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Archive for the ‘virtual reality’ category: Page 49

May 27, 2019

How virtual reality can help diagnose early Alzheimer’s disease

Posted by in categories: biotech/medical, neuroscience, virtual reality

An exciting new study from the University of Cambridge is demonstrating how a novel virtual reality navigation test can better predict which patients are in the early stages of Alzheimer’s disease compared to other currently used “gold standard” cognitive tests.

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May 18, 2019

How data centers will breathe life into 5G

Posted by in categories: computing, internet, mobile phones, virtual reality

Is the future finally here? The arrival of 5G (fifth generation mobile networks) has been keenly anticipated and long discussed. And if you attended the latest Mobile World Congress, held in Barcelona in February, you would have seen plenty to suggest that 5G will take off in 2019. Smartphone manufacturers are busy preparing their 5G models, the wireless networks on which they will run are being planned, and there is no shortage of visionary use cases highlighting how virtual reality and other technologies will harness 5G’s amazing power and connectivity. In short, our lives are about to change.

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May 10, 2019

Get your head in the game: World’s 1st VR gym opens in San Francisco (VIDEO)

Posted by in categories: computing, entertainment, virtual reality

The world’s first virtual reality gym just opened in San Francisco, offering a next-generation workout via a computer games-based distraction technique that aims to put the fun back into exercising.

Black Box VR promises a gym experience like no other by giving users a full-body workout while virtually immersed in another world that requires them to fight battles and beat their opponent.

Continue reading “Get your head in the game: World’s 1st VR gym opens in San Francisco (VIDEO)” »

May 10, 2019

Brain Computer Interface Market — Bridging Gaps Between Machines And Humans

Posted by in categories: computing, habitats, neuroscience, virtual reality

A rise in the number of game developers, adoption of brain computer technology to enhance the complete gaming experience is triggering the growth of BCI market. The BCI application in 2017 has also influenced the smart home control sector and is believed to grow rapidly during the forecast period of 2018 to 2025. The high living standards across U.S and Canada are held responsible for the demand of BCI in smart home control system industry.

Brain-computer interface (BCI) is a technology that agree to communicate between a human-brain with an external technology. The term can be referred to an interface that takes signals from the brain to an external piece of hardware that sends signals to the brain. There are different brain-computer interface technologies developed, through different methods and for diversified purposes, including in virtual reality technology.

Get sample copy of this study

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Apr 30, 2019

Oculus Quest

Posted by in categories: entertainment, virtual reality

New Oculus Quest is out. VR without a PC, wireless. I have had the last two iterations of the Oculus Rift, and it is truly incredible.


Oculus Quest is our first all-in-one gaming system for virtual reality. No wires. No PC. Just a headset and controllers that transport you into another world.

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Apr 27, 2019

Physicists create Star Trek-style holograms

Posted by in categories: holograms, physics, virtual reality

Star Trek’s famous holodeck is a virtual reality stage that simulates any object in 3D as if they were real. However, 3D holographic projection has never been realized. A team of scientists from Bilkent University, Turkey, has now demonstrated the first realistic 3D holograms that can be viewed from any angle.

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Mar 28, 2019

VR and AR will expand the limits of human perception

Posted by in categories: augmented reality, robotics/AI, singularity, virtual reality

As the artificial brain races towards the singularity, what we often forget is the boost to human brainpower that will accompany it. As we increase our senses and perceptions, humans have a choice what to do with these new superpowers, that can be used to reinforce one’s tunnel vision of life or to ignore it.


This story is part of What Happens Next, our complete guide to understanding the future. Read more predictions about the Future of Fact.

Not everyone experiences the world in the same way. Whether it’s how you react to the results of an election or what tones you hear in a sound clip, observable reality is often not as objective as you think it is.

Emerging technologies such as augmented reality will further blur this line. With AR on mobile devices and head-mounted displays, we’re well within the start of what it means to live an augmented life. Humans are doing a lot of fun things right now, like integrating playful games into our world and painting ourselves with digitally applied effects and makeup. We’re also starting to find utility for AR in the workplace and with hardware designed specifically for the enterprise market.

Continue reading “VR and AR will expand the limits of human perception” »

Mar 15, 2019

Facebook Can Make VR Avatars Look—and Move—Exactly Like You

Posted by in category: virtual reality

“Codec avatars,” as Facebook researchers call them, are all but indistinguishable from the humans they represent—and may be a staple of our virtual lives sooner than we think.

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Mar 6, 2019

San Francisco 2036: The Story of the First “Cyberian” Trillionaire and Countdown to the Singularity

Posted by in categories: genetics, robotics/AI, singularity, virtual reality

Going forward into our exponential future…


“By our very nature, we humans are linear thinkers. We evolved to estimate a distance from the predator or to the prey, and advanced mathematics is only a recent evolutionary addition. This is why it’s so difficult even for a modern man to grasp the power of exponentials. 40 steps in linear progression is just 40 steps away; 40 steps in exponential progression is a cool trillion (with a T) – it will take you 3 times from Earth to the Sun and back to Earth.” –Alex M. Vikoulov, The Syntellect Hypothesis: Five Paradigms of the Mind’s Evolution.

Today is a special day for me. My AI assistant Ava scheduled few hours aside from my otherwise busy daily lineup to relive select childhood and adolescence memories recreated in virtual reality with a help of a newly developed AI technique ‘Re: Live’. Ava is my smart home assistant, too. I can rearrange furniture in any room, for example, just by thinking. Digital landscape wallpaper is changed by Ava by knowing my preferences and sensing my moods.

Continue reading “San Francisco 2036: The Story of the First ‘Cyberian’ Trillionaire and Countdown to the Singularity” »

Feb 26, 2019

And the Global Winners Are

Posted by in categories: education, space travel, virtual reality

Global Winner ISDApp was created by a team called iNON in the Philippines (“isda” is the Filipino word for “fish”). This community app is designed to empower fishermen with daily information useful for fishing and safety. #SpaceApps #SpaceAppsPH


A virtual reality (VR) exploration of the Moon; an educational, problem solving, and collaborative VR game for kids using NASA and planetary data; and a tool to express the wonders of satellite imagery through audio are three of the six apps chosen as Global Winners in NASA’s 2018 Space Apps Challenge. The six Global Winners were selected from 1,375 apps created during an intense 48-hour global hackathon last October.

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