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Archive for the ‘virtual reality’ category: Page 97

Sep 27, 2015

Ultimate VR simulator throws you around in mid-air

Posted by in categories: entertainment, robotics/AI, virtual reality

Virtual reality headsets can trick our eyes and ears into believing we’re someplace else. Fooling the rest of the body is a little trickier though. Companies have tried spinning chairs and omnidirectional treadmills, but nothing comes close to the “Cable Robot Simulator” developed at the Max Planck Institute for Biological Cybernetics. The player wears a wireless VR headset inside a carbon fibre cage, which is then suspended in mid-air and thrown around the room using eight steel cables. The exposed pod is able to tilt, bank and move with an acceleration of up to 1.5g in response to the VR experience. Researchers have shown off some basic flight and racing simulations, but we’re already imagining how it could be used in our favorite video games. A dogfight in Star Wars: Battlefront Tearing around corners in F-Zero GX The possibilities are endless. It’s still very much a prototype, and hardly suitable for home use, but we’re desperate to have a go ourselves.

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Sep 22, 2015

Minority Report, Limitless TV shows launch Monday, Tuesday

Posted by in categories: augmented reality, biotech/medical, computing, neuroscience, virtual reality

A sequel to Steven Spielberg’s epic movie, MINORITY REPORT is set in Washington, D.C., 10 years after the demise of Precrime, a law enforcement agency tasked with identifying and eliminating criminals … before their crimes were committed. Now, in 2065, crime-solving is different, and justice leans more on sophisticated and trusted technology than on the instincts of the precogs. Sept. 21 series premiere Mondays 9/8:00c

LIMITLESS, based on the feature film, is a fast-paced drama about Brian Finch, who discovers the brain-boosting power of the mysterious drug NZT and is coerced by the FBI into using his extraordinary cognitive abilities to solve complex cases for them. Sept. 22 series premiere Tuesdays 10/9c

Topics: Cognitive Science/Neuroscience | Entertainment/New Media | Human Enhancement | VR/Augmented Reality/Computer Graphics.

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Sep 22, 2015

Disney invests $65 million to help make virtual-reality movies the next thing

Posted by in categories: entertainment, virtual reality

With more than $100 million in total investment, Jaunt is among the cluster of startups trying to take VR mainstream.

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Sep 22, 2015

Monument Valley’s Creators Just Made a Stunning VR Game

Posted by in categories: entertainment, virtual reality

https://youtube.com/watch?v=XwJ9fiH2Ksw

The creators of Monument Valley have released their first VR game, and it’s amazing.

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Sep 21, 2015

The studio behind Monument Valley is set to launch its first VR game

Posted by in categories: entertainment, virtual reality

https://youtube.com/watch?v=XwJ9fiH2Ksw

One of the most remarkable things about Monument Valley, the mobile puzzler from Ustwo, was how it managed to lure in people who don’t play games. Its intuitive controls and beautiful, MC Escher-inspired worlds made it the rare blockbuster that almost anyone could play. And now the studio is looking to do the same thing in virtual reality. On October 30th, Ustwo will release Land’s End on Samsung’s Gear VR, an exploration game that maintains many of the same principles of Monument Valley — stunning art, accessible controls — and transports them to a 3D space.

“The thing we wanted to do, is to bring our way of thinking to VR,” explains Peter Pashley, technical director at Ustwo Games. “We find that a lot of people who are making VR experiences are kind of making quite traditional games. I wanted to make sure that our branding was represented in the early days of VR.”

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Sep 19, 2015

Sony Explains PlayStation VR Rebranding

Posted by in categories: computing, entertainment, virtual reality

VRFocus reports on Sony Computer Entertainment (SCE) explaining the rebranding of its Project Morpheus VR HMD to PlayStation VR.

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Sep 17, 2015

The company behind Second Life is building a virtual reality universe

Posted by in category: virtual reality

Linden Labs is starting from scratch with Project Sansar, a new platform for the coming virtual reality world.

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Sep 15, 2015

Virtual Reality To Be Worth $7 Billion By 2020: Deutsche Bank

Posted by in category: virtual reality

Deutsche Bank projects that the Virtual Reality Segment would have a total addressable market of $7 billion in the next five years, with the medium gaining mainstream consumer adoption by next year.

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Sep 15, 2015

Augmented reality expert explains how AR will help humanity

Posted by in categories: augmented reality, futurism, virtual reality

We’ve been hearing and seeing plenty about augmented reality these days — from Microsoft’s HoloLens to the mysterious Google-backed startup Magic Leap — but aside from the gee-whiz factor, its benefits can sometimes feel almost as illusory as virtual images. Gaia Dempsey, managing director of DAQRI, which makes an AR-enabled smart hard hat, offers up a strong case for why augmented reality is more than just hype. In a new video for the upcoming Future of Storytelling Summit (which also produced the stunning video of animation legend Glen Keane drawing in VR), Dempsey explains how AR could fundamentally change the way we learn and experience the world. For example, it’s one thing to be told how the mechanics of a clock works in text or video, it’s an entirely different experience to be able to manipulate a moving set of clock gears in three dimensions.

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Sep 15, 2015

Facebook wants to put virtual reality on your phone

Posted by in categories: computing, mobile phones, virtual reality

Facebook FB is working on a stand-alone app that would support 360-degree—or “spherical”—video, allowing users to alter their viewing perspective with the mere tilt of their phones.

The app is still in early development, and would be available for both Apple AAPL and Android operating systems if it proves to be a go, sources close to the project told The Wall Street Journal.

Typically compiled from multiple cameras, the video format allows users to change their viewing perspective by tilting their phones, the Journal reported.

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