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The robot is building a tesseract. He motions at a glowing cube floating before him, and an identical cube emerges. He drags it to the left, but the two cubes stay connected, strung together by glowing lines radiating from their corners. The robot lowers its hands, and the cubes coalesce into a single shape—with 24 square faces, 16 vertices, and eight connected cubes existing in four dimensions. A tesseract.

This isn’t a video game. It’s a classroom. And the robot is Brian Greene, a physicist at Columbia University and bestselling author of several popular science books. His robot avatar teaches a semicircle of student robots, each wearing a shoulder badge of their home country’s flag. The classroom is outer space: Greene and the arc of student-robots orbit Earth. After he shows the students the tesseract, Greene directs his class to try making four, five, even six dimension objects. This is a virtual reality course on string theory; the lesson happens to be about objects with more than three dimensions.

In real life, Greene is wearing a dark blue shirt, black jeans, and boots, and his normal, non-hovering chair is sitting in a concrete-floored VR business called Step Into the Light planted firmly on Earth’s surface—Manhattan’s Lower East Side. An HTC Vive headset covers his face, and he gestures effusively—he’s a New York native—with the controllers.

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A new type of camera built by Stanford engineers and funded by the NSF and Intel generates a four dimensional image that is capable of capturing nearly 140 degrees of information.

The 4D camera, built by Donald Dansereau, a postdoctoral fellow in electrical engineering and Gordon Wetzstein, assistant professor of electrical engineering at Stanford, along with colleagues from the University of California, San Diego is the first single-lens, wide field of view, light field camera ever made.

With current cameras robots have to change position to get multiple perspectives of their surroundings in order to maneuver in complex environments and understand the objects within those environments.

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Researchers have successfully given AI a curiosity implant, which motivated it to explore a virtual environment. This could be the bridge between AI and real world application.

Researchers at the University of California (UC), Berkeley, have produced an artificial intelligence (AI) that is naturally curious. They tested it successfully by having it play Super Mario and VizDoom (a rudimentary 3D shooter), as the video below shows.

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Artificial intelligence software could generate highly realistic fake videos of former president Barack Obama using existing audio and video clips of him, a new study [PDF] finds.

Such work could one day help generate digital models of a person for virtual reality or augmented reality applications, researchers say.

Computer scientists at the University of Washington previously revealed they could generate digital doppelgängers of anyone by analyzing images of them collected from the Internet, from celebrities such as Tom Hanks and Arnold Schwarzenegger to public figures such as George W. Bush and Barack Obama. Such work suggested it could one day be relatively easy to create such models of anybody, when there are untold numbers of digital photos of everyone on the Internet.

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Warfare and technology make the perfect partners of destruction. Military innovations from wooden catapults to nuclear bombs have been transforming the way war is waged since prehistoric humans carved arrows from stones some 10,000 years ago.

The visions of futurists don’t always match the experiences of military personnel, but the battlefields of the future will bear little resemblance to the war zones of today.


The future of technology in warfare: From AI robots to VR torture.

Geopolitical developments have raised fears of another world war. Technological advances mean it should at least be over quickly.

Royal College of Art graduate Brian Black has designed a concept rover and virtual-reality interface that would allow anyone on earth to contribute to space exploration missions.

Black’s vision would see participants driving the rovers over real planets and moons, and collecting samples for analysis, all via a virtual-reality (VR) headset.

Installed in galleries, universities or other public places, the VR experience would function as an engagement mechanism during future interplanetary missions by NASA and other space agencies.

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