Archive for the ‘virtual reality’ category: Page 50
Jul 7, 2019
Intelligent Stepping Stones
Posted by Shailesh Prasad in categories: robotics/AI, virtual reality
These robotic tiles can track your every step to create an immersive VR experience via 筑波大学|University of Tsukuba.
Jul 1, 2019
Smart glasses follow our eyes, focus automatically
Posted by Paul Battista in categories: biotech/medical, virtual reality
Though it may not have the sting of death and taxes, presbyopia is another of life’s guarantees. This vision defect plagues most of us starting about age 45, as the lenses in our eyes lose the elasticity needed to focus on nearby objects. For some people reading glasses suffice to overcome the difficulty, but for many people the only fix, short of surgery, is to wear progressive lenses.
“More than a billion people have presbyopia and we’ve created a pair of autofocal lenses that might one day correct their vision far more effectively than traditional glasses,” said Stanford electrical engineer Gordon Wetzstein. For now, the prototype looks like virtual reality goggles but the team hopes to streamline later versions.
Wetzstein’s prototype glasses—dubbed autofocals—are intended to solve the main problem with today’s progressive lenses: These traditional glasses require the wearer to align their head to focus properly. Imagine driving a car and looking in a side mirror to change lanes. With progressive lenses, there’s little or no peripheral focus. The driver must switch from looking at the road ahead through the top of the glasses, then turn almost 90 degrees to see the nearby mirror through the lower part of the lens.
Jul 1, 2019
How Big Is the Gap Between ‘Ready Player One’ and Current VR Tech?
Posted by Quinn Sena in categories: computing, virtual reality
Where reality is still lagging considerably is in recreating the physical experience of VR. In the movie, the haptic gloves OASIS players wear make them virtual objects almost indistinguishable from real ones. Other characters have even more advanced set-ups, like full-body haptic suits that simulate both pleasure and pain, complicated harnesses and treadmills that allow users to run around and move their bodies just like they would in real life, and even “smell towers.”
But a report released by analysts IDTechX to coincide with the movie’s release suggests the first step towards most of these technologies has already been taken. VR handsets already feature the same kind of rumble packs found in computer game controllers that provide simple haptic feedback in the form of vibrations.
Continue reading “How Big Is the Gap Between ‘Ready Player One’ and Current VR Tech?” »
Jun 26, 2019
Oculus Quest: Virtually reality goes wireless, but at a what cost?
Posted by Genevieve Klien in category: virtual reality
We get hands-on with the latest VR headset from Oculus and find out whether six degrees of freedom is enough to justify the price tag.
Jun 23, 2019
Microchips at Wisconsin firm part of growing augmented reality trend
Posted by Richard Christophr Saragoza in categories: augmented reality, computing, virtual reality
Microchips are becoming ubiquitous as augmented and virtual reality become mainstream, USA Today reports.
Jun 23, 2019
Adapa360º — Woah this is crazy!
Posted by Paul Battista in categories: entertainment, virtual reality
May 27, 2019
How virtual reality can help diagnose early Alzheimer’s disease
Posted by Genevieve Klien in categories: biotech/medical, neuroscience, virtual reality
An exciting new study from the University of Cambridge is demonstrating how a novel virtual reality navigation test can better predict which patients are in the early stages of Alzheimer’s disease compared to other currently used “gold standard” cognitive tests.
May 18, 2019
How data centers will breathe life into 5G
Posted by Shailesh Prasad in categories: computing, internet, mobile phones, virtual reality
Is the future finally here? The arrival of 5G (fifth generation mobile networks) has been keenly anticipated and long discussed. And if you attended the latest Mobile World Congress, held in Barcelona in February, you would have seen plenty to suggest that 5G will take off in 2019. Smartphone manufacturers are busy preparing their 5G models, the wireless networks on which they will run are being planned, and there is no shortage of visionary use cases highlighting how virtual reality and other technologies will harness 5G’s amazing power and connectivity. In short, our lives are about to change.
May 10, 2019
Get your head in the game: World’s 1st VR gym opens in San Francisco (VIDEO)
Posted by Carse Peel in categories: computing, entertainment, virtual reality
The world’s first virtual reality gym just opened in San Francisco, offering a next-generation workout via a computer games-based distraction technique that aims to put the fun back into exercising.
Black Box VR promises a gym experience like no other by giving users a full-body workout while virtually immersed in another world that requires them to fight battles and beat their opponent.
Continue reading “Get your head in the game: World’s 1st VR gym opens in San Francisco (VIDEO)” »