Track 4 from the split digital album between Triangular Ascension & Abiotha.
Category: entertainment – Page 46
The Metaverse has the power to improve healthcare, and it has already begun
It doesn’t have to be all fun and games in the Metaverse, especially when its best use cases are the ones that need a different reality the most. Thanks to a few companies that have large marketing machines, the word “Metaverse” has become muddled in hype and controversy. While the current use of the coined word might be new to our ears, the technologies that empower it have been around for quite some time now. And they aren’t always used for games or entertainment, even if that is what everyone thinks these days. In fact, one of the most frequent early adopters of these technologies come from the medical field, which continuously tests new equipment, theories, and digital experiences to help improve lives. So while mainstream media, carmakers, and social networks continue to shine the light on new ways to experience different worlds, the Metaverse, its concepts, and its applications are already sneaking their way into medical and scientific institutions, ready to take healthcare to the next, augmented reality level.

‘The Game is Over’: Google’s DeepMind says it is on verge of achieving human-level AI
Human-level artificial intelligence is close to finally being achieved, according to a lead researcher at Google’s DeepMind AI division.
Dr Nando de Freitas said “the game is over” in the decades-long quest to realise artificial general intelligence (AGI) after DeepMind unveiled an AI system capable of completing a wide range of complex tasks, from stacking blocks to writing poetry.
Described as a “generalist agent”, DeepMind’s new Gato AI needs to just be scaled up in order to create an AI capable of rivalling human intelligence, Dr de Freitas said.

What producers of Star Wars movies are getting wrong about androids
Robin Murphy, a roboticist at Texas A&M University has published a Focus piece in the journal Science Robotics outlining her views on the robots portrayed in “Star Wars,” most particularly those featured in “The Mandalorian” and “The Book of Boba Fett.” In her article, she says she believes that the portrayals of robots in both movies are quite creative, but suggests they are not wild enough to compete with robots that are made and used in the real world today.
Murphy begins by noting that one robot in particular, IG-11 in the Mandalorian, makes for good viewing with a rotating head that allows for shooting at targets in any direction, but she also notes that such a robot would very likely be overly susceptible to joint failure and would be saddled with huge computational demands. She suggests a more practical design would involve the use of fixed-array sensors.
Murphy also notes that robots in “Star Wars” movies do fail on occasion, generally during suspenseful scenes, which she further notes might explain why the empire met with its demise. As just one example, she wonders why the stormtroopers so often miss their targets. She also notes that in some ways, droids in “Star Wars” movies tend to be far more advanced than droids in the real world, allowing them to hold human-like jobs such as bartending, teaching or translating. In so doing, she points out, producers of the movies have shied away from showing them doing more mundane work, like mining.

These virtual robot arms get smarter
A virtual robot arm has learned to solve a wide range of different puzzles —stacking blocks, setting the table, arranging chess pieces—without having to be retrained for each task. It did this by playing against a second robot arm that was trained to give it harder and harder challenges.
Self play: Developed by researchers at OpenAI, the identical robot arms—Alice and Bob—learn by playing a game against each other in a simulation, without human input. The robots use reinforcement learning, a technique in which AIs are trained by trial and error what actions to take in different situations to achieve certain goals. The game involves moving objects around on a virtual tabletop. By arranging objects in specific ways, Alice tries to set puzzles that are hard for Bob to solve. Bob tries to solve Alice’s puzzles. As they learn, Alice sets more complex puzzles and Bob gets better at solving them.
The Hollywood A.I.-I.P. Supernova
AI take over of entertainment industry by about 2030. Already starting, and already messy.
Will the robots replace us all one day? Who knows, but chances are they will eventually learn how to create a superhero movie. Ergo, the start of one of the great legal debates in Hollywood history.
World Quantum Day: Meet our researchers and play The Qubit Game
For World Quantum Day, the Google Quantum AI team is introducing people to the world of quantum computing by teaming up with Doublespeak Games to make The Qubit Game, a journey into quantum computing.
Engineer born with one hand makes a prosthetic one out of plastic bottles for $800
The Force was strong in him. One of Enzo Romero’s favorite activities is playing the guitar, which he effortlessly does with his bright blue hand. Initially, it used to hurt, as he used his handless right arm to press down on chords. But now, with fingers on the end, he can play music painlessly.
Star Wars: Episode V The Empire Strikes Back, marketed as simply The Empire Strikes Back, is a 1980 film directed by Irvin Kershner and written by Leigh Brackett and Lawrence Kasdan from a story by George Lucas. It is the second part of the Star Wars original trilogy.
The film concerns the continuing struggles of the Rebel Alliance against the Galactic Empire. During the film, Han Solo, Chewbacca, and Princess Leia Organa are being pursued across space by Darth Vader and his elite forces. Meanwhile, Luke Skywalker begins his major Jedi training with Yoda, after an instruction from Obi-Wan Kenobi’s spirit. In an emotional and near-fatal confrontation with Vader, Luke is presented with a horrific revelation and must face his destiny.
Though controversial upon release, the film has proved to be the most popular film in the series among fans and critics and is now widely regarded as one of the best sequel films of all time, as well as one of the greatest films of all time. It was re-released with changes in 1997 and on DVD in 2004. The film was re-released on Blu-ray format in September of 2011. A radio adaptation was broadcast on National Public Radio in the U.S.A. in 1983. The film was selected in 2010 to be preserved by the Library of Congress as part of its National Film Registry.

AMD’s Ryzen 7 5800X3D beats the Core i9 12900K in gaming benchmarks
AMD is at it again. 😃
The launch of AMD’s Ryzen 7 5800X3D is imminent. Chips are out in the wild and early bird reviews and benchmarks are popping up on the web. Given that AMD has been touting the gaming prowess of the 5800X3D, we’ve been waiting to see if that claim holds up. And it appears that it does.
Peruvian hardware site Xanxo Gaming (via 3DCenter) managed to get hold of a retail Ryzen 7 5800X3D and put it through a comprehensive suite of benchmarks, comparing it to Intel’s Core i9 12900KF. As the site wasn’t sampled by AMD, it’s not subject to an embargo.

Why are some game studios reluctant to take cheating and piracy seriously?
In 2021, there was an estimated 2.7 billion gamers globally, in a gaming market that is valued at $300+ billion. The opportunity for developers is huge — but so is the temptation for fraudsters looking for ways to take advantage of the revenue that’s pouring into the industry. But according to the recent Denuvo Global Gaming Survey, many developers don’t fully know how cheating, tampering, and piracy has impacted their revenues — or don’t think they’ve been affected at all.
When players recognize cheating in a game, they often simply quit, because after all, there are an endless number of titles available. Engagement then tanks, and so does a game’s reputation — especially when developers’ social media accounts are overrun with complaints and demands that the issues be fixed.
Tampering and piracy, which usually go hand in hand, undermine a game’s sales, player engagement, and retention, particularly in the first few weeks of a game’s release. While PC and mobile operating systems are more vulnerable, consoles can still be hit, especially because so many games have co-op modes and live updates. For free-to-play games and games that offer in-game items, tampering can also directly impact monetization.