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Archive for the ‘virtual reality’ category: Page 94

Jan 28, 2016

AMD’s Director Of VR Believes Console VR Is Positive For PC Front

Posted by in categories: augmented reality, virtual reality

I agree with AMD; Microsoft has released its VR for developers. A Console VR should prove to be very interesting over the next year.


AMD’s director of VR, Daryl Sartain, believes that virtual reality for consoles, is positive for the PC Front and to get VR into the market.

console vr

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Jan 28, 2016

Light Chaser Animation Releases First VR Story Short “Sent”

Posted by in categories: mobile phones, virtual reality

BEIJING, Jan. 28, 2016 /PRNewswire/ — Today, Light Chaser Animation released Sent, its second work in virtual reality and its first VR story short.

Lately, some key figures in the movie industry have questioned the viability of narrative storytelling in the VR medium. Sent is Light Chaser’s first attempt in answering the question.

The 5-minute, 40-second short tells the story of an emoji “Goodbye.” The narrative begins inside the phone of a boy who is having a quarrel with his girlfriend. Behind the chat screen, all kinds of emoji characters are gathered and vie to be chosen and applied to the conversation. When the boy selects “Goodbye,” the emoji embarks upon a magical journey that would turn things in surprising ways for all.

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Jan 27, 2016

VR cycling setup created for just $40

Posted by in categories: mobile phones, virtual reality

A cheaper way for VR wear for consumers; are consumers potentially being ripped off?


The Oculus Rift finally went on sale, but that $600 price tag is a bit too steep for some to justify. Fortunately, VR doesn’t have to be expensive. Take this virtual reality cycling rig that someone created for $40.

It’s the work of Paul Yan, who’s the animation director at Toys for Bob — the studio that developed Skylanders and kicked off the toys-to-life revolution. He previously figured out how to build an “Arduino thing” that could talk to a smartphone via Bluetooth LE and he wanted to put his contraption to good use.

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Jan 27, 2016

Ku6 Media Signed Strategic Cooperative Agreement with 720Yun.com; Launched Cooperative Virtual Reality Community

Posted by in categories: business, internet, virtual reality

VR membership HUB (YouTube for VR) ; loading & sharing your own 3D content with others.


BEIJING, Jan. 27, 2016 /PRNewswire/ — Ku6 Media Co., Ltd. (“Ku6 Media” or the “Company,” NASDAQ: KUTV), a leading internet video company focused on User Generated Content (“UGC”) in China via its website www.ku6.com, today announced that the Company has entered into a strategic cooperation agreement (the “Agreement”) with 720Yun.com to enhance the Company’s virtual reality (“VR”) strategy previous announced. The company recently launched a cooperative VR community at the following website: http://www.ku6.com/c2015/720yun/.

Ku6 Media and 720Yun.com’s cooperative VR community currently features eight categories, including aerial photography, SLR (single lens reflex) photography, virtual effects, quick mode (RICOH THETA), cities, campuses, fun and business projects. The Company expects to add additional categories to the VR community in the future.

Pursuant to the Agreement, 720Yun.com will provide three-dimensional panorama technology and contents to Ku6 Media in the form of video and picture, and serve as technical support for the Company’s new VR products. The two companies will work together in exploring and developing potential business models relating to three-dimensional panorama contents.

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Jan 26, 2016

So There’s a Virtual Reality Arcade Coming to L.A. Later This Year

Posted by in category: virtual reality

It’s a brave new world friends.

If you thought vintage arcades and arcade bars made for an eventful afternoon in L.A, how about a trip into the limitless worlds of virtual reality?

That’s exactly what you may able to do in just a few months with the announcement that virtual reality studio Starbreeze plans to create a VR arcade somewhere in Los Angeles later this year.

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Jan 26, 2016

Game Revenue Could Reach $115B By 2020, With MOBA And Mobile Titles Leading The Way

Posted by in categories: entertainment, virtual reality

Now this is impressive! Game Revenue could hit in less than 4 yrs $115 billion.


Virtual reality games could see revenue start in the millions and end in the billions by 2020.

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Jan 26, 2016

Google New Vacancies Show How Serious it is About Virtual Reality

Posted by in category: virtual reality

If you are a VR or AR expert Google wants YOU!


Recent job postings reveal that Alphabet Inc (NASDAQ:GOOGL) is getting serious about Virtual Reality with related vacancies popping up on its careers page.

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Jan 25, 2016

RobotStop, a robotics retailer headquartered in Johns Island, SC has launched its flagship website, RobotStop.com

Posted by in categories: drones, robotics/AI, virtual reality, wearables

Robotics store — could we eventually see a HomeDepot version of a Robotics Warehouse and More coming not too far in the future as a franchise across North America and Europe? Or, better yet, a Robotic Target for the latest clothing and accessories for your own personalized robot. In Japan, they actually have a fashion line for robots.


25 Jan, 2016 - The organization is led by President V. Scott Stoneburner. The mission of RobotStop is to create a more prosperous future through principled service and technological innovation. President V. Scott Stoneburner said, “We are extremely excited to launch RobotStop. We envision that robotics will soon be a booming market and our plan is to strategically position ourselves ahead of that exponential curve. As innovation and competition increases, prices have started to become more aligned to the consumer mass market.”

RobotStop, a global product retailer (www.robotstop.com), announced today that it has officially launched a new website and corporate identity. According to President V. Scott Stoneburner, RobotStop President and founder, the new website and brand are closely aligned with the company’s strategic vision for growth and expansion over the next decade, and beyond.

The RobotStop website offers a clean, modern design, easy-to-navigate functionality, and a content-rich site experience. The e-commerce function enables customers to quickly and easily order RobotStop LLC products from a broad range of categories, including Robots & Kits, UAVs & Drones, Wearable Technology, Virtual Reality, Hot New Robots, Miscellaneous Robot Products, Professional Robots etc.

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Jan 24, 2016

Virtual Reality Could Be The Next Big Thing In Curing Cataract Blindness

Posted by in categories: biotech/medical, economics, virtual reality

Creative way to treat Cataracts.


What affects 20 million people, robs the global economy of billions of dollars and can be fixed with a five-minute procedure?

The answer is cataract blindness. The disease, which begins with clouding of the eyes and can lead to loss of vision without treatment, will probably afflict 12 million more people by 2020, as a shortage of skilled doctors limits access to care in developing nations, according to the Rand Corporation.

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Jan 24, 2016

AR & VR Smartglasses and Functional Contact Lenses 2016–2026

Posted by in categories: computing, health, mobile phones, space, virtual reality, wearables

Cannot wait for the new AR contacts.


NEW YORK, Jan. 21, 2016 /PRNewswire/ — This new IDTechEx report is focused on how the market for smart glasses and contact lenses is going to evolve in the next decade, based on the exciting research and developments efforts of recent years along with the high visibility some projects and collaborations have enjoyed. The amount of visibility this space is experiencing is exciting developers of a range of allied technologies into fast-tracking/focusing their efforts, as well as creating devices and components designed specifically to serve this emerging industry.

Some of the newest devices that have ignited significant interest in smart eyewear are going above and beyond the conventional definition of a smart object; they are in effect, portable, wearable computers with a host of functionalities, specially designed apps etc. that add new ways for the wearer to interact with the world along with smartphone capabilities, health tracking options and many other features. The features of some of the more advanced devices have been based on and have sparked worldwide innovation efforts aiming to create an ecosystem of components that will enable what is bound to be a revolution in form factor for wearables.

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