Archive for the ‘virtual reality’ category: Page 73
Oct 5, 2016
Google’s Pixel phones make their debut
Posted by Shailesh Prasad in categories: mobile phones, virtual reality
The first ‘Made by Google’ phones are here, meet the Pixel.
It has Google Assistant built-in, the “best smartphone camera,” unlimited photo storage and is Daydream VR compatible. The price starts at $649.
Oct 4, 2016
Legally Blind Man Sees Clearly For The First Time Ever, Thanks to Virtual Reality
Posted by Shailesh Prasad in category: virtual reality
In Brief.
- Jamie Soar suffers from retinitis pigmentosa, a condition that has rendered him legally blind and which affects some 100,000 people in the U.S. alone.
- Because of the dual-screen projection method used in virtual reality, Soar was able to see normally for the first time in his life.
With the rise of specialized hardware such as the HTC Vive, Oculus Rift, and Samsung Gear VR, virtual reality (VR) is at its most accessible point ever. It provides an immersive and realistic simulation of an environment, one which is created entirely through software and hardware. And notably, this environment can be experienced or controlled by the movements of your body. To this end, VR opens up an entirely new world (literally) of possibilities.
Oct 4, 2016
Code in Virtual Reality
Posted by Shailesh Prasad in categories: computing, virtual reality
First, you could see virtual reality. Then, you were able to hear and feel virtual reality.
Now, you can “smell” virtual reality?
Oct 2, 2016
Virtual reality helps net last Auschwitz criminals
Posted by Karen Hurst in category: virtual reality
3D model allows German investigators to ‘walk through’ death camp and ‘see’ what Nazi suspects would have known about the killings.
Sep 25, 2016
Paralysed patient walks again thanks to virtual reality and brain-computer interfaces
Posted by Roman Mednitzer in categories: biotech/medical, computing, cyborgs, neuroscience, virtual reality
In an astonishing breakthrough, patients left paralysed by severe spinal cord injuries have recovered the ability to move their legs after training with an exoskeleton linked to their brain – with one even able to walk using two crutches.
Scientists developed the Walk Again Project, based in Sao Paulo, Brazil, thinking that they could enable paraplegics to move about using the exoskeleton controlled by their thoughts. But they were surprised to discover that during the training, the eight patients all started to regain the sense of touch and movement below the injury to their spine. It was previously thought that the nerves in seven of the patients’ spines had been completely severed.
But the researchers now believe that a few nerves survived and these were reactivated by the training, which may have rewired circuits in the brain. Writing in the journal Scientific Reports, they said: “While patient one was initially not even able to stand using braces when placed in an orthostatic posture, after 10 months of training the same patient became capable of walking using a walker, braces and the assistance of one therapist. “At this stage, this patient became capable of producing voluntary leg movements mimicking walking, while suspended overground.
Sep 20, 2016
Control Virtual Reality With Your Eyes
Posted by Elmar Arunov in category: virtual reality
Sep 19, 2016
Can Technology Help Fine-Tune Your Happiness?
Posted by Dan Faggella in categories: augmented reality, entertainment, innovation, software, virtual reality
Given the demands of the modern world, many people find solace and relaxation when they disconnect from their smart phones, computers and email. But what if you could improve your overall happiness simply by playing games on your phone? In a recent interview, tech entrepreneur and co-founder of Happify Ofer Leidner said gamification can make people “happier”, and that the development of technology that improves well-being is only just getting beginning.
It should be noted that not just any game on your phone can help one live a happier, healthier life. Instead, Happify and other comparable platforms use science-based games to drive behavior and to help people learn skills for generally improving their outlook on life. It’s still gaming and gamification, but gaming done with a meaningful purpose.
“After telling us a little bit about themselves, we recommend a certain track, which is a topic around which (Happify users) want to build those skills for greater emotional fitness. We then prescribe for them a set of activities and interventions that have been transformed into an interactive app,” Leidner said. “You can do them on your phone, when you’re commuting, or you can do it at night. What we’re doing, in terms of the measurement of improved outcome, is we’re actually measuring them based on scientific event reports.”
Continue reading “Can Technology Help Fine-Tune Your Happiness?” »
Sep 17, 2016
Coming soon: high-end virtual-reality headsets that don’t tie you down with cables
Posted by Elmar Arunov in categories: computing, virtual reality
Qualcomm’s design for a virtual-reality headset that’s totally untethered sets it apart from the rest of the market.