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‘Alien’, ‘Blade Runner’ Director Ridley Scott Launches VR Film Division

Ridley Scott Associates (RSA), the film production company of famed director Ridley Scott, is launching RSA VR, a new division dedicated to the production of high-end immersive films using VR, AR, and mixed reality. Scott and co. is known for work on acclaimed films such as Alien (1979), Blade Runner (1982), Gladiator (2000), Black Hawk Down (2001), and more throughout his career as a director now going on 40 years.

RSA today announced the launch of RSA VR, a formalization and expansion of RSA’s recent work in VR space which has included the production of The Martian VR Experience (2016) and a forthcoming Alien: Covenant experience.

In a prepared release, the studio calls RSA VR, “a new division dedicated exclusively to the creative development and production of VR, AR and mixed media.”

Zuckerberg: Facebook Is Working on a Brain Interface That Lets You “Communicate Using Only Your Mind”

In case you missed it, Facebook’s annual developer conference started today. At the event, CEO Mark Zuckerberg revealed key details about where the company is going next, specifically focusing on what Facebook is working on in relation to bots, virtual reality, augmented reality, and new communication methods (such as advances they are working on in Messenger).

Oh, and he also said that key details are going to be revealed tomorrow about Facebook’s “direct brain interface.”

The work comes from Facebook’s mysterious “Building 8 (B8),” which has apparently been working on brain-computer technologies for some time. In their recent call for an engineer, B8 states that they are seeking “an experienced Brain-Computer Interface (BCI) Engineer who will be responsible for working on a 2-year B8 project focused on developing advanced BCI technologies.”

Robots on Space X and Virgin Galactic Space Tourist Flights?

In the next few years Space X and Virgin Galactic will be sending tourists into orbit and during a brainstorming session for last years SpaceApps Challenge we brainstormed some possible applications for Space Robots.

Last night on the International Space Station Astronaut Thomas Pesquet showed the SPHERES robots testing software that will be used to clean up space junk. Smaller versions of these robots could be developed with multiple ports for a Go Pro Camera linked to a SmartWatch app for Space Selfies or for a Virtual Reality 360 degree recording for the Tourists of their trip. Having wireframed for the Samsung Gear Watch App to be used on the International Space Station and with the advances in technology its easy to see how Siri/ Cortana/ Alexa could be incorporated into a SPHERE type Astromechanical robot to advise of Comms, Timetable scheduling and the other apps that are required for day to day use on the International Space Station. Fun applications that we came up with for the Space Apps challenge was a version of Space- Quidditch and Jedi Training for a SPHERE robot fitted with mini propulsion tanks.

The Annual SpaceApps Challenge is a great way of streching your tech skills and learning new ones. If you would like to host a SpaceApps event the deadline is today:

Pixel-perfect play confronts the reality of immersive therapy

Ugly Lies The Bone, US writer Lindsey Ferrentino’s debut at London’s National Theatre, is more than just a survivor story. It’s a visually arresting meditation on virtual reality exposure therapy.

The therapy was first trialled in 1997 by Albert Carlin and Hunter Hoffman at the University of Washington Human Interface Lab in Seattle. The pair designed a virtual reality environment, Spiderworld, which enabled a phobic individual to safely encounter and interact with the object of their irrational fear – in this case, a 3D-rendered arachnid. After 12 sessions, the subject’s symptoms seemed to.

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