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In many ways, the future is unpredictable. A report by the World Economic Forum reveals that almost 65 percent of the jobs elementary school students will be doing in the future do not even exist yet. Combined with technological automation and the disappearance of traditional jobs, this leaves us with a critical question: how can we survive such a world?

The answer may be imagination.

Initially coined by Rita J. King, the imagination age is a theoretical period beyond the information age where creativity and imagination will become the primary creators of economic value. This is driven by technological trends like virtual reality and the rise of digital platforms like YouTube, all of which increase demand for user-generated content and creativity. It is also driven by automation, which will take away a lot of monotonous and routine jobs, leaving more higher-ordered and creative jobs.

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A team of researchers at UC San Diego and San Diego State University has developed a pair of “4D goggles” that allows wearers to be physically “touched” by a movie when they see a looming object on the screen, such as an approaching spacecraft.

The device was developed based on a study conducted by the neuroscientists to map brain areas that integrate the sight and touch of a looming object and aid in their understanding of the perceptual and neural mechanisms of .

But for the rest of us, the researchers said, it has a more practical purpose: The device can be synchronized with entertainment content, such as movies, music, games and virtual reality, to deliver immersive multisensory effects near the face and enhance the sense of presence.

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We’re no stranger to robotics in the medical field. Robot-assisted surgery is becoming more and more common. Many training programs are starting to include robotic and virtual reality scenarios to provide hands-on training for students without putting patients at risk.

With all of these advances in medical robotics, three niches stand out above the rest: surgery, medical imaging, and drug discovery. How have robotics already begun to exert their influence on these practices, and how will they change them for good?

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Shermer’s journey into the present-day search for human domination over death and society’s ills introduces readers to all forms of what he calls “techno-optimism,” meaning the belief that technological progress means an end to death — or, at the very least, to aging and social decay. There are the cryonicists who want to freeze us, and those who want simply to freeze our brains, with all their neural connections and associated memories (the connectome). The transhumanists want to enhance us so thoroughly — through means both natural and artificial — that we become godlike, “taking control of evolution and transforming the species into something stronger, faster, sexier, healthier and with vastly superior cognitive abilities the likes of which we mere mortals cannot conceive”; the Omega Point theorists think we will all one day be brought back to life in a virtual reality. Believers in “the singularity” contend that it is possible to upload the human brain to a server without losing the essence of what makes you you. And, of course, there are those who try to cure us of aging, so that our bodies and minds will cease to deteriorate and our life spans will increase ad infinitum. Shermer visits each of these and other utopian theories with detail and considered analysis, drawing readers along increasingly unrealistic (or are they?) possibilities for our future evolution. It’s a journey as boggling as it is engrossing.


In “Heavens on Earth,” Michael Shermer explores the lengths to which mankind will go to ensure our souls’ survival beyond existence on this mortal coil.

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Even as autonomous robots get better at doing things on their own, there will still be plenty of circumstances where humans might need to step in and take control. New software developed by Brown University computer scientists enables users to control robots remotely using virtual reality, which helps users to become immersed in a robot’s surroundings despite being miles away physically.

The software connects a robot’s arms and grippers as well as its onboard cameras and sensors to off-the-shelf virtual reality hardware via the internet. Using handheld controllers, users can control the position of the robot’s arms to perform intricate manipulation tasks just by moving their own arms. Users can step into the robot’s metal skin and get a first-person view of the environment, or can walk around the robot to survey the scene in the third person—whichever is easier for accomplishing the task at hand. The data transferred between the robot and the virtual reality unit is compact enough to be sent over the internet with minimal lag, making it possible for users to guide robots from great distances.

“We think this could be useful in any situation where we need some deft manipulation to be done, but where people shouldn’t be,” said David Whitney, a graduate student at Brown who co-led the development of the system. “Three examples we were thinking of specifically were in defusing bombs, working inside a damaged nuclear facility or operating the robotic arm on the International Space Station.”

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The international authorities overseeing the creation of a unified standard for 5G mobile technologies are expected to release the initial specifications next year and the final phase in 2019, paving the way for the commercial deployment of 5G services by mobile network operators from 2020.


China is one step closer to achieving the reality of seamless, super high speed communications that will enable driverless cars, virtual reality education and nationwide health care services after a partnership comprising China Mobile, Qualcomm and ZTE accelerated efforts to finalise technical standards for the next generation of smartphones.

With the world’s largest population and most number of internet users, China is making a huge bet that the wide roll-out of 5G mobile infrastructure by the country’s three main telecommunications network operators would support the country’s rapid digital transformation – enabling a raft of advanced applications and services that were the stuff of science fiction just decades ago.

Shenzhen-based ZTE Corp and larger rival Huawei Technologies, two of the world’s biggest suppliers of telecommunications equipment used by mobile network operators, are currently leading the development and commercialisation of 5G-related technologies on the mainland.

Millimeter waves, massive MIMO, full duplex, beamforming, and small cells are just a few of the technologies that could enable ultrafast 5G networks.

Today’s mobile users want faster data speeds and more reliable service. The next generation of wireless networks—5G—promises to deliver that, and much more. With 5G, users should be able to download a high-definition film in under a second (a task that could take 10 minutes on 4G LTE). And wireless engineers say these networks will boost the development of other new technologies, too, such as autonomous vehicles, virtual reality, and the Internet of Things.

If all goes well, telecommunications companies hope to debut the first commercial 5G networks in the early 2020s. Right now, though, 5G is still in the planning stages, and companies and industry groups are working together to figure out exactly what it will be. But they all agree on one matter: As the number of mobile users and their demand for data rises, 5G must handle far more traffic at much higher speeds than the base stations that make up today’s cellular networks.

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This sort of thing is rapidly going mainstream, and de Grey, if still a fringe thinker, seems increasingly less so. At the very least, medical science has progressed to the point where “negligible senescence” — eternal youth, more or less — is something it might be a good idea to start talking about before it is suddenly upon us without our having thought through the implications. As with most of the other miracle technologies that have turned our lives inside out over the past 100 years — rampant automation, nuclear power, virtual reality, artificial intelligence and so on — this one, as Shukan Gendai points out, has its dark side.


Is death inevitable? True, everyone born before Aug. 4, 1900, has proved mortal (the world’s oldest-known living person, a Japanese woman named Nabi Tajima, was born on that date). But the past is only an imperfect guide to the future, as the effervescent present is ceaselessly teaching us.

Must we die? We ourselves probably must. But our children, our grandchildren — or if not them, theirs — may, conceivably, be the beneficiaries of the greatest revolution ever: the conquest of death.

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