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Archive for the ‘entertainment’ category: Page 49

May 22, 2020

Nvidia’s GameGAN generates games like Pac-Man

Posted by in categories: entertainment, robotics/AI

Nvidia researchers created an AI system that can synthesize video games simply by watching videos of other games, as well as actions taken in those games.

May 22, 2020

Researchers build AI that can clone Pac-Man without a single line of code

Posted by in categories: entertainment, robotics/AI

Ever wondered what AI could be used for in games? We sure have. A lot. There are hundreds, if not thousands, of possible use cases for machine learning and artificial intelligence in game development. Yet despite letting our imaginations run wild, we are still blown away by what a team of researchers from Nvidia have achieved today: a functioning AI that can replicate Pac-Man with nothing more than pixels and key presses.

The generative adversarial network (GAN) outlined in the research paper, nicknamed GameGAN, is capable of taking pixel and input data from a videogame and recreating a like-for-like carbon copy. It does so without an underlying engine—the AI actually generates a new frame for every on-screen event based on those before it, player action, and a hint of environmental randomness.

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May 18, 2020

NVIDIA Releases New Artificial Intelligence Hardware

Posted by in categories: entertainment, robotics/AI

New chip designs are coming, and the biggest announcements aren’t for video games.

May 18, 2020

Sony unveils first built-in AI image sensors

Posted by in categories: entertainment, robotics/AI

Sony is bringing machine intelligence to its image sensors. The electronics and entertainment giant announced this week a sensor that applies artificial intelligence while processing imagery without the need for extrema hardware or assistance.

Players in the photography industry have been focusing on increasingly greater numbers of pixels for ever-sharper enlargement and reproduction capabilities and on increasingly compressed devices for lighter weight and greater portability.

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May 11, 2020

Sonia Contera: How will nanotechnology revolutionise medicine?

Posted by in categories: biotech/medical, entertainment, nanotechnology

Nanotechnology is the application of science at a truly nano scale. To put that in perspective, if a nanometre were the size of a cup of tea, a meter would cover the diameter of the whole Earth.

Being able to control the world at such an intricate level has the potential to revolutionise medicine – enabling us to target cancer cells, deliver drugs and fight antibiotic resistance – but how do we create technology to that size?

Sonia talks to our editorial assistant Amy Barret about how her work in nanotechnology began, building proteins unknown to nature, and why going nano is nothing like in the movies.

May 10, 2020

World Is Running Out Of Sand — Why There’s Now A Black Market For It

Posted by in categories: entertainment, materials

👽 We are running out of sand, Find out why.

Fyodor R.

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May 9, 2020

Why Fear AI When You Can Become It? | Mind Uploading

Posted by in categories: biological, entertainment, robotics/AI

Hey all! I’ve recently made a video on how humans can one day become AI and how this can be good for individuals and humanity on its own! If you are interested, please give it a watch!


AI is oftentimes the ultimate bane of science-fiction. Artificial intelligence oftentimes becomes smarter than humanity and turns on us in sci-fi movies and films. However, what if people could become AI one day and use this to their advantage? And if so, would people choose to become AI? Here’s why I believe this may be possible and why people may actually voluntarily choose to become AI themselves- thus blurring the lines between computer science and biology.

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May 7, 2020

Somatosensory, Light‐Driven, Thin‐Film Robots Capable of Integrated Perception and Motility

Posted by in categories: entertainment, robotics/AI

Living organisms are capable of sensing and responding to their environment through reflex‐driven pathways. The grand challenge for mimicking such natural intelligence in miniature robots lies in achieving highly integrated body functionality, actuation, and sensing mechanisms. Here, somatosensory light‐driven robots (SLiRs) based on a smart thin‐film composite tightly integrating actuation and multisensing are presented. The SLiR subsumes pyro/piezoelectric responses and piezoresistive strain sensation under a photoactuator transducer, enabling simultaneous yet non‐interfering perception of its body temperature and actuation deformation states. The compact thin film, when combined with kirigami, facilitates rapid customization of low‐profile structures for morphable, mobile, and multiple robotic functionality. For example, an SLiR walker can move forward on different surfaces, while providing feedback on its detailed locomotive gaits and subtle terrain textures, and an SLiR anthropomorphic hand shows bodily senses arising from concerted mechanoreception, thermoreception, proprioception, and photoreception. Untethered operation with an SLiR centipede is also demonstrated, which can execute distinct, localized body functions from directional motility, multisensing, to wireless human and environment interactions. This SLiR, which is capable of integrated perception and motility, offers new opportunities for developing diverse intelligent behaviors in soft robots.

May 5, 2020

Out Of This World! Tom Cruise Plots Movie To Shoot In Space With Elon Musk’s SpaceX

Posted by in categories: Elon Musk, entertainment, space travel

Tom Cruise is going to film in space thanks to Elon Musk.


EXCLUSIVE: I’m hearing that Tom Cruise and Elon Musk’s Space X are working on a project with NASA that would be the first narrative feature film – an action adventure – to be shot in outer space. It’s not a Mission: Impossible film and no studio is in the mix at this stage but look for more news as I get it. But this is real, albeit in the early stages of liftoff.

Mission: Impossible Fallout took a break, literally when he broke his ankle in a leap from one rooftop to the other and he also hung from a helicopter; he hung from the side of a jet plane during takeoff in Mission: Impossible Rogue Nation, and in Mission: Impossible: Ghost Protocol he scaled the Burj Khalifa, the Dubai skyscraper, and executed stunts 123 floors up. He is meticulous in preparing these stunts he does, which are frightening just to watch.

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May 4, 2020

AlphaZero and the Beauty of the Artificial Mind

Posted by in categories: entertainment, information science, robotics/AI

The triumph of Google’s AlphaGo in 2016 against Go world champion Lee Sedol by 4:1 caused quite the stir that reached far beyond the Go community, with over a hundred million people watching while the match was taking place. It was a milestone in the development of AI: Go had withstood the attempts of computer scientists to build algorithms that could play at a human level for a long time. And now an artificial mind had been built, dominating someone that had dedicated thousands of hours of practice to hone his craft with relative ease.

This was already quite the achievement, but then AlphaGoZero came along, and fed AlphaGo some of its own medicine: it won against AlphaGo with a margin of 100:0 only a year after Lee Sedol’s defeat. This was even more spectacular, and for more than the obvious reasons. AlphaGoZero was not only an improved version of AlphaGo. Where AlphaGo had trained with the help of expert games played by the best human Go players, AlphaGoZero had started literally from zero, working the intricacies of the game out without any supervision.

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