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Back in 2016, we told you about the iBubble, an underwater drone that autonomously follows and films scuba divers. Well, it now has a more capable industrial-use big brother, known as the Seasam.

Manufactured by French marine tech company Notilo Plus, the Seasam actually first hit the market in 2019. That said, it recently gained attention when it was featured in the horror film The Deep House, in which a scuba diving couple explore an underwater haunted house … and yes, that is kind of a cool premise for a movie.

Like the iBubble, the Seasam is capable of wirelessly following and shooting HD video footage of its scuba-diving user. It does so via a combination of acoustic and computer vision technologies.

It was cute at first. When Xbox head Phil Spencer took the stage at E3 2018 and announced the acquisition of five notable studios – Undead Labs, Playground Games, Ninja Theory, Compulsion Games and The Initiative – the air inside the Microsoft Theater turned electric. It felt like the company was righting a wrong in its business plan and finally building an internal roster of exciting games that it could offer exclusively on Xbox platforms. You know, a few friends to keep Master Chief company.

Today’s announcement that Microsoft is buying Activision Blizzard, the largest third-party publisher in the video game industry, doesn’t feel as harmless. Four years on and numerous acquisitions later, the Activision Blizzard deal feels like an extreme escalation of Microsoft’s plans, and it could mark a turning point in the video game industry as a whole, with negative consequences for both players and developers.

So far, public reaction to the acquisition has been mixed, which makes sense for a few reasons: first, Activision Blizzard’s sheer size is daunting, and this purchase represents more money and industry power than Microsoft’s previous gaming acquisitions combined. Second, Activision Blizzard is currently the subject of multiple investigations into allegations of sexual harassment and gender discrimination at the studio, where CEO Bobby Kotick has been in charge and largely unchecked for the past 30 years. The Wall Street Journal is reporting that Kotick is poised to leave the company in a golden parachute once the Microsoft deal goes through.

In social deduction games, groups of players attempt to decipher each others’ hidden roles. They need to observe the other players’ actions to deduce their roles while still hiding their roles. Essentially, to succeed in the game, the player needs to learn about the other agent through various sources while remaining anonymous. This needs players to cooperatively work against the other team.

Hidden Agenda

DeepMind and Harvard’s Hidden Agenda is a social deduction game to train multiple players in two fundamental groups. These teams are ‘Crewmates’ and ‘Imposters’. Crewmates have a numerical advantage with the goal to refuel their ship using energy cells scattered around, and Imposters have an informational advantage with the goal of halting the Crewmates. This means the Crewmates are unaware of the roles of the other players, but the Imposers have this knowledge. An environment is created where each player is randomly assigned a role and colour for their avatar at the start of each episode and initialised to a location on the game map.

Oculus Quests a re some of the best wireless VR headsets you can buy. But they can’t run high-end games like those found in the Steam Store. You can connect to a PC with a cable, but that’s inconvenient. Wirelessly streaming VR games required jumping through hoops with using developer mode and SideQuest. But with the $20 Virtual Desktop app, that’s not the case anymore.

Virtual Desktop always had the capability to wirelessly stream SteamVR games, in truth. You could install the streaming app on your PC and then your Oculus Quest VR headset, and as far as the app was concerned, you would have been good to go. But Oculus prevented the app from streaming VR games and limited it to just controlling your PC in a VR environment. It did so in the name of customer experience.

Schell Games today announced that Lost Recipes, its upcoming historical cooking sim, is set to release January 27th on the Quest platform, bringing with it the chance to cook ancient recipes in period accurate kitchens from around the world.

Arriving from the VR veterans known for I Expect You to Die, Until You Fall, and the upcoming VR adaptation of Among Us, Lost Recipes throws you into a time portal to recreate dishes from centuries past.

Schell Games says Lost Recipes teleports you to “historically-accurate kitchens, using authentic ingredients, utensils, and techniques.” Check out the announcement trailer below:

CES wouldn’t be the Consumer Electronics Show without Razer bringing at least one prototype product to the event. This year was no different with the company using the annual trade show to unveil Project Sophia, a concept modular gaming desk. In its current iteration, the table includes room for 13 separate modules. These can be used to add components like touchscreen hotkey panels, external capture cards and audio mixers to Project Sophia, thereby allowing you to modify the station to your needs. Razer claims it’s possible to reconfigure the table “in seconds.”

The computer that powers everything is housed in a chassis that magnetically snaps underneath Project Sofia’s glass tabletop surface. Razer says it features the latest components from Intel and NVIDIA, and you can detach the case at any point to install new upgrades. Naturally, this being a Razer product, you’ll find plenty of RGB lighting, all of which you can control through the company’s Chroma software. But arguably the most eye-catching aspect of Project Sophia is the 65-inch OLED display Razer has built into the station. The company says it will also offer a model with a 77-inch display – but we’ll note here Project Sophia may never make it to market.

Looking at the rest of the concept, Razer appears to have paid less attention to ergonomics. Judging from the renders the company shared, you can’t adjust the height of Project Sophia to make it a standing desk or to better accommodate the position of a chair. And speaking of chairs, the company also unveiled a “Pro HyperSense” version of its $399 Enki gaming chair. Razer partnered with D-Box to add haptics to the chair. It will support 2,200 games, movies and TV series, including releases from publishers like Ubisoft and Microsoft. Oh, and it too will come with RGB lighting.

Researchers at the RIKEN Center for Emergent Matter Science (CEMS) and the RIKEN Cluster for Pioneering Research (CPR) in Japan have developed a technique to improve the flexibility of ultra-thin electronics, such as those used in bendable devices or clothing. Published in Science Advances, the study details the use of water vapor plasma to directly bond gold electrodes fixed onto separate ultra-thin polymer films, without needing adhesives or high temperatures.

As get smaller and smaller, and the desire to have bendable, wearable, and on-skin electronics increases, conventional methods of constructing these devices have become impractical. One of the biggest problems is how to connect and integrate multiple devices or pieces of a that each reside on separate ultra-thin polymer films. Conventional methods that use layers of adhesive to stick electrodes together reduce flexibility and require temperature and pressure that are damaging to super-thin electronics. Conventional methods of direct metal-to-metal bonding are available, but require perfectly smooth and clean surfaces that are not typical in these types of electronics.

A team of researchers led by Takao Someya at RIKEN CEMS/CPR has developed a new method to secure these connections that does not use adhesive, high temperature, or high pressure, and does not require totally smooth or clean surfaces. In fact, the process takes less than a minute at room temperature, followed by about a 12-hour wait. The new technique, called water-vapor plasma-assisted bonding, creates stable bonds between gold electrodes that are printed into ultra-thin—2 thousandths of a millimeter—polymer sheets using a thermal evaporator.