Interesting story on VR.
How did a traditional gaming software company end up creating arguably the most cutting-edge VR hardware on the market, the HTC Vive?
VR for phobias; makes sense. Scared of spiders? Samsung believes VR may be the treatment for you.
Could you face your fears if you knew you weren’t actually facing your fears? That’s the premise behind a virtual reality experiment Samsung is running for a new app called Itsy, which is designed to help people face their fear of spiders. Created with the help of researchers at Stockholm University, Itsy tries to wean people into giving up their fear of arachnids.
The program is being run by Samsung’s Nordic branch, and the reason is extremely specific.
It turns out 25 percent of Nordic people have a fear of spiders. This presented a good way to test VR and help people at the same time. First subjects are asked to walk as close to a tarantula as they can get. Most of them don’t get far. That’s when Itsy comes in.
IRVINE, Calif., July 11, 2016 /PRNewswire/ — From measuring glaucoma to augmenting reality, advances in technology have enabled smart contact lenses to steadily gain traction in the past year. Although still in the early stages of development, the introduction of such novelties will inevitably be life-changing.
Photo — http://photos.prnewswire.com/prnh/20160711/388295
We’re really excited to be working with the Toronto International Film Festival on a three-day event called POP showcasing some of the most inventive VR creations… and it’s coming up very soon — Friday, July 15th through Sunday, July 17th at the TIFF Bell Lightbox in Toronto. Tickets are on sale now, and we’d love to see you there.
Let’s talk about what you’ll see when you’re there. The theme of this POP event is empathy and real-world storytelling — how VR can really impact your view of (and connections to) the world. We have more than a dozen pieces that you can try.
Then on Saturday, Adi Robertson and I will be moderating panels where the creators — including the co-founders of Felix and Paul… Felix Lajeunesse and Paul Raphaël — talk about how they use VR to elicit emotion.
Good work by Microsoft.
Autism is a spectrum disorder, meaning not all people that meet the classification have identical behaviors. Some of these folks are very functional, while others may struggle more to socialize, or not be able to hold jobs.
According to Microsoft, 85 percent of those with Autism do not hold full-time employment. This is unfortunate, as some of those with the classification are likely falling through the cracks — capable of work, but not equipped. Luckily, the Windows-maker, in association with CASPA and Dennis Publishing, is aiming to change this with some unlikely tools — the BBC Micro Bit and HTC Vive virtual reality solution.
During a disaster situation, first responders benefit from one thing above anything else: accurate information about the environment that they are about to enter. Having foreknowledge of specific building layouts, the locations of impassable obstacles, fires or chemical spills can often be the only thing between life or death for anyone trapped inside. Currently first responders need to rely on their own experience and observations, or possibly a drone sent in ahead of them sending back an unreliable 2D video feed. Unfortunately neither option is optimal, and sadly many victims in a disaster situation will likely perish before they are discovered or the area is deemed safe enough to be entered.
But a team at the Defense Advanced Research Projects Agency (DARPA) has developed technology that can offer first responders the option of exploring a disaster area without putting themselves in any risk. Virtual Eye is a software system that can capture and transmit video feed and convert it into a real time 3D virtual reality experience. It is made possible by combining cutting-edge 3D imaging software, powerful mobile graphics processing units (GPUs) and the video feed from two cameras, any two cameras. This allows first responders — soldiers, firefighters or anyone really — the option of walking through a real environment like a room, bunker or any enclosed area virtually without needing to physically enter.
Human civilization has always been a virtual reality. At the onset of culture, which was propagated through the proto-media of cave painting, the talking drum, music, fetish art making, oral tradition and the like, Homo sapiens began a march into cultural virtual realities, a march that would span the entirety of the human enterprise. We don’t often think of cultures as virtual realities, but there is no more apt descriptor for our widely diverse sociological organizations and interpretations than the metaphor of the “virtual reality.” Indeed, the virtual reality metaphor encompasses the complete human project.
Virtual Reality researchers, Jim Blascovich and Jeremy Bailenson, write in their book Infinite Reality; “[Cave art] is likely the first animation technology”, where it provided an early means of what they refer to as “virtual travel”. You are in the cave, but the media in that cave, the dynamic-drawn, fire-illuminated art, represents the plains and animals outside—a completely different environment, one facing entirely the opposite direction, beyond the mouth of the cave. When surrounded by cave art, alive with movement from flickering torches, you are at once inside the cave itself whilst the media experience surrounding you encourages you to indulge in fantasy, and to mentally simulate an entirely different environment. Blascovich and Bailenson suggest that in terms of the evolution of media technology, this was the very first immersive VR. Both the room and helmet-sized VRs used in the present day are but a sophistication of this original form of media VR tech.
Unlike Inception this is not a relative time form of learning though I suppose the time needed for experiments to yield their results can be dropped.
I can’t recall the last time I picked up an actual text book. As the article points out instead of reading a text book you drop into a VR and live out the history. (What was that movie where the teacher walks in and throws the text book out the window and follow ups show his class reenacting historical scenes?)
The way we learn today is just wrong.
Learning needs to be less like memorization, and more like…Angry Birds.