Menu

Blog

Archive for the ‘entertainment’ category: Page 46

Jul 29, 2020

Elon Musk says DeepMind is his ‘top concern’ when it comes to A.I.

Posted by in categories: Elon Musk, entertainment, robotics/AI

“Just the nature of the AI that they’re building is one that crushes all humans at all games,” Musk told The New York Times in an interview published on Saturday. “I mean, it’s basically the plotline in ‘War Games.’”

DeepMind declined to comment when contacted by CNBC.

Continue reading “Elon Musk says DeepMind is his ‘top concern’ when it comes to A.I.” »

Jul 24, 2020

Active divination using learning nets and M.V.T

Posted by in categories: entertainment, finance, robotics/AI

Here is my research dissertation M.Sc. in Neural Computation, CCCN Uni Stirling. A variety of net architectures were trialed for specific use in Enochian Chess software, and the commercial version is now in its 3rd edition over 26 years on. The first section consists of a literature review of artificial neural nets and their application to a variety of classic boardgames. Although quite old now, there haven’t been any or many other papers on nets and divination games. This paper has proved very prescient! Today neural nets are commonly used by game developers. The race amongst super computer developers to ‘predict’ stock markets, or weather systems, or winners of horse races, is fierce. MVT unconstrained hardware may offer some synergies when used in conjunction with nets or trad AI.

My interest in active divination (rather than passive divination) goes back a bit now. Enochian Chess software is one example, but Tsakli can also be used in divination. Passive forms of fortune-telling rely on pure chance without any skill or judgement asked of the questioner. Astrology is a good example. You cannot change or ameliorate your date and time of birth or effect the course of the stars. It is essentially fatalistic. What is the point trying to discern information about which you can do absolutely nothing? Brainstorming and the jumping up and down excitement generated by unexpected game episodes, plus the many ideas generated by the move by move conversation and thrown up by wide consideration of the particular divination question, can be of real psychomorphological value in helping plan your future life moves.

Jul 23, 2020

Could These Space-Age ‘Vertical’ Theaters Actually Be the Future of Cinema?

Posted by in categories: entertainment, food

What do you think?


Seems great, until that kid that’s flicking popcorn or spilling their drink is now doing so from 40 feet overhead. Still, a movie-going experience that makes me feel like I’m in the Galactic Senate Chamber is tempting, and it’d make food/drink service far less disruptive for everyone else. The verticality makes me think we’ll see a version of this in Hong Kong or Shanghai first.

Jul 21, 2020

Brain meta-state transitions demarcate thoughts across task contexts exposing the mental noise of trait neuroticism

Posted by in categories: entertainment, neuroscience

Explicit self-reflection is unreliable for measuring thoughts. Here, the authors use brain data to implicitly pinpoint transitions between thoughts and find thought turnover to be reliably predicted by narrative events during movie-viewing, as well as by greater trait neuroticism at rest.

Jul 18, 2020

Former Mac boss predicts PC makers will have to dump AMD and Intel to ‘go ARM’

Posted by in categories: computing, entertainment

So, you’ve set aside a chunk of change to build a new gaming PC and are just waiting for AMD and Nvidia to launch their next-gen GPUs, is that it? A solid plan, except for one thing—your next build is already obsolete. That’s because whatever you spec’d out is undoubtedly sitting on an AMD or Intel foundation, and didn’t you hear, x86 computing is basically dead. Finished. Kaput. We’re on the cusp of the end of an era, and all because Apple is dumping Intel for ARM.

Okay, maybe not, but that’s essentially the case made by Jean-Louis Gassée, a former Apple executive who led the development of Mac computers in the late 1980s. In no uncertain terms, he says Apple’s decision to phase out Intel CPUs in favor of its own silicon based on ARM will force “PC OEMs to reconsider their allegiance to x86 silicon…and that will have serious consequences for the old Wintel partnership.”

Jul 16, 2020

A new tool translates 4000-year old stories using machine learning

Posted by in categories: entertainment, robotics/AI

Ancient Egyptians used hieroglyphs over four millennia ago to engrave and record their stories. Today, only a select group of people know how to read or interpret those inscriptions.

To read and decipher the ancient hieroglyphic writing, researchers and scholars have been using the Rosetta Stone, an irregularly shaped black granite stone.

In 2017, game developer Ubisoft launched an initiative to use AI and machine learning to understand the written language of the Pharoahs.

Jul 16, 2020

Discovery of ‘thought worms’ opens window to the mind

Posted by in categories: entertainment, neuroscience

Queen’s University researchers uncover brain-based marker of new thoughts and discover we have more than 6,000 thoughts each day.

Researchers at Queen’s University have established a method that, for the first time, can detect indirectly when one thought ends and another begins. Dr. Jordan Poppenk (Psychology) and his master’s student, Julie Tseng, devised a way to isolate “thought worms,” consisting of consecutive moments when a person is focused on the same idea. This research was recently published in Nature Communications.

“What we call thought worms are adjacent points in a simplified representation of activity patterns in the brain. The brain occupies a different point in this ‘state space’ at every moment. When a person moves onto a new thought, they create a new thought worm that we can detect with our methods,” explains Dr. Poppenk, who is the Canada Research Chair in Cognitive Neuroscience. “We also noticed that thought worms emerge right as new events do when people are watching movies. Drilling into this helped us validate the idea that the appearance of a new thought worm corresponds to a thought transition.”

Jul 11, 2020

This mysterious AI can generate new remixes… forever

Posted by in categories: entertainment, robotics/AI

The future of entertainment: songs that never end, movies with unlimited sequels, TV shows with never ending episodes, and video games that go on forever.


And how the tech works is largely a mystery.

Jul 8, 2020

Surprising particle filters made from self-healing soap films

Posted by in categories: entertainment, particle physics

Liquid membranes flip the script on filtration.

Jul 8, 2020

Stanley Kubrick: Playboy Interview

Posted by in category: entertainment

A candid conversation with the pioneering creator of 2001: A Space Odyssey, Dr. Strangelove and Lolita

Throughout his 17-year career as a moviemaker, Stanley Kubrick has committed himself to pushing the frontiers of film into new and often controversial regions—despite the box-office problems and censorship battles that such a commitment invariably entails. Never a follower of the safe, well-traveled road to Hollywood success, he has consistently struck out on his own, shattering movie conventions and shibboleths along the way. In many respects, his latest film, the epic 2001: A Space Odyssey, stands as a metaphor for Kubrick himself. A technically flawless production that took three years and $10,500,000 to create, 2001 could have been just a super-spectacle of exotic gadgetry and lavish special effects; but with the collaboration of Arthur C.

Page 46 of 124First4344454647484950Last