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Summary: Those who are prone to motion sickness have a harder time adapting to cybersickness and different virtual reality environments. However, people can adapt to the effects of VR-associated cybersickness by playing the same game repeatedly.

Source: Iowa State University

While virtual reality has been around for decades, a combination of higher-resolution graphics, smoother tracking of the user’s movements and cheaper, sleeker headsets has propelled the immersive technology into arenas beyond gaming and military training.

In 1996, the first mammal cloned from an adult somatic cell was born. Named Dolly after the famous singer Dolly Parton, this sheep made headlines around the world when it was announced the following year, by demonstrating that a cloned organism could be produced from a mature cell from a specific body part, in this case, a mammary gland. Since Dolly, many other mammals including goats, rabbits, cats, and primates have been cloned. However, nearly 30 years later, no human clones have even been attempted. Today, we will discuss why, and what the future holds for human cloning.

Human cloning has been a fixture of science fiction for decades, as early as Aldous Huxley’s 1932 novel Brave New World. However, despite its popularity in film, television, and video games, it’s not been popular at all with lawmakers. As of 2018, around 70 nations have outright banned human cloning. In the United States, despite there not being a federal ban on it, 15 states ban reproductive cloning, and 10 states prevent cloned human embryos to be implanted for childbirth.

Over the years, there have been several people who claimed to have successfully cloned humans. One of the most infamous was from a religious group called the Raëlians, who have a core belief that human beings were created by extraterrestrials thousands of years ago using advanced technology. Soon after the unveiling of Dolly, the Raëlians established Clonaid, to fund the research and development of human cloning. After moving their base of operations from the US to the Bahamas, on the 26th of December, 2002, a team led by French chemist Brigitte Boisselier announced that the first successfully cloned human, named Eve, had been born a day before.

https://youtube.com/watch?v=HouRC6PaoR4&feature=share

1973 movie. This German film explores the theory that aliens visited Earth thousands of years ago. NTSC analog broadcast on WHYY-TV 12, January 1, 1990, midnight — 1:30 a.m. SLP-mode VHS recording. Digitized on a Sony DVD+RW disc at SP mode. Transferred to MP4 using Handbrake H.265, 30 frames, peak frame rate, 18 RF, Fast encoding, Decomb filter at default setting.

Summary: The brains of people playing online video games synchronize, even when there is a physical distance between the players.

Source: University of Helsinki.

Online gaming and other types of online social interaction have become increasingly popular during the pandemic, and increased remote working and investments in social technology will likely see this trend continue.

The team even transmitted video games through the atoms to a monitor.

Scientists at the US National Institute of Standards have developed an ‘Atomic Television’ that uses lasers and atom clouds to pick up video transmissions that meet the 480i resolution standard. The team demonstrated the same by transmitting live video feeds and even video games through the atoms to a monitor.


NIST

Now, why is this super cool?

Click on photo to start video.

Pink Floyd — Wish You Were Here (24-bit / 192 kHz) vinyl rip.
Animações incríveis, excelentes! : “BEYOND US — After the Collapse” by Maxime Tiberghien, Sylvain Favre, Maxime Hacquard (https://vimeo.com/325642710); “PERSECUTION” by Eddy Loukil (https://vimeo.com/301669729); “The Last in Line” by — Zaki Saati (https://www.youtube.com/watch?v=abPNEQHym1Q&list=PLS72RBixNU…ur&index=9)

BEYOND US — after the collapse:

Embark on the last journey of a giant machine, wandering trough our masterpiece of desolation… after the collapse.

BEYOND US is an independant short film, trying to spread a simple message about our civilisation and what we will leave behind after the collapse.

A short film by:

Maxime Tiberghien: instagram.com/maxtiberghien/
Sylvain Favre: instagram.com/mhsprod/
Maxime Hacquard: instagram.com/mhsprod/

Read more

“Robo Sapien” taken from the album “The Machinists Of Joy”.
Directed by: Jay Gillian.
Camera OP and Computer Animation: Shane Williams.
Produced by Cinematek Film & Television.
Robo Sapien provided by: JG and the Robots www.JGandtheRobots.com.

http://www.facebook.com/diekruppsofficial.
http://www.twitter.com/diekruppsband.
http://www.diekrupps.com

Interested in learning what’s next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.

Inworld AI has raised $50 million for its developer platform for creating AI-driven virtual characters in video games and the metaverse.

The firm raised the money in March and is announcing it now. It also hired special effects and entertainment pioneer John Gaeta as its chief creative officer. The company’s idea is to populate games with smarter computer-controlled characters so that players can have longer conversations with them and feel like the world is much more immersive.

My point on this would just be that AI will be able to make anything you want into a game, or movie, or TV episode. And, it can be any length you want; play it as it was intended, or you can change it in any direction you want. with movies and TV i also can see people trying to play interactively as a character in the story. media in 2030s.


The founder and CEO of Midjourney, David Holz, has some truly inspiring views around how AI image generation will transform the gaming industry. During the short time we spoke this week, I had to hold myself back from falling too deep into the AI rabbit hole. In the process, I discovered Holz’s view on how this kind of tech will develop and how it’s likely to benefit the gaming industry, as well as human creativity as a whole.

Holz believes that one day in the near future, “you’ll be able to buy a console with a giant AI chip and all the games will be dreams.”