Menu

Blog

Archive for the ‘entertainment’ category: Page 40

Feb 18, 2021

A system that automatically generates comic books from movies and other videos

Posted by in categories: computing, entertainment

Over the past few years, computer scientists have created numerous computational techniques that can automatically generate texts, images and other types of data. These models are highly advantageous, particularly for creating data or creative works that are demanding and time-consuming for humans to produce manually.

Feb 16, 2021

I’ve Worked in Game Development My Whole Career — Here’s Why I’m Learning Quantum Computing

Posted by in categories: entertainment, quantum physics, robotics/AI

Like.


By Amir Ebrahimi — Principal Software Engineer · ‎Unity Technologies

What opened quantum computing up for me was realizing that it’s even more connected to our physical universe than classical computing is.

Continue reading “I’ve Worked in Game Development My Whole Career — Here’s Why I’m Learning Quantum Computing” »

Feb 12, 2021

The cinemas now hiring out their screens to gamers

Posted by in categories: biotech/medical, entertainment

With cinemas badly hit by Covid-19 restrictions they are looking for new revenue streams. 🎮

Feb 7, 2021

Neural Network Transforms 124-Year-Old Film Into Crisp HD

Posted by in categories: entertainment, robotics/AI

If the original clip scared moviegoers, this one would’ve blown their minds.

Jan 27, 2021

Eye-tracking research sheds light on how background music influences our perception of visual scenes

Posted by in categories: entertainment, media & arts

According to a new study, the mood of background music in a movie scene affects a person’s empathy toward the main character and their interpretation of the plot, environment, and character’s personality traits. The findings were published in Frontiers in Psychology.

While researchers have long studied the impact of music on human behavior, fewer studies have explored how music can affect a person’s interpretation of film. Study authors Alessandro Ansani and team aimed to explore this by experimentally manipulating the soundtrack of an ambiguous movie scene.

“I’ve always been interested in music and cinema, since I was a baby; my mother told me she used to put me in front of our stereo to calm me down when I was crying, for some reason,” said Ansani, a PhD student at Sapienza University of Rome and research assistant at the CoSMIC Lab.

Jan 25, 2021

JetPlay’s Ludo AI platform accelerates game concept creation

Posted by in categories: entertainment, robotics/AI

JetPlay has launched Ludo, a game creation platform that uses artificial intelligence to accelerate the creative process.

The Seattle-based JetPlay has launched the open beta of Ludo, following a successful closed beta with participation from independent studios around the world. It will be a big test about whether automation can be useful in the domain of creativity, where humans have dominated so far.

Ludo is a game ideation platform that helps teams come up with ideas for games as well as images that can help them generate concept art. To me, this could go either way depending on the quality of the results. If it doesn’t work well, it could be a terrible idea, spitting out clones of popular games or otherwise leading creators astray. If it works well, however, it could accelerate creative moments and put your imagination on turbocharge, giving you a place to start your creative work.

Jan 22, 2021

Impulse neuro controller reduces PC gaming reaction times

Posted by in categories: cyborgs, entertainment, robotics/AI, transhumanism

Brink Bionics completed a very successful [Indiegogo](https://www.indiegogo.com/projects/impulse-neuro-controller-for-pc-gaming#/) crowdfunding campaign in 2020 and gained the confidence to [take part in the CES](

Continue reading “Impulse neuro controller reduces PC gaming reaction times” »

Jan 14, 2021

Impulse Neuro-Controller executes game moves with thoughts instead of mouse clicks

Posted by in categories: cyborgs, entertainment, transhumanism

George Will, a political commentator for nearly half a century at The Washington Post, is known to also enjoy weighing in on sports on occasion, most notably baseball. He is fond of repeating the simple but critical observation that these games are a matter of “seconds and inches.”

In digital games, the same maxim applies, but even more so. Fractions of inches matter when targeting the enemy. And critical time is not measured in seconds but in thousandths of seconds.

With that in mind, developers at Canadian startup Brink Bionics have developed a device that promises to boost gamer proficiency by slashing the delay time between an intent to act and execution of the actual action.

Dec 29, 2020

DeepMind’s MuZero conquers and learns the rules as it does

Posted by in categories: entertainment, robotics/AI

Albert Einstein once said, “You have to learn the rules of the game, and then you have to play better than anyone else.” That could well be the motto at DeepMind, as a new report reveals it has developed a program that can master complex games without even knowing the rules.

DeepMind, a subsidiary of Alphabet, has previously made groundbreaking strides using reinforcement learning to teach programs to master the Chinese board Go and the Japanese strategy game Shogi, as well as chess and challenging Atari video games. In all those instances, computers were given the rules of the game.

But Nature reported today that DeepMind’s MuZero has accomplished the same feats—and in some instances, beat the earlier programs—without first learning the rules.

Dec 29, 2020

New AI tool can predict in seconds what a movie will be rated

Posted by in categories: entertainment, finance, robotics/AI

Movie ratings can determine a movie’s appeal to consumers and the size of its potential audience. Thus, they have an impact on a film’s bottom line. Typically, humans do the tedious task of manually rating a movie based on viewing the movie and making decisions on the presence of violence, drug abuse and sexual content.

Now, researchers at the USC Viterbi School of Engineering, armed with artificial intelligence tools, can rate a movie’s content in a matter of seconds, based on the movie script and before a single scene is shot. Such an approach could allow movie executives the ability to design a movie rating in advance and as desired, by making the appropriate edits on a script and before the shooting of a single scene. Beyond the potential financial impact, such instantaneous feedback would allow storytellers and decision-makers to reflect on the content they are creating for the public and the impact such content might have on viewers.

Using artificial intelligence applied to scripts, Shrikanth Narayanan, University Professor and Niki & C. L. Max Nikias Chair in Engineering, and a team of researchers from the Signal Analysis and Interpretation Lab (SAIL) at USC Viterbi, have demonstrated that linguistic cues can effectively signal behaviors on violent acts, and (actions that are often the basis for a film’s ratings) about to be taken by a film’s characters.

Page 40 of 124First3738394041424344Last