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Archive for the ‘virtual reality’ category: Page 75

Apr 27, 2016

The best is the last — By Benedict Evans | ben-evans.com

Posted by in categories: augmented reality, business, computing, innovation, virtual reality

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“The point of this excursion into tech history is that a technology often produces its best results just when it’s ready to be replaced — it’s the best it’s ever been, but it’s also the best it could ever be.”

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Apr 26, 2016

Global Wearable Technologies: Devices, Applications, And Services Market 2016 — 2021

Posted by in categories: 3D printing, augmented reality, computing, drones, mobile phones, quantum physics, robotics/AI, singularity, space travel, virtual reality, wearables

We’re in an exploding evolution state for technology across all industry sectors and consumer markets.

3 to next 5 years — we see IoT, Smartphones, Wearables, AI (bots, drones, smart devices and machines), 3D printing, commercialization of space, CRISPR, Liq Biopsies, and VR & AR tech.

5 to next 8 years — we will see more BMI technology, smart body parts, QC & other Quantum Tech, Humanoid AI tech, bio-computing, early stage space colonization and mining expansion in space, smart medical tech., and an early convergence of human & animals with technology. 1st expansion of EPA in space exploration due to mining and over mining risks as well as space colonization. New laws around Humanoids and other technologies. Smartphones no longer is mass use due to AR and BMI technology and communications.

Continue reading “Global Wearable Technologies: Devices, Applications, And Services Market 2016 — 2021” »

Apr 26, 2016

Japan set to open ‘robot kingdom‘ that employees robots

Posted by in categories: augmented reality, robotics/AI, virtual reality

Now, that is a concept to consider. Could we see theme parks like Disney be completely operated by robots and leverage other AI technology as well as VR/ AR technology?


A Nagasaki amusement park is turning the fears of a robot-run world into a family friendly attraction. Huis Ten Bosch is set to feature more than 200 androids in its ‘robot kingdom’ to serve guests.

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Apr 26, 2016

HTC launches $100 million VR startup accelerator — By Adi Robertson | The Verge

Posted by in categories: business, virtual reality

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“HTC is launching a $100 million accelerator program for startups that want to use its VR technology. The program, called Vive X, will launch in Beijing, Taipei, and San Francisco, with the possibility of expanding to more cities over time.”

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Apr 26, 2016

Virtual Reality Projected To Lead Before Augmented Reality

Posted by in categories: augmented reality, biotech/medical, virtual reality

Cool


Shipments of augmented reality hardware, which combine real-world and virtual images in the user’s field of view, are forecast by market research firm IDC to ramp up over the next few years. Unlike virtual reality hardware, which tends to be more geared toward gaming, AR hardware is particularly suited for enterprise use, such as architecture, equipment repair and maintenance,

Product design and medical procedures, to name a few. IDC predicted that VR hardware will take off first, but AR will catch up, with combined devices markets seeing hardware shipments exceeding.

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Apr 25, 2016

Zotac VR Backpack Makes Virtual Reality Wireless … But Not Exactly Convenient

Posted by in categories: computing, virtual reality

Zotac specializes in making small computers, like their Magnus EN980, which packs a lot of powerful hardware into a tiny space. The company has used their proficiency with making compact hardware and applied it to this virtual reality backpack; it’s wireless and battery-powered, so you can explore an open space without having to worry about tripping on any wires.

The promotional video cites the possibility of tripping on wires as the main reason why you’d want one of these, but that justification might not be enough to sell you on it. Wireless VR headsets don’t exist yet, but they will soon. Optoma has been working on a cloud-based wireless VR headset; the reason that other companies haven’t done that yet is because of concerns about lag or reduction in picture quality. Optoma claims their headset doesn’t have these issues, and if that’s true, they could end up competing handily with Sony and Oculus, both of which require the user to remain plugged in at all times. Optoma’s headset won’t launch for another year, so until then, hardware developers have had to come up with some other ways to go wireless with VR.

Continue reading “Zotac VR Backpack Makes Virtual Reality Wireless … But Not Exactly Convenient” »

Apr 25, 2016

The Museum of Modern Art gets into virtual reality

Posted by in categories: entertainment, virtual reality

Works from the Sundance Film Festival are making a pit stop in Manhattan for MoMA’s Slithering Screens series.

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Apr 23, 2016

Google believes artificial intelligence will be bigger than virtual reality

Posted by in categories: cybercrime/malcode, quantum physics, robotics/AI, virtual reality

I too believe AI could be bigger in the future once the under pinning technology and infrastructure moves to Quantum Technology so that hacking is under control and performance is where it needs to be.


When Mark Zuckerberg thinks about the future, he sees a world that’s dominated by mobile devices and virtual reality, but when Google CEO Sundar Pichai thinks about the future, all he sees is artificial intelligence. He suggested as much during Alphabet’s quarterly earnings call on Thursday, saying that mobile devices and virtual reality will dominate the immediate future, but that they’ll eventually be surpassed in importance by artificial intelligence. However, he didn’t go into detail about what this future will look like.

Artificial intelligence is nothing new at Google, but today we learned just how big a role top boss Sundar Pichai sees AI playing in our future. Answering an analyst query on Google-parent company Alphabet’s Q1 2016 earnings call about how the company is leading innovation, rather than simply adapting to changes in technology, Pichai talked about his role in projecting where Alphabet is going in the next 10 years. He gave a shout out to VR as the hot new platform, and then wrapped up his comments by saying: “In the long run, I think we will evolve in computing from a mobile-first world to an AI-first world.” Earlier in the call he cited Google’s DeepMind AlphaGo super computer defeating a human champion as an extraordinary achievement. He also said the company is investing in AI and machine learning, areas that are taking off and beginning to bear real-world benefits.

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Apr 19, 2016

Meet your future workplace: AI bots, 3D printing and virtual reality

Posted by in categories: 3D printing, employment, robotics/AI, virtual reality

The office today for some and near future for others.


Vodafone says collaboration and gaming will fuel future office design.

Young people coming into employment in the next five years will work in a virtual reality office in the future, according to Vodafone.

Continue reading “Meet your future workplace: AI bots, 3D printing and virtual reality” »

Apr 19, 2016

The Untold Story of Magic Leap, the World’s Most Secretive Startup

Posted by in categories: business, virtual reality

That astounding sum is especially noteworthy because Magic Leap has not released a beta version of its product, not even to developers. Aside from potential investors and advisers, few people have been allowed to see the gear in action, and the combination of funding and mystery has fueled rampant curiosity. But to really understand what’s happening at Magic Leap, you need to also understand the tidal wave surging through the entire tech industry. All the major players—Facebook, Google, Apple, Amazon, Microsoft, Sony, Samsung—have whole groups dedicated to artificial reality, and they’re hiring more engineers daily. Facebook alone has over 400 people working on VR. Then there are some 230 other companies, such as Meta, the Void, Atheer, Lytro, and 8i, working furiously on hardware and content for this new platform. To fully appreciate Magic Leap’s gravitational pull, you really must see this emerging industry—every virtual-reality and mixed-reality headset, every VR camera technique, all the novel VR applications, beta-version VR games, every prototype VR social world.

Like I did—over the past five months.

Then you will understand just how fundamental virtual reality technology will be, and why businesses like Magic Leap have an opportunity to become some of the largest companies ever created.

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