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Archive for the ‘robotics/AI’ category: Page 1725

May 5, 2019

A Beginner’s Guide to Brain-Computer Interface and Convolutional Neural Networks

Posted by in category: robotics/AI

Simple and accompanied by definitions.

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May 5, 2019

An AI used art to control monkeys’ brain cells

Posted by in categories: neuroscience, robotics/AI

Art created by an artificial intelligence exacts unprecedented control over nerve cells tied to vision in monkey brains, and could lead to new neuroscience experiments.

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May 4, 2019

Microsoft Tips New Azure, AI, Blockchain, IoT Tech Ahead of Build

Posted by in categories: augmented reality, bitcoin, robotics/AI

Ahead of its 2019 Build developer conference, Microsoft announced a slew of updates across its Azure cloud, cognitive services, blockchain, intelligent edge, and HoloLens 2.

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May 4, 2019

NASA and Star Wars: The Connections Are Strong in This One

Posted by in categories: robotics/AI, space

#StarWarsDay #StarWars #StarWarsCelebration #NASA #MayThe4thBeWithYou


Space Screening, ‘TIE’-ins, Tatooine and The Droids You’re Looking For

NASA astronauts “use the force” every time they launch … from a certain point of view. We have real-world droids and ion engines. We’ve seen dual-sun planets like Tatooine and a moon that eerily resembles the Death Star. And with all the excitement around the premiere of Star Wars: The Force Awakens, the Force will soon be felt 250 miles above Earth on the International Space Station. Disney is sending up the new film so the astronauts can watch in orbit, and the station’s commander, Scott Kelly, can hardly wait:

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May 2, 2019

Google’s latest AI art project turns your face into a “poem portrait”

Posted by in category: robotics/AI

An Instagram filter with AI-generated poetry.

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May 2, 2019

AI Evolved These Creepy Images to Please a Monkey’s Brain

Posted by in categories: information science, robotics/AI

So why not ask the neurons what they want to see?

Read: The human remembering machine

That was the idea behind XDREAM, an algorithm dreamed up by a Harvard student named Will Xiao. Sets of those gray, formless images, 40 in all, were shown to watching monkeys, and the algorithm tweaked and shuffled those that provoked the strongest responses in chosen neurons to create a new generation of pics. Xiao had previously trained XDREAM using 1.4 million real-world photos so that it would generate synthetic images with the properties of natural ones. Over 250 such generations, the synthetic images became more and more effective, until they were exciting their target neurons far more intensely than any natural image. “It was exciting to finally let a cell tell us what it’s encoding instead of having to guess,” says Ponce, who is now at Washington University in St. Louis.

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May 2, 2019

Breakthroughs in neuromorphic computing demonstrate high computing efficiency, performance

Posted by in categories: innovation, robotics/AI

LIVERMORE, Calif. As the demands on computers are rapidly changing to more data-centric tasks — such as image processing, voice recognition or autonomous driving functions — there quickly arises a need for greater computing efficiencies.

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May 2, 2019

DQN: This paper published in Nature on 26th February 2015

Posted by in categories: information science, robotics/AI

This paper published in Nature on 26th February 2015, describes a DeepRL system which combines Deep Neural Networks with Reinforcement Learning at scale for the first time, and is able to master a diverse range of Atari 2600 games to superhuman level with only the raw pixels and score as inputs.

For artificial agents to be considered truly intelligent they should excel at a wide variety of tasks that are considered challenging for humans. Until this point, it had only been possible to create individual algorithms capable of mastering a single specific domain. With our algorithm, we leveraged recent breakthroughs in training deep neural networks to show that a novel end-to-end reinforcement learning agent, termed a deep Q-network (DQN), was able to surpass the overall performance of a professional human reference player and all previous agents across a diverse range of 49 game scenarios.

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May 2, 2019

Mastering the game of Go without human knowledge

Posted by in categories: entertainment, robotics/AI

Starting from zero knowledge and without human data, AlphaGo Zero was able to teach itself to play Go and to develop novel strategies that provide new insights into the oldest of games.

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May 2, 2019

AlphaGo Zero: Discovering new knowledge

Posted by in categories: entertainment, robotics/AI

DeepMind’s Professor David Silver describes AlphaGo Zero, the latest evolution of AlphaGo, the first computer program to defeat a world champion at the ancient Chinese game of Go. Zero is even more powerful and is arguably the strongest Go player in history.

Previous versions of AlphaGo initially trained on thousands of human amateur and professional games to learn how to play Go. AlphaGo Zero skips this step and learns to play simply by playing games against itself, starting from completely random play. In doing so, it quickly surpassed human level of play and defeated the previously published champion-defeating version of AlphaGo by 100 games to 0.

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