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If I dare show this to my nephews, we will never see them again.


When the Arcade Hotel Amsterdam opened last year, owner Daniel Salmanovich couldn’t help but smile when his hotel had people wanting what is known as the world’s first gaming hotel. It has its doors closed now until it will reopen in May for a much bigger expansion.

Currently, it has nine rooms that, as Travel Daily News puts it, “an exquisite offer of cult consoles, console games and retro gaming facilities in the lobby — traveling gamers could hardly believe their eyes.” To further boost the hotel’s features and offers, the management has decided to renovate the hotel together with creating more rooms which bring it to 43.

Interesting write up some fiction and some non-fiction brought together on a common theory about Quantum. I do have a huge curiosity around the work going on the parallel states research and the job postings by some companies for psychics. Wouldn’t it be funny that if all these folks who thought they saw something like a spirit really did due to Quantum parallel states? What if Musk and others who believe we’re living in VR was actually true and was because of the same thing with the psychics? Who knows; but does make one think for a minute about what if.


The theoretical physicist has written a bold book that deals with the biggest questions, taking in quantum theory and free will along the way.

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This story starts with a review on a new book on the future and transhumanism. This was out in print of Vice Mag: https://www.vice.com/en_us/article/februarys-best-books-gadg…tems-v24n1 #transhumanism


In this month’s issue of VICE magazine, we review the best VR headsets, Mark O’Connell’s new book on transhumanism, and a new startup working to get digital art on your walls.

This story appeared in the February Issue of VICE magazine. Click HERE to subscribe.

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Luv this.


Archaeology isn’t an easy job, but it becomes easier in virtual reality, if you can walk around ancient buildings as if they were still there.

Lithodomos VR, an Australian virtual reality archaeological startup, knows this and has raised $900,000 in Australian dollars ($679,000 in U.S. dollars) in a seed funding round.

Melbourne-based Lithodomos VR creates what it calls breathtaking, archaeologically accurate reconstructions of the ancient world in VR for use in the tourism, education and entertainment industries. It has contracts for content in Spain, museum installations, a video in the Berlin Film Festival (VR category), an app in Jerusalem, and that is just a start.

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By now, you’ve probably heard a lot about STEM education (science, technology, engineering, and mathematics). Careers in STEM are the next best thing: as a matter of fact, according to the U.S. Bureau of Labor, jobs in STEM will increase by up to 30 percent by 2022, a dramatic increase over the average industry projection of just 11 percent in the past years.

With that being said, it’s time to think more about using virtual reality in education; as education officials are seeing an increase in opportunity that will help bring STEM learning to life for today’s middle, and high school students.

By presenting a complete view of the world by use of virtual reality, teachers can help offer a new opportunity to students that will close some of the pedagogical gaps that have appeared off and on throughout the duration of the 21st-century classroom environment. These gaps generated from the fact that the curriculum and content in our education have not caught up with one another yet. In other words, education has not caught up with technology advancements.

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Virtual reality could be used to diagnose and treat visual vertigo, according to a team of Cardiff University psychologists.

People with the condition suffer from dizziness and nausea and often cite places with repetitive visual patterns, such as supermarkets, as the trigger.

A team of psychologists is working to develop virtual environments to help with diagnosis and rehabilitation.

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