Menu

Blog

Archive for the ‘virtual reality’ category: Page 85

Feb 12, 2016

How Virtual Reality Is About to Totally Transform the Travel Industry

Posted by in categories: habitats, virtual reality

Experience your potential vacation options from your office or home prior to booking.


VR has obvious value when it comes to entertainment. But its best use may lie in tourism.

Read more

Feb 12, 2016

Now You Can Hang With Your Friends In VR

Posted by in category: virtual reality

This virtual reality app and headset lets you hang out with your friend in cool environments.

Read more

Feb 11, 2016

NASA uses virtual reality for robot control

Posted by in categories: robotics/AI, space, virtual reality

This is an excellent use of both VR and Robotics together to evolve and improve technology for NASA & space travel.


NASA and Sony are working on a virtual reality system that will replicate real life challenges when controlling a robonaut.

Read more

Feb 8, 2016

‘Real Housewives’ In Your Living Room? Virtual Reality Could Be Coming To Reality TV

Posted by in categories: futurism, virtual reality

This type of VR is what I have been waiting for; your future TV shows will be through VR.


Hollywood is excited about the potential for virtual reality. But few are as enthusiastic as reality television producers, says the founder of a VR company.

Read more

Feb 6, 2016

Create VR experiences within VR itself using Unreal Engine

Posted by in categories: computing, habitats, neuroscience, virtual reality

Meet “Unreal Engine”; VR’s friend in VR game creations.


Epic Games has been teasing “the future of VR development” recently, and the team is finally ready to tell everyone what that is: Creating virtual reality content within virtual reality itself, using the full version of its Unreal Engine 4. Epic cofounder Tim Sweeney says that while the company’s been supporting the likes of the Oculus Rift from the outset, the irony is that, up to this point, the experiences we’ve seen so far have been developed using the same tools as traditional video games. “Now you can go into VR, have the entire Unreal editor functioning and do it live,” he says. “It almost gives you god-like powers to manipulate the world.”

So rather than using the same 2D tools (a keyboard, mouse and computer monitor) employed in traditional game development, people making experiences for VR in Unreal can now use a head-mounted display and motion controllers to manipulate objects in a 3D space. “Your brain already knows how to do this stuff because we all have an infinite amount of experience picking up and moving 3D objects,” Sweeney says. “The motions you’d do in the real world, you’d do in the editor and in the way you’d expect to; intuitively.”

Continue reading “Create VR experiences within VR itself using Unreal Engine” »

Feb 5, 2016

Why US tech giants are buying British AI start-ups

Posted by in categories: mobile phones, robotics/AI, virtual reality

I will admit there is some great VR and AI talent in the UK.


U.S. giants such as Apple and Microsoft are flocking to the U.K. to buy artificial intelligence (AI) start-ups as Britain establishes itself as the go-to place for the technology.

Microsoft announced that it had acquired London-based Swiftkey, an AI start-up that makes a predictive keyboard for smartphones, on Wednesday for $250 million, sources close to the deal told CNBC.

Continue reading “Why US tech giants are buying British AI start-ups” »

Feb 5, 2016

UK Startup Ultrahaptics Is Making Virtual Reality ‘Feel’ More Real

Posted by in categories: business, virtual reality

Ultrahaptics — VR with sense and feeling.


Tom Carter’s ultrasound technology lets you touch and manipulate virtual objects—attracting interest from Jaguar Land Rover, Harman and dozens of others.

Read more

Feb 5, 2016

AltspaceVR Social Platform Launches On Samsung Gear VR

Posted by in category: virtual reality

Virtual reality can sometimes appear like it’s a pretty isolating platform. Visually, people experiencing VR certainly aren’t in the most approachable position and right now the tech is new enough that it rarely seems accessible to those who are vaguely curious.

That being said, there are plenty of companies succeeding in strengthening the social potential of VR. One of the coolest companies doing so, AltspaceVR, just became even more accessible today as it launched its mobile experience on Samsung Gear VR.

Continue reading “AltspaceVR Social Platform Launches On Samsung Gear VR” »

Feb 5, 2016

What is AltspaceVR?

Posted by in categories: entertainment, virtual reality

AltspaceVR lets you share experiences with people in virtual reality. Hang out, attend events, play games, and more.

Join the community (no headset required): https://account.altvr.com/users/sign_up

Read more

Feb 4, 2016

In the New Movie Creative Control, Virtual Reality Is Dangerously Irresistible

Posted by in categories: entertainment, sex, virtual reality

The widespread use of virtual reality is inevitable, and it’s getting closer and closer. A new movie called Creative Control now takes the tech to the next level, and the results aren’t good.

Written, directed by and starring Benjamin Dickinson, Creative Control premiered at South by Southwest 2015 to solid reviews and finally hits theaters March 11. It centers on an executive whose company has created the next level of virtual reality, in a form that not-so-subtly reminds us of Google Glass. But as things turn to sex—as they tend to do—the virtual takes precedence over the reality.

Continue reading “In the New Movie Creative Control, Virtual Reality Is Dangerously Irresistible” »

Page 85 of 98First8283848586878889Last