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Munich. BMW has become the first car manufacturer to introduce a mixed reality system into vehicle development that has been devised entirely using components from the computer games industry. This offers some significant advantages over the VR systems that have existed to date, and is the first step towards making virtual reality a very real part of many developer workstations in the not-too-distant future.

The adoption of this computer system makes it possible to save a great deal of time and effort, especially during the early stages of development. VR investigations could previously only be conducted at costly specialised facilities. By incorporating consumer electronics, the developers gain an unprecedented degree of flexibility, because any modifications can be implemented and tested very quickly. In addition to this, developers around the globe will be able to take part in the decision-making process from their own office without having to travel too far. Only once the draft designs have been approved with the help of the 3D headsets will they actually be built for further testing.

BMW has been employing VR systems in the development process since the 1990s. It is now reaffirming its pioneering status by systematically implementing technology from a sector which has not previously been the focal point of industrial applications. Since this spring, components from the computer games industry have been allowing engineers and designers to immerse themselves more and more often in virtual worlds that are increasingly realistic. The shorter innovation cycles of consumer electronics result in a far wider scope of functions together with lower costs. This thereby enables more vehicle functions to be translated to a VR model in ever more realistic fashion. It is furthermore possible to scale the system to many different developer workstations with little effort.

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Recovering mobility after a stroke or an accident can take a lot of hard work. Now a team in Manchester is using virtual reality to help patients get moving again.

Marge Brown cannot help the tears welling up in her eyes as she watches her husband stroll on a treadmill through a virtual wood he can see on the giant video screen in front of him.

Six years ago, Kenneth had a massive stroke which left his left side paralysed. Doctors told him he would never be able to walk again and advised he would be best cared for in a residential home.

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I expect education to be taught more through VR & AI. I know as a kid, my own elementary, Jr High/ Middle School, and HS experience was pretty mundane and boring at times. By having VR & AI technologies to enable the catering/ customizing of education to the student’s needs and pace will be awesome.


Virtual reality on a Nebraska farm tour combined with a live audience made for a first-time event Tuesday at Deere & Co. headquarters, Moline.

Designed to highlight innovation behind sustainable food production, the web broadcast may have originated in Moline, but it was seen online by 37,000 high school students in the United States.

It was sponsored by the U.S. Farmers & Ranchers Alliance, St. Louis, and Discovery Education, an arm of the Discovery network.

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I will be surprised if no one isn’t already adopting this technology in the commercial & residential real estate industry as well as for REITs especially for enabling investors & insurers to assess property remotely. We’re already seeing the technology leveraged in the hospitality & travel industry currently.


The realization of Virtual Reality (VR) is set to have a big impact on real estate, offering buyers a revolutionary new way to view properties they’re interested in.

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As well as allowing buyers to view properties without leaving the real estate agent’s office, or perhaps even from their own homes, buyers can also look at homes that don’t yet exist. That’s because an increasing number of real estate agents are using VR firms to create virtual renderings of homes based on architectural plans alone. Wearing a headset, buyers can literally ‘walk’ through the property, and such experiences will only become more realistic as the technology improves.

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A Technicolor scientist surrounded by the latest virtual reality technology inspects a vial containing a few droplets of water—and one million copies of an old movie encoded into DNA.

The company has come a long way since the Hollywood golden age, when the world gazed in awe at the lush palette of “The Wizard of Oz” and “Gone with the Wind” provided by its three-strip cameras.

Now celebrating its centenary year, Technicolor’s laboratories are at the cutting edge of the science of filmmaking, leading a worldwide revolution in immersive entertainment.

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