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The Guinness Book of World records, a record of the extraordinary (and often insane) stunts people will pull for notoriety, and now the book has its first virtual reality entry. Watch as Derek Westerman swaps reality for Tilt Brush inside the HTC Vive and stays there for 25 hours straight.

It’s a desire within most of us, to do something extraordinary in life. Most of us are content to achieve this by parent children, going bungee jumping or backpacking around Europe. But there are a group of people for whom only documented proof of their unique abilities or achievements is enough – they’re the record breakers, as documented since 1955 by the world famous Guinness World Records.

Derek Westerman from Super Deluxe, a YouTube collective dedicated to making “Funny and smart videos from funny and smart weirdos who are probably a lot like you”, now joins that dubious collective. As of April 7th, he holds the Guinness World Record for the longest continuous virtual reality session, and he did it all whilst immersed ‘in’ a single application over a 25 hour period.

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“Virtual reality, too, has existed for a long time—at least in some form. In 1935, American science fiction writer Stanley G. Weinbaum planted early seeds of virtual reality with his short story Pygmalion’s Spectacles, having imagined a pair of magic goggles that could transport the wearer into a faraway place—a holographic, multisensory motion picture complete with touch and smell.”

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Is AR your new diet plan?


The future of dining is here, and it’s all about molecular gastronomy, augmented reality headsets and multi-textured algae — and it’s virtually no calories.

Researchers at Project Nourished have found a way to merge the taste, feel and smell of food using atomizers, virtual reality headsets, a device that mimics chewing sounds, a glass with built-in sensors, a specialized utensil, and a 3D-printed food cube. The goal is to trick the user’s mind and palate into thinking they’re experiencing something entirely different than what they’re actually eating.

According to CEO Jinsoo An, the project was born out of his frustrations with his own gluten and soy sensitivities. He wants to help people struggling with weight management, diabetes and other food intolerances, so they can enjoy foods they might not otherwise be able to consume.

We’re in an exploding evolution state for technology across all industry sectors and consumer markets.

3 to next 5 years — we see IoT, Smartphones, Wearables, AI (bots, drones, smart devices and machines), 3D printing, commercialization of space, CRISPR, Liq Biopsies, and VR & AR tech.

5 to next 8 years — we will see more BMI technology, smart body parts, QC & other Quantum Tech, Humanoid AI tech, bio-computing, early stage space colonization and mining expansion in space, smart medical tech., and an early convergence of human & animals with technology. 1st expansion of EPA in space exploration due to mining and over mining risks as well as space colonization. New laws around Humanoids and other technologies. Smartphones no longer is mass use due to AR and BMI technology and communications.

Beyond 10 years, Singularity (all things connected) and immortality is offered.

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Now, that is a concept to consider. Could we see theme parks like Disney be completely operated by robots and leverage other AI technology as well as VR/ AR technology?


A Nagasaki amusement park is turning the fears of a robot-run world into a family friendly attraction. Huis Ten Bosch is set to feature more than 200 androids in its ‘robot kingdom’ to serve guests.

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Cool


Shipments of augmented reality hardware, which combine real-world and virtual images in the user’s field of view, are forecast by market research firm IDC to ramp up over the next few years. Unlike virtual reality hardware, which tends to be more geared toward gaming, AR hardware is particularly suited for enterprise use, such as architecture, equipment repair and maintenance,

Product design and medical procedures, to name a few. IDC predicted that VR hardware will take off first, but AR will catch up, with combined devices markets seeing hardware shipments exceeding.

110 million units in 2020.