Video games offer adults a popular way to connect and unwind, but the specific reasons people pick up a controller can alter how they experience stress and life satisfaction. A new study reveals that playing primarily to win is linked to higher anxiety, while men and women often report different motivations for starting a game. These results were published in the Journal of Affective Disorders.
People engage with digital worlds for many different reasons. Some look for a temporary escape from daily responsibilities. Others want to challenge their reflexes, socialize with distant friends, or experience an interactive story.
Psychologists categorize these motivations into a few broad buckets based on the rewards they provide. The most common reasons include playing to relax, playing to improve one’s skills, playing to simply have fun, and playing to win. The video game uses and gratifications theory proposes that players actively seek out different digital experiences to satisfy specific psychological needs. These diverse starting goals can strongly alter the emotional impact of a gaming session.