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Archive for the ‘virtual reality’ category: Page 89

Jan 13, 2016

Goldman Sachs says VR will be bigger than TV in 10 years

Posted by in categories: computing, electronics, virtual reality

In an analyst note published on Wednesday, Goldman Sachs predicted that the virtual reality (VR) market will outpace the TV market in annual revenue by 2025, making VR bigger than TV.

The banking firm writes that the VR market will generate $110 billion dollars compared to TVs $99 billion in 10 years.

This will happen if VR adoption follows their “Accelerated Uptake” projection, in which virtual reality becomes more commonplace through advances in battery and cellular technologies. By eventually ditching the current wires and accompanying computers needed to power high-end VR headsets, the devices would become truly mobile; think a headset that’s more akin to a pair of sunglasses than the bulky goggles of the first generation Oculus Rift and HTC Vive.

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Jan 13, 2016

Lessons from CES: How VR Can Avoid the Fate of 3D TV — By Stephen Cass | IEEE Spectrum

Posted by in categories: business, hardware, media & arts, software, virtual reality, wearables

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““Your quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all.” So says Galadrial to the fellowship sent to destroy the One Ring in The Lord of the Rings. But that advice might as well be directed to the burgeoning virtual reality industry. Early optimism that the second coming of VR, after a false start in the 1990s, will blossom into a new mainstream medium could collapse into despair, with the technology joining 3D television as another misfire.”

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Jan 11, 2016

Teslasuit lets virtual reality reach out and touch you

Posted by in category: virtual reality

This looks fascinating!


The senses of sight and hearing are immersed in virtual reality, but what about touch? The Teslasuit hopes to let you feel things in virtual worlds.

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Jan 10, 2016

Quantum Computing – things that need to be considered for our future Quantum Computing World

Posted by in categories: computing, finance, internet, mobile phones, quantum physics, robotics/AI, space, virtual reality, wearables

Sharing my recent posting that I did on Linkedin Pulse. I will admit that I purposely delayed this article in concerns of creating a panic; however, with the progress that has been occuring across the globe and in some cases accelerated the maturity of this technology; I believe it is time for governments, industries, etc. to start thinking about their own broader strategic plans around Quantum as well as how they will address any impacts.


Quantum Computing is making great progress in so many areas such as chips, network/ Internet, etc. each month. And, many industries such as financials, telecom, tech, and public sector namely defense and space, etc. have made big investments in this technology as well as have developed some interesting partnerships such as Wall Street. Everything looks so promising and exciting for our future when we look at the various ways how Quantum Computing can change our lives around AI, improving the medical technologies, how we interact with devices (wearables, VR, etc.), and even how we travel will advance through this technology. The future looks extremely rosy and bright; right?.

I believe it can be with Quantum; however, in every major shift/ disruption in technology, there is always a transformation progression that has to naturally occur thru stages. And, Quantum is no different; however, the disruption that Quantum will bring is going to be on a much more massive scale than what we have seen in the past. The reason why is Quantum is truly going to impact and improve every area of technology not just in devices, or a platform, AI, VR, etc.; I mean everything in technology will be changed and improved by Quantum over time.

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Jan 9, 2016

YouTube’s money man says the future is live virtual reality

Posted by in categories: business, media & arts, virtual reality

YouTube is the world’s biggest video platform, and its most popular content is still relatively short video clips. But over the last year Robert Kyncl, the service’s chief business officer, has begun to lay the groundwork for a new era of YouTube. He led the launch of YouTube Red, a subscription service that eliminates ads and brings a bunch of premium features to customers. He’s also created separate apps for YouTube’s three most popular verticals: gaming, kids, and music.

We sat down for a chat with Kyncl at CES. He gave a keynote speech earlier in the week, and one major focus was music. Despite being a video service, YouTube’s massive scale means it’s also the world’s most popular platform for streaming music. The new Music app is optimized for that experience, adding features like offline playlists and background play. We chatted about MTV and why YouTube has the ability to be many different things to different people all at once.

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Jan 9, 2016

Discover Anatomically-Correct Robots By BodAI™

Posted by in categories: robotics/AI, virtual reality

The future of human-android relations begins with BodAI™. Discover our Bods, anatomically-correct robot companions, also available in VR in late 2016.

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Jan 9, 2016

The Martian VR Experience is out of this world

Posted by in categories: space, virtual reality

“You’re way too low. You need to get back on course!” I’m soaring through space high above Mars, steering my way towards the ship that’s going to take me back to Earth after hundreds of days stranded on the Red Planet. I’m changing direction using the air escaping from my pierced left glove, which I’m holding behind my back so I can move forward. I look over my shoulder and see the rocket I used to escape hanging against a Martian backdrop; above and around me, there’s only the void. My return home might be in jeopardy.

I change my left hand’s angle and approach a white beam of light, where my commander is waiting to drag me onto her waiting spacecraft. She wraps me in her arms, and I feel a little jolt when our helmets clunk together. Having finally achieved relative safety, I drop the controllers I’ve been holding and lift the Oculus Rift headset I’ve been wearing for the last 20 minutes into the hands of a nearby attendant. I’ve just finished The Martian VR Experience, which is coming to a virtual reality headset near you sometime this year, and the moments I just spent hurtling through the solar system are giving me a new appreciation for the solid footing of this Las Vegas nightclub.

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Jan 8, 2016

Michio Kaku: “Star Trek-style teleportation IS possible and we could be beaming to other planets within decades”

Posted by in categories: physics, space, virtual reality

Star Trek is by now said to have encouraged a whole host of current devices from the iPad to the holodeck’s ‘virtual reality’. Now a famous theoretical physicist says that even its teleporter is technically possible, and it could become an actuality before the end of the century. Professor Michio Kaku said that the several breakthroughs required to transport humans rapidly have already been made, and it’s not far when we will be ‘beaming’ across the cosmos. Michio Kaku is a professor at City University in New York. Dr Michio Kaku said “You know the expression “Beam me up Scotty”? We used to laugh at it. We used to laugh when someone talked about teleportation, but we don’t laugh anymore.

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Jan 6, 2016

zSpace Reveals Their Easy-to-Use, Functional Virtual Reality Browser at CES 2016

Posted by in category: virtual reality

According to zSpace, your future web browser won’t be on a monitor, but in virtual holographic space before your very eyes! — B.J. Murphy for Serious Wonder.

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Jan 5, 2016

How Fox’s “The Martian VR Experience” Became Hollywood’s Most Ambitious VR Experiment

Posted by in categories: space, virtual reality

Much more than marketing, the experience lets users feel what it’s like to survive on Mars, just like Mark Watney. Yes, there are potatoes.

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