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The ‘Universal law of touch’ theory was created by researchers at the University of Birmingham, who used mathematical modelling of touch receptors in humans and other animal species. By applying the mathematics of earthquakes to model how vibrations travel through the skin, the team discovered that vibration receptors beneath the skin respond to Rayleigh waves in the same way regardless of age, gender, or even species.


Breakthrough appears to support Elon Musk’s claim we are living in a simulation.

Virtual reality software which allows researchers to ‘walk’ inside and analyse individual cells could be used to understand fundamental problems in biology and develop new treatments for disease.

The software, called vLUME, was created by scientists at the University of Cambridge and 3D image analysis software company Lume VR Ltd. It allows super-resolution microscopy data to be visualised and analysed in virtual reality, and can be used to study everything from individual proteins to entire cells. Details are published in the journal Nature Methods.

Super-resolution microscopy, which was awarded the Nobel Prize for Chemistry in 2014, makes it possible to obtain images at the nanoscale by using clever tricks of physics to get around the limits imposed by light diffraction. This has allowed researchers to observe molecular processes as they happen. However, a problem has been the lack of ways to visualise and analyse this data in three dimensions.

The OEC need some VR sets next year.


Star Trek’s holodeck, that lets people physically interact with a virtual world could be a step closer thanks to a ‘universal law of touch’, discovered by British scientists.

Researchers from the University of Birmingham focused on so-called Rayleigh waves — energy that passes over the surface of objects when they are struck.

Seismic waves, commonly associated with earthquakes, have been used by scientists to develop a universal scaling law for the sense of touch. A team, led by researchers at the University of Birmingham, used Rayleigh waves to create the first scaling law for touch sensitivity. The results are published in Science Advances.

The researchers are part of a European consortium (H-Reality) that are already using the theory to develop new Virtual Reality technologies that incorporate the .

Rayleigh waves are created by impact between objects and are commonly thought to travel only along surfaces. The team discovered that, when it comes to , the waves also travel through layers of skin and bone and are picked up by the body’s touch receptor cells.

VR Boots for gaming.


Last year I did a VR experience meant to simulate what it’s like to be at the US-Mexico border wall. The tall, foreboding wall towered above me, and as I turned from side to side there were fields of grass with some wildlife and a deceivingly harmless-looking border patrol station. I wanted to explore more, so I took a few steps toward the wall, hoping to catch a glimpse of the Mexico side through its tall metal slats.

“Oops!” a voice called out. A hand landed lightly on my arm. “Look out, you’re about to run into the wall.” The “wall” was in fact a curtain—the experience took place in a six-foot-by-eight-foot booth alongside dozens of similar VR booths—and I had, in fact, just about walked through it.

Family Mart’s robots will still be controlled by human employees.

Hardly a day goes by that we don’t find ourselves stopping into one of Japan’s many convenience stores to grab a bite to eat or something to drink. But while we’ve come to expect tasty onigiri rice balls and tempting dessert beverages when we walk through the door, soon we might be seeing robots.

Before #COVID19, we like to imagine a #future where we can get and do anything from home, including working, with the help of novel #technologies such as #VR and #AR.

However, the #COVID19 pandemic shows us the human nature, that is, “going out” is one of the basic needs for human being!

One revelation here is that: When speaking of how #technology can change our lives, we often neglect the humane factors and focus only on the technical ones. Take #VR as an example. Yes, it does allow you to have a shopping experience similar to (or even better than) shop outside. However, do you really want to stay at home 24/7 and complete everything online?

https://tek.io/2RP6LGn
by Esther Shein from TechRepublic

#WorkFromHome #FutureOfWork #RemoteWorking

A team of researchers from the Instituto de Astrofísica VR Lab at Pontificia Universidad Católica de Chile has released a virtual simulation of the black hole at the center of our galaxy. Known as “Galactic Center VR,” the short video, released on the Chandra X-ray Observatory Youtube channel, offers a 360-degree view of the center of the Milky Way, which takes the viewer through about 500 years of stellar movement.

The simulation puts the viewer in the place of the black hole itself, Sagittarius A*, and allows for full rotation of the camera. The team explains in the video notes that the simulation shows “stellar giants” moving around the galactic center, while “stellar winds” blow off their surfaces to create different colors. Thankfully, they went into a little detail as to what these colors represent. They wrote:

Blue and cyan represent X-ray emission from hot gas with temperatures of tens of millions of degrees, while the red emission shows ultraviolet emission from moderately dense regions of cooler gas with temperatures of tens of thousands of degrees, and yellow shows the cooler gas with the highest densities.

Inspirational speaker and Amazon best-selling author Sanjo Jendayi once said, “Listening doesn’t always equate to hearing. Hearing doesn’t always lead to understanding, but active listening helps each person truly ‘see’ the other.”

Jendayi was providing a little philosophical advice during a motivational speech, and technology was likely the last thing on her mind. But her words in fact might best describe the notion behind groundbreaking advances by the Facebook Reality Labs Research (FRLR) team’s top scientists, programmers and designers.

A post on the FRLR web site last week provided a peek into where the social media giant is heading in the world of augmented reality and virtual reality.