win is linked to higher anxiety, while men and women often report different motivations for starting a game. These results were published in the Journal of Affective Disorders.

People engage with digital worlds for many different reasons. Some look for a temporary escape from daily responsibilities. Others want to challenge their reflexes, socialize with distant friends, or experience an interactive story.

Psychologists categorize these motivations into a few broad buckets based on the rewards they provide. The most common reasons include playing to relax, playing to improve one’s skills, playing to simply have fun, and playing to win. The video game uses and gratifications theory proposes that players actively seek out different digital experiences to satisfy specific psychological needs. These diverse starting goals can strongly alter the emotional impact of a gaming session.

How “mindreading” AI detects hidden suicidal thoughts in the brains of young adults

A recent study published in Human Brain Mapping provides evidence that young adults experiencing suicidal thoughts process concepts related to death differently in their brains compared to healthy individuals. The findings indicate that these individuals reflexively associate death-related ideas with their own sense of self. This research suggests that brain imaging combined with artificial intelligence could eventually help identify people at risk for suicide based on how their brains represent specific words.

If you or someone you know is experiencing suicidal thoughts or a mental health crisis, help is available. Call or text 988 to reach the free and confidential Suicide & Crisis Lifeline, or chat live at 988lifeline.org.

While mental health professionals typically rely on patients to report their feelings, people at risk for suicide do not always disclose their struggles. Finding an objective physical measurement in the brain could help identify those in need of support.

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