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Pink Floyd — Welcome to the Machine

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Pink Floyd — Wish You Were Here (24-bit / 192 kHz) vinyl rip.
Animações incríveis, excelentes! : “BEYOND US — After the Collapse” by Maxime Tiberghien, Sylvain Favre, Maxime Hacquard (https://vimeo.com/325642710); “PERSECUTION” by Eddy Loukil (https://vimeo.com/301669729); “The Last in Line” by — Zaki Saati (https://www.youtube.com/watch?v=abPNEQHym1Q&list=PLS72RBixNU…ur&index=9)

BEYOND US — after the collapse:

Embark on the last journey of a giant machine, wandering trough our masterpiece of desolation… after the collapse.

BEYOND US is an independant short film, trying to spread a simple message about our civilisation and what we will leave behind after the collapse.

A short film by:

Maxime Tiberghien: instagram.com/maxtiberghien/
Sylvain Favre: instagram.com/mhsprod/
Maxime Hacquard: instagram.com/mhsprod/

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DIE KRUPPS — Robo Sapien (Official Music Video) [HD]

“Robo Sapien” taken from the album “The Machinists Of Joy”.
Directed by: Jay Gillian.
Camera OP and Computer Animation: Shane Williams.
Produced by Cinematek Film & Television.
Robo Sapien provided by: JG and the Robots www.JGandtheRobots.com.

http://www.facebook.com/diekruppsofficial.
http://www.twitter.com/diekruppsband.
http://www.diekrupps.com

Inworld AI raises $50M to populate games and the metaverse with smart characters

Interested in learning what’s next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.

Inworld AI has raised $50 million for its developer platform for creating AI-driven virtual characters in video games and the metaverse.

The firm raised the money in March and is announcing it now. It also hired special effects and entertainment pioneer John Gaeta as its chief creative officer. The company’s idea is to populate games with smarter computer-controlled characters so that players can have longer conversations with them and feel like the world is much more immersive.

One day consoles will have a ‘giant AI chip and all the games will be dreams’

My point on this would just be that AI will be able to make anything you want into a game, or movie, or TV episode. And, it can be any length you want; play it as it was intended, or you can change it in any direction you want. with movies and TV i also can see people trying to play interactively as a character in the story. media in 2030s.


The founder and CEO of Midjourney, David Holz, has some truly inspiring views around how AI image generation will transform the gaming industry. During the short time we spoke this week, I had to hold myself back from falling too deep into the AI rabbit hole. In the process, I discovered Holz’s view on how this kind of tech will develop and how it’s likely to benefit the gaming industry, as well as human creativity as a whole.

Holz believes that one day in the near future, “you’ll be able to buy a console with a giant AI chip and all the games will be dreams.”

“Portrait (He Knew)” was released in 1977 on the album Point Of Know Return

It was clearly about Albert Einstein although not a lot of people seemed to be aware of the fact. It was a great song for a video, and one of my favorite on this particular album, the other’s being “Nobody Home”, “Closet Chronicles”, and “Dust In The Wind”.

Point of Know Return was HUGE in 1978! I remember listening to it over and over and over…loved the many instrumental breaks and solos.

The video is just layers and layers of masked images and masked video. Tried for some really cool effects and found some pretty neat ones…‘specially fond of that tree recoil effect from the atom bomb at that cool little note drag!

Anyway, as usual…I hope you find something to enjoy.

[Lyrics]
He had a thousand ideas, you might have heard his name.
He lived alone with his vision.
Not looking for fortune or fame.
Never said too much to speak of.
He was off on another plane.
The words that he said were a mystery.
Nobody’s sure he was sane.

But he knew, he knew more than me or you.

Engineers fabricate a chip-free, wireless electronic “skin”

The team’s sensor design is a form of electronic skin, or “e-skin” — a flexible, semiconducting film that conforms to the skin like electronic Scotch tape. The heart of the sensor is an ultrathin, high-quality film of gallium nitride, a material that is known for its piezoelectric properties, meaning that it can both produce an electrical signal in response to mechanical strain and mechanically vibrate in response to an electrical impulse.

The researchers found they could harness gallium nitride’s two-way piezoelectric properties and use the material simultaneously for both sensing and wireless communication.

In their new study, the team produced pure, single-crystalline samples of gallium nitride, which they paired with a conducting layer of gold to boost any incoming or outgoing electrical signal. They showed that the device was sensitive enough to vibrate in response to a person’s heartbeat, as well as the salt in their sweat, and that the material’s vibrations generated an electrical signal that could be read by a nearby receiver. In this way, the device was able to wirelessly transmit sensing information, without the need for a chip or battery.

Atom-based radio receiver detects and displays live color television and video games

Researchers at the National Institute of Standards and Technology (NIST) have adapted their atom-based radio receiver to detect and display live color television and video games.

Atom-based communications systems are of practical interest because they could be physically smaller and more tolerant of noisy environments than conventional electronics. Adding video capability could enhance radio systems in, for example, remote locations or emergency situations.

NIST’s receiver uses atoms prepared in high-energy “Rydberg” states, which are unusually sensitive to , including . These sensors also enable signal power measurements linked to the international system of units (SI). The latest work, described in AVS Quantum Science, is the first to demonstrate video reception.

Intel shares 48 benchmarks to show its Arc A750 can compete with an RTX 3060

A battle for mainstream GPUs could start later this year.


Intel has released 48 benchmarks that show its upcoming Arc A750 GPU should be able to trade blows with Nvidia’s RTX 3,060 running modern games. While Intel set its expectations low for its Arc GPUs last month, the company has now tested its A750 directly against the RTX 3,060 across 42 DirectX 12 titles and six Vulkan games.

The results look promising for what will likely be Intel’s mainstream GPU later this year. Intel has tested the A750 against popular games like Fortnite, Control, and Call of Duty: Warzone, instead of the cherry picked handful of benchmarks the company released last month.

“These are all titles that we picked because they’re popular,” explains Intel fellow Tom Petersen, in Intel’s benchmark video. “Either reviewers are using them or they’re high on the Steam survey, or new and exciting. These are not cherry picked titles.”