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Archive for the ‘virtual reality’ category: Page 67

Feb 9, 2017

The Quantum World of Digital Physics: Can a Virtual Reality be Real?

Posted by in categories: particle physics, quantum physics, virtual reality

Playlist: Do We Live in a Simulated Reality?

The Quantum World of Digital Physics: Can a virtual reality be real?

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Feb 8, 2017

11 New Jobs in the Future of Healthcare and Medicine

Posted by in categories: augmented reality, biotech/medical, employment, virtual reality

The question is not whether disruptive technologies will transform the healthcare job market, but rather how and when will it happen. Healthcare navigators, augmented/virtual reality operation planners and nanomedicine engineers in the second part of my article series about future jobs in healthcare.

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Feb 5, 2017

Next Nature Habitat VR

Posted by in categories: habitats, virtual reality

Very cool concept for visiting nature.


The Next Nature Habitat explores how we want to live in the near future.

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Feb 2, 2017

World’s First Gaming Hotel in Amsterdam To Reopen In May 2017

Posted by in categories: entertainment, virtual reality

If I dare show this to my nephews, we will never see them again.


When the Arcade Hotel Amsterdam opened last year, owner Daniel Salmanovich couldn’t help but smile when his hotel had people wanting what is known as the world’s first gaming hotel. It has its doors closed now until it will reopen in May for a much bigger expansion.

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Feb 1, 2017

The Big Picture

Posted by in categories: cosmology, neuroscience, quantum physics, virtual reality

Interesting write up some fiction and some non-fiction brought together on a common theory about Quantum. I do have a huge curiosity around the work going on the parallel states research and the job postings by some companies for psychics. Wouldn’t it be funny that if all these folks who thought they saw something like a spirit really did due to Quantum parallel states? What if Musk and others who believe we’re living in VR was actually true and was because of the same thing with the psychics? Who knows; but does make one think for a minute about what if.


The theoretical physicist has written a bold book that deals with the biggest questions, taking in quantum theory and free will along the way.

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Feb 1, 2017

February’s Best Books, Gadgets, and VR Systems

Posted by in categories: transhumanism, virtual reality

This story starts with a review on a new book on the future and transhumanism. This was out in print of Vice Mag: https://www.vice.com/en_us/article/februarys-best-books-gadg…tems-v24n1 #transhumanism


In this month’s issue of VICE magazine, we review the best VR headsets, Mark O’Connell’s new book on transhumanism, and a new startup working to get digital art on your walls.

This story appeared in the February Issue of VICE magazine. Click HERE to subscribe.

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Jan 29, 2017

Australian archaeological startup raises $679,000 to rebuild ancient sites in VR

Posted by in categories: education, virtual reality

Luv this.


Archaeology isn’t an easy job, but it becomes easier in virtual reality, if you can walk around ancient buildings as if they were still there.

Lithodomos VR, an Australian virtual reality archaeological startup, knows this and has raised $900,000 in Australian dollars ($679,000 in U.S. dollars) in a seed funding round.

Continue reading “Australian archaeological startup raises $679,000 to rebuild ancient sites in VR” »

Jan 28, 2017

Enhancing STEM Learning Using Virtual Reality

Posted by in categories: education, employment, engineering, virtual reality

By now, you’ve probably heard a lot about STEM education (science, technology, engineering, and mathematics). Careers in STEM are the next best thing: as a matter of fact, according to the U.S. Bureau of Labor, jobs in STEM will increase by up to 30 percent by 2022, a dramatic increase over the average industry projection of just 11 percent in the past years.

With that being said, it’s time to think more about using virtual reality in education; as education officials are seeing an increase in opportunity that will help bring STEM learning to life for today’s middle, and high school students.

By presenting a complete view of the world by use of virtual reality, teachers can help offer a new opportunity to students that will close some of the pedagogical gaps that have appeared off and on throughout the duration of the 21st-century classroom environment. These gaps generated from the fact that the curriculum and content in our education have not caught up with one another yet. In other words, education has not caught up with technology advancements.

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Jan 28, 2017

Remember Second Life? Its creators are back with a virtual reality platform

Posted by in category: virtual reality

Sansar is a new social, virtual-reality world coming later this year from the company behind Second Life.

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Jan 27, 2017

Virtual reality ‘could help treat vertigo’

Posted by in category: virtual reality

Virtual reality could be used to diagnose and treat visual vertigo, according to a team of Cardiff University psychologists.

People with the condition suffer from dizziness and nausea and often cite places with repetitive visual patterns, such as supermarkets, as the trigger.

A team of psychologists is working to develop virtual environments to help with diagnosis and rehabilitation.

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