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Archive for the ‘entertainment’ category: Page 50

Oct 4, 2015

Illustris: The Supercomputer That’s Bringing The Universe To Life

Posted by in categories: cosmology, entertainment, supercomputing

Catalyst: Virtual Universe — The Illustris supercomputer has modelled vast swathes of the universe, allowing us to visualise incredible scenarios in outer space.

Go to the Journeyman Science playlist: https://www.youtube.com/playlist?list=PLlGSlkijht5iXbPX7d_oTP47c9C3kArQ0

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Sep 29, 2015

The Inside Story on Lightless, One of the Year’s Most Exciting New Space Operas!

Posted by in categories: computing, entertainment, space

The brand new space opera novel Lightless is a fast-paced, gripping read, and like all good science fiction, explores the human side of cutting-edge scientific concepts. We talked to debut author C.A. Higgins about using real physics in her story.

In Lightless, a prototype spaceship on its maiden voyage on behalf of a totalitarian regime is infiltrated by escaped terrorists. And it’s up to Althea, a socially awkward computer scientist who prefers the company of the Ananke’s disturbingly sentient electronic system to that of her crewmates, to save the day as her well-ordered world begins to unravel.

http://www.amazon.com/Lightless-C-A-Higgins/dp/0553394428?ta…9236004136

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Sep 27, 2015

Ultimate VR simulator throws you around in mid-air

Posted by in categories: entertainment, robotics/AI, virtual reality

Virtual reality headsets can trick our eyes and ears into believing we’re someplace else. Fooling the rest of the body is a little trickier though. Companies have tried spinning chairs and omnidirectional treadmills, but nothing comes close to the “Cable Robot Simulator” developed at the Max Planck Institute for Biological Cybernetics. The player wears a wireless VR headset inside a carbon fibre cage, which is then suspended in mid-air and thrown around the room using eight steel cables. The exposed pod is able to tilt, bank and move with an acceleration of up to 1.5g in response to the VR experience. Researchers have shown off some basic flight and racing simulations, but we’re already imagining how it could be used in our favorite video games. A dogfight in Star Wars: Battlefront Tearing around corners in F-Zero GX The possibilities are endless. It’s still very much a prototype, and hardly suitable for home use, but we’re desperate to have a go ourselves.

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Sep 26, 2015

How Tomb Raider’s Lara Croft has changed over the years

Posted by in categories: entertainment, evolution

VIDEO: The evolution of the most famous gaming character over some 20 years.

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Sep 24, 2015

Hooked-up human brains play telepathic ‘20 Questions’

Posted by in categories: entertainment, neuroscience

“For the experiment, pairs of people played the well-known question-and-answer game “20 Questions”, but were located in two rooms a mile apart and hooked up to a brain-reading system. The person answering “yes” or “no” was connected to an ECG machine, which records electrical brain activity. The person guessing had a transcranial magnetic stimulation coil behind their head — a non-invasive tool that stimulates small areas of the brain”


Two human brains have successfully played “20 Questions”, showing for the first time that it is possible for two brains to share thoughts.

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Sep 22, 2015

‘Star Trek’ virtual tour will recreate every deck of the Enterprise

Posted by in categories: entertainment, materials, space

You’ve probably seen a few attempts at recreating worlds in game engines, but never at this level of detail. Artist Jason B is working on the Enterprise-D Construction Project, an Unreal Engine-based virtual tour that aims to reproduce all 42 decks in the Enterprise from Star Trek: The Next Generation. While it’s not quite photorealistic, the attention to detail in this digital starship is already uncanny — the bridge, shuttle bay and other areas feel like lived-in spaces, just waiting for the crew to return. Jason is drawing on as much official material as he can to get things pixel-perfect, and he’s only taking creative liberties in those areas where there’s no canonical content.

The project is currently just a hobby, but there might be more in the cards if everything goes smoothly. Jason is considering populating the ship, offering a chance to explore the outsides of other locations (such as Deep Space Nine) and even introducing game mechanics. Whether or not those happen will depend on many things falling into place, however. The creator is thinking about crowdfunding campaigns to help with his work, and there’s the looming question of licensing: he’ll likely need CBS’ approval to release anything, especially if he wants to charge for it. Even if it amounts to little more than some screenshots and video, though, it’s an impressive feat.

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Sep 22, 2015

Disney invests $65 million to help make virtual-reality movies the next thing

Posted by in categories: entertainment, virtual reality

With more than $100 million in total investment, Jaunt is among the cluster of startups trying to take VR mainstream.

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Sep 22, 2015

Monument Valley’s Creators Just Made a Stunning VR Game

Posted by in categories: entertainment, virtual reality

The creators of Monument Valley have released their first VR game, and it’s amazing.

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Sep 21, 2015

The studio behind Monument Valley is set to launch its first VR game

Posted by in categories: entertainment, virtual reality

One of the most remarkable things about Monument Valley, the mobile puzzler from Ustwo, was how it managed to lure in people who don’t play games. Its intuitive controls and beautiful, MC Escher-inspired worlds made it the rare blockbuster that almost anyone could play. And now the studio is looking to do the same thing in virtual reality. On October 30th, Ustwo will release Land’s End on Samsung’s Gear VR, an exploration game that maintains many of the same principles of Monument Valley — stunning art, accessible controls — and transports them to a 3D space.

“The thing we wanted to do, is to bring our way of thinking to VR,” explains Peter Pashley, technical director at Ustwo Games. “We find that a lot of people who are making VR experiences are kind of making quite traditional games. I wanted to make sure that our branding was represented in the early days of VR.”

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Sep 21, 2015

Elliptic Labs powers up ultrasound for touchless gesturing

Posted by in categories: energy, entertainment, mobile phones

Touchless gestures powered by ultrasound has become a mark of distinction for Elliptic Labs. The company has new “Multi Layer Interaction” technology designed to bring users intuitive device interactions.

Without touching the , the person’s hand moves towards the smartphone, the screen lights up and information is displayed. As the person continues moving the hand closer, different information is revealed. With users constantly, frequently, eagerly reaching for their devices throughout the day, Elliptic Labs aims to make a difference in its easy and fast way to get information, from playing games to navigating maps, to using social media, to watching videos. A promotional video says the user can interact above, in front, underneath, double-tapping anywhere around the device, easily turning the device on and off as well. There is an SDK kit for applications. How it works: Ultrasound signals sent through the air from speakers integrated in smartphones and tablets bounce against the hand and are recorded by microphones integrated in the devices. As such, the recognizes and uses them to move objects on the screen, similar to how bats use echolocation to navigate.

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