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Interesting write up some fiction and some non-fiction brought together on a common theory about Quantum. I do have a huge curiosity around the work going on the parallel states research and the job postings by some companies for psychics. Wouldn’t it be funny that if all these folks who thought they saw something like a spirit really did due to Quantum parallel states? What if Musk and others who believe we’re living in VR was actually true and was because of the same thing with the psychics? Who knows; but does make one think for a minute about what if.


The theoretical physicist has written a bold book that deals with the biggest questions, taking in quantum theory and free will along the way.

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This story starts with a review on a new book on the future and transhumanism. This was out in print of Vice Mag: https://www.vice.com/en_us/article/februarys-best-books-gadg…tems-v24n1 #transhumanism


In this month’s issue of VICE magazine, we review the best VR headsets, Mark O’Connell’s new book on transhumanism, and a new startup working to get digital art on your walls.

This story appeared in the February Issue of VICE magazine. Click HERE to subscribe.

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Luv this.


Archaeology isn’t an easy job, but it becomes easier in virtual reality, if you can walk around ancient buildings as if they were still there.

Lithodomos VR, an Australian virtual reality archaeological startup, knows this and has raised $900,000 in Australian dollars ($679,000 in U.S. dollars) in a seed funding round.

Melbourne-based Lithodomos VR creates what it calls breathtaking, archaeologically accurate reconstructions of the ancient world in VR for use in the tourism, education and entertainment industries. It has contracts for content in Spain, museum installations, a video in the Berlin Film Festival (VR category), an app in Jerusalem, and that is just a start.

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By now, you’ve probably heard a lot about STEM education (science, technology, engineering, and mathematics). Careers in STEM are the next best thing: as a matter of fact, according to the U.S. Bureau of Labor, jobs in STEM will increase by up to 30 percent by 2022, a dramatic increase over the average industry projection of just 11 percent in the past years.

With that being said, it’s time to think more about using virtual reality in education; as education officials are seeing an increase in opportunity that will help bring STEM learning to life for today’s middle, and high school students.

By presenting a complete view of the world by use of virtual reality, teachers can help offer a new opportunity to students that will close some of the pedagogical gaps that have appeared off and on throughout the duration of the 21st-century classroom environment. These gaps generated from the fact that the curriculum and content in our education have not caught up with one another yet. In other words, education has not caught up with technology advancements.

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Virtual reality could be used to diagnose and treat visual vertigo, according to a team of Cardiff University psychologists.

People with the condition suffer from dizziness and nausea and often cite places with repetitive visual patterns, such as supermarkets, as the trigger.

A team of psychologists is working to develop virtual environments to help with diagnosis and rehabilitation.

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Virtual Reality is not a new technology, it’s been around in various forms for decades, but enthusiasts believe it’s now on the cusp of a golden age. Driven by an increase in research money and significant advances in picture resolution and technical functionality, interest in the potential of VR is going well beyond the games and entertainment industry. The pairing of these developments with an exponential growth in certain technology sectors evokes scenarios of the future taken from the pages of sci-fi literature. VR pioneer Cosmo Scharf will paint his vision of our shared future.

More information on http://www.tedxvienna.at

Cosmo Scharf co-founded VRLA, the world’s largest virtual reality expo, the Proto Awards, the first award show for VR, and Visionary VR, a start-up building software for storytelling in VR.

This talk was given at a TEDx event using the TED conference format but independently organized by a local community.

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The outward perception of VR to the less initiated is that the headsets foster a very isolated or anti-social experience.

Unbeknownst to those same people, virtual reality headsets are opening up worlds of potential when it comes to engaging with our fellow humans.

Facebook IQ is the social network’s window into the people that power social media; one that marketers can peek into to get a better idea of what makes people tick. A recent entry on the People Insight portion of the website tackles VR and how it facilitates a social connection.

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