Archive for the ‘virtual reality’ category: Page 64
Jul 19, 2017
If you were a tree — By Xin Liu and Yedan Qian | MIT Media Lab
Posted by Odette Bohr Dienel in categories: environmental, ethics, innovation, media & arts, virtual reality
“This work is based on our belief that VR offers new methods for storytelling and engagement.”
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Jul 16, 2017
AI Creates Fake Obama
Posted by Shailesh Prasad in categories: augmented reality, internet, robotics/AI, virtual reality
Artificial intelligence software could generate highly realistic fake videos of former president Barack Obama using existing audio and video clips of him, a new study [PDF] finds.
Such work could one day help generate digital models of a person for virtual reality or augmented reality applications, researchers say.
Jul 15, 2017
Here’s the Future of Warfare Tech. Warning: it’s Not Pretty
Posted by Derick Lee in categories: military, robotics/AI, virtual reality
Warfare and technology make the perfect partners of destruction. Military innovations from wooden catapults to nuclear bombs have been transforming the way war is waged since prehistoric humans carved arrows from stones some 10,000 years ago.
The visions of futurists don’t always match the experiences of military personnel, but the battlefields of the future will bear little resemblance to the war zones of today.
The future of technology in warfare: From AI robots to VR torture.
Continue reading “Here’s the Future of Warfare Tech. Warning: it’s Not Pretty” »
Jul 15, 2017
RCA graduate proposal would see ordinary people driving NASA’s space exploration rovers
Posted by Klaus Baldauf in categories: space travel, virtual reality
Royal College of Art graduate Brian Black has designed a concept rover and virtual-reality interface that would allow anyone on earth to contribute to space exploration missions.
Black’s vision would see participants driving the rovers over real planets and moons, and collecting samples for analysis, all via a virtual-reality (VR) headset.
Jul 15, 2017
Liberty Might Be Better Served by Doing Away with Privacy
Posted by Zoltan Istvan in categories: Elon Musk, government, internet, robotics/AI, transhumanism, virtual reality
My new article from Vice Motherboard on liberty and privacy. This is one of my most ambitious philosophical works yet: https://motherboard.vice.com/en_us/article/bjx5y5/liberty-mi…th-privacy #Libertarian
If tech is surveilling us constantly, we need the ability to use it to watch the watchers.
Zoltan Istvan is a futurist, transhumanist, author of The Transhumanist Wager, and a Libertarian candidate for California Governor.
Continue reading “Liberty Might Be Better Served by Doing Away with Privacy” »
Jul 9, 2017
Virtual reality goggles that could help facial paralysis patients
Posted by Carse Peel in categories: biotech/medical, computing, virtual reality
Facial paralysis suffered by thousands of Britons is being treated by pioneering NHS specialists with virtual-reality computer game-style technology.
The therapy could be used to help patients who find it too traumatic to look at their own ‘changed’ reflections after the paralysis.
The virtual-reality (VR) goggles encourage sufferers to carry out the regular facial exercises needed to regain muscle function – with the wearer watching an avatar’s face doing the exercises rather than their own.
Continue reading “Virtual reality goggles that could help facial paralysis patients” »
Jun 26, 2017
Lunar Laser Link: Virtual Reality from the Moon
Posted by Klaus Baldauf in categories: robotics/AI, space travel, virtual reality
The world’s first laser communication link … from the Moon!
A laser communications terminal on a private firm’s upcoming mission to the Moon has been announced during this week’s Paris Air Show.
Astrobotic of Pittsburgh, Pennsylvania and ATLAS Space Operations Inc. of Traverse City, Michigan are now linked at the laser – offering up to one gigabit per second of data to its customers.
Continue reading “Lunar Laser Link: Virtual Reality from the Moon” »
Jun 23, 2017
Gamification UX/UI — AR/VR
Posted by Brett Gallie II in categories: augmented reality, robotics/AI, virtual reality
“The future of gamification is nearly here with virtual and augmented reality features and the addition of artificial intelligence. These elements can personalize the experience and continually increase the challenge involved to keep the audience hooked. “ https://www.forbes.com/sites/theyec/2017/06/22/how-to-add-ga…8cd53b5b3b
My mission statement is to push the boundries of the new tech tools that we are being given in the UX/ UI and prototyping design fields. This week I have been experimenting with Augemented and Virtual Reality. During the Summer Solstice I visited the Crystal Palace Dinosaurs and tested out a few augemented reality offerings using augmented reality dinosaurs to complement the existing dinosaur scenery and built the following website to include my examples and also to showcase A-Frame and Sketchfab which will be producing VR within websites which will be used for e-commerce and online shopping soon.
https://bcgallie.wixsite.com/jurassicpalace