Archive for the ‘virtual reality’ category: Page 77
Jun 23, 2016
Wild Transhumanist Campaign Tech We’ll See in Future Presidential Elections
Posted by Zoltan Istvan in categories: augmented reality, drones, geopolitics, law, robotics/AI, transhumanism, virtual reality
My new story for Vice Motherboard on the future of political campaining:
Lest we think future elections are all about the candidates, perhaps the largest possibility on the horizon could come from digital direct democracy—the concept where citizens participate in real time input in the government. I gently advocate for a fourth branch of government, in which the people can vote on issues that matter to them and their decrees could have real legal consequence on Congress, the Supreme Court, and the Presidency.
Of course, that’s only if government even exists anymore. It’s possible the coming age of artificial intelligence and robots may replace the need for politicians. At least human ones. Some experts think superintelligent AI might be here in 10 to 15 years, so why not have a robot president that is totally altruistic and not susceptible to lobbyists and personal desires? This machine leader would simply always calculate the greatest good for the greatest amount of people, and go with that. No more Republicans, Democrats, Libertarians, Greens, or whatever else we are.
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Jun 21, 2016
Virtual Reality Rollercoaster
Posted by Shailesh Prasad in categories: space travel, virtual reality
Jun 20, 2016
Two inventions deal with virtual-reality sickness | KurzweilAI
Posted by Odette Bohr Dienel in category: virtual reality
“Columbia Engineering researchers announced earlier this week that they have developed a simple way to reduce VR motion sickness that can be applied to existing consumer VR devices, such as Oculus Rift, HTC Vive, Sony PlayStation VR, Gear VR, and Google Cardboard devices.”
Jun 13, 2016
The first ‘Star Trek’ VR game arrives this fall
Posted by Shailesh Prasad in categories: entertainment, space travel, virtual reality
If you’re a Star Trek fan, the odds are that your dream game (outside of a Holodeck) involves helming a starship as if you were really on the bridge. Well, you’re about to get your wish: Ubisoft has teased Star Trek: Bridge Crew, the sci-fi series’ first-ever virtual reality game. The title is set in JJ Abrams’ Star Trek universe, and has you taking on the captain, engineer, helm or tactical stations of the remarkably Enterprise -like starship Aegis as it resettles what’s left of the Vulcan population. Think of it as a very sophisticated VR version of Spaceteam — you have to coordinate with the rest of your crew to explore the galaxy and fight off enemies.
Bridge Crew arrives this fall and will support both the HTC Vive and Oculus Rift on PCs as well as PlayStation VR. More details will have to wait until Ubisoft’s E3 press event on Monday, but it’s already clear that the publisher is making good on its promise of a big VR gaming push this year. We wouldn’t be surprised if Ubi has more extra-immersive games to show when it takes to the stage.
Jun 9, 2016
Now you can upload photos to Facebook with 360-degree views
Posted by Shailesh Prasad in categories: mobile phones, virtual reality
Facebook launched a feature that allows users to upload photos with 360-degree views on Thursday.
Apart from photos taken from 360-degree cameras, panoramic photos taken on a mobile phone can be converted to a 360-degree view on the newsfeed, the company said on Thursday.
The photos can also be seen in virtual reality compatible devices, Facebook said.
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Jun 9, 2016
Augmented virtual reality for business
Posted by Zoltan Istvan in categories: augmented reality, business, transhumanism, virtual reality
Fun video and article with some transhumanism now on the main China Public TV (English).
We’ve heard a lot about Augmented and Virtual Reality. But outside of gaming, is it practical in the workplace? That’s a key focus at this year’s Augmented World Expo in Silicon Valley.
At the Augmented World Expo, it’s goggles, goggles and more goggles.
Jun 8, 2016
Future humans: Immortal, jobless and genius
Posted by Montie Adkins in categories: augmented reality, biotech/medical, computing, cyborgs, drones, internet, life extension, mobile phones, virtual reality
What will we do when money has no meaning? And if everyone gets life extension what will today’s mega rich think and/or do about it?
May you live in interesting times – A curse, origin unknown
One of the ‘curses’ usually attributed to ancient China, but frequently thrown around in today’s society is ‘May you live in interesting times’, suggesting that living in turbulent times, no matter the cause, is somehow a bad thing.
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Jun 6, 2016
Medtronic launches virtual reality app for stents using Google Cardboard
Posted by Karen Hurst in categories: augmented reality, biotech/medical, evolution, virtual reality
Just more proof of the evolution of tech.
http://www.imedicalapps.com/2016/06/medtronic-virtual-realit…ardboard/#
Medtronic has launched the Aortic AR app, a virtual reality medical app for their abdominal aortic aneurysm repair stent.
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Jun 4, 2016
Fly with your drone in VR thanks to the Exo360’s five 4K cameras
Posted by Shailesh Prasad in categories: drones, robotics/AI, virtual reality
Queen B Robotics has combined drones with virtual reality, coming up with a drone with five cameras, able to capture 360-degree video.