Archive for the ‘virtual reality’ category: Page 70
Nov 13, 2016
Moving toward computing at the speed of thought
Posted by Karen Hurst in categories: computing, health, mathematics, virtual reality
Once synbio computing is fully matured then our tech dev work maybe done.
By Frances Van Scoy, West Virginia University.
Continue reading “Moving toward computing at the speed of thought” »
Nov 11, 2016
How Virtual Reality Is Helping Veterans Overcome PTSD — By Tishin Donkersley | Tech.Co
Posted by Odette Bohr Dienel in categories: health, virtual reality
“According to the US Department of Veteran’s Affairs about 11 out of every 100 veterans who served in Operations Iraqi Freedom and Enduring Freedom have PTSD in a given year as well as about 12 out of every 100 veterans who served in Desert Storm.”
Nov 11, 2016
IMAX To Spend Millions To Spread Virtual Reality — By Jonathan Varian | Fortune
Posted by Odette Bohr Dienel in categories: media & arts, virtual reality
“The big-screen cinema company said Thursday that it and several partner companies created a $50 million investment fund focused on virtual reality media projects like films and video games.”
Nov 11, 2016
BBC to debut virtual reality film The Turning Forest | BBC News
Posted by Odette Bohr Dienel in categories: media & arts, virtual reality
“The fairy tale will be made available for free on Daydream, Google’s mobile virtual reality product.”
Tag: Google
Nov 7, 2016
Say goodbye to barcodes real-time product recognition
Posted by Elmar Arunov in category: virtual reality
Nov 5, 2016
‘Bots’ step up for 2016 election news coverage
Posted by Karen Hurst in categories: augmented reality, robotics/AI, virtual reality
What I don’t understand is why haven’t we seen and experienced much media news, radio, etc. enhanced and even in some cases new desk people, etc. replaced by AI technology especially with how we can emulate a person in AI tech not to mention AR/ VR technology. Could we see a Bill O’Riely, or Megan Kelly, or MSNBC, etc. replaced by AI in the coming 3 to 5 years? Most definitely radio should consider.
If you’re reading about the US election, some of that news is likely to come to you from a “bot.”
Automated systems known as “bots” or “robo-journalism” have been around for years, but they are playing a bigger role in coverage this year amid technology advances and stretched media resources.
Continue reading “‘Bots’ step up for 2016 election news coverage” »
Oct 31, 2016
VERE’s Mind Control Robots Give Patients Out-of-Body Experience
Posted by Carse Peel in categories: biotech/medical, robotics/AI, virtual reality
Ready to leave your body behind? Scientists have developed robots that people can remotely control and embody using their minds, a breakthrough set to revolutionize the lives of paralyzed patients. The Virtual Embodiment and Robotic Re-Embodiment (VERE) project “aims at dissolving the boundary between the human body and surrogate representations in immersive virtual reality and physical reality,” meaning that people genuinely feel like the surrogate body is an extension of themselves. Three volunteers have tried out a prototype, and the results are promising.
“The feeling of actually embodying the robot was good, although needless to say, the sensation varied over time,” said Alessandro, a volunteer on the project, in an interview published Wednesday. “When the robot was stationary, the feeling of embodiment was low, but the moment I gave the first command or changed direction, there was this feeling of control and increased embodiment.”
The three volunteers, based in Italy, placed an electroencephalogram (EEG) cap on their heads that scanned for brain activity through the scalp. Patients were given a video feed of what a robot in Japan could see, superimposed with arrows. When the wearer focused on one arrow, the machine was able to detect the signal and send it remotely to the robot.
Continue reading “VERE’s Mind Control Robots Give Patients Out-of-Body Experience” »
Oct 30, 2016
Get Ready for Magic Leap: New Patent Brings VR Device One Step Closer to Reality
Posted by Elmar Arunov in categories: augmented reality, military, neuroscience, virtual reality
In Brief:
- Now with just under $800 million in funding, Florida startup Magic Leap has applied for a patent for its VR/AR headsets, bringing them one step closer to market.
- From healthcare to the military, VR/AR is being applied to industries far beyond its humble roots in gaming.
Florida-based startup Magic Leap has been getting considerable attention thanks in no small part to the awesome-looking augmented reality video demos it has released. Apart from these videos and the info we could glean from some interviews and Twitter posts, however, we haven’t yet been given a complete explanation of what the company has in store for consumers. What we do know is that it promises an AR experience unlike any other by delivering “neurologically true visual perception.” In short, the brain won’t be able to tell the difference between reality and virtual reality when you are using Magic Leap’s device.