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Meet “Unreal Engine”; VR’s friend in VR game creations.


Epic Games has been teasing “the future of VR development” recently, and the team is finally ready to tell everyone what that is: Creating virtual reality content within virtual reality itself, using the full version of its Unreal Engine 4. Epic cofounder Tim Sweeney says that while the company’s been supporting the likes of the Oculus Rift from the outset, the irony is that, up to this point, the experiences we’ve seen so far have been developed using the same tools as traditional video games. “Now you can go into VR, have the entire Unreal editor functioning and do it live,” he says. “It almost gives you god-like powers to manipulate the world.”

So rather than using the same 2D tools (a keyboard, mouse and computer monitor) employed in traditional game development, people making experiences for VR in Unreal can now use a head-mounted display and motion controllers to manipulate objects in a 3D space. “Your brain already knows how to do this stuff because we all have an infinite amount of experience picking up and moving 3D objects,” Sweeney says. “The motions you’d do in the real world, you’d do in the editor and in the way you’d expect to; intuitively.”

Imagine walking around an environment you’re creating in real time, like a carpenter surveying his or her progress while building a house. Looking around, you notice that the pillar you dropped in place earlier is unexpectedly blocking some of the view through a window you just added. Now there isn’t a clear line of sight to the snowcapped mountain on the horizon. Within the VR update for Unreal Engine 4, you can pick the pillar up with your hands and adjust its placement until it’s right.

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I will admit there is some great VR and AI talent in the UK.


U.S. giants such as Apple and Microsoft are flocking to the U.K. to buy artificial intelligence (AI) start-ups as Britain establishes itself as the go-to place for the technology.

Microsoft announced that it had acquired London-based Swiftkey, an AI start-up that makes a predictive keyboard for smartphones, on Wednesday for $250 million, sources close to the deal told CNBC.

“We are looking for interesting tech. It is not new news that London is the most advanced start-up ecosystem in Europe,” a Microsoft insider who wished to remain anonymous because they were not authorised to speak publicly about the deal, told CNBC on Thursday.

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Virtual reality can sometimes appear like it’s a pretty isolating platform. Visually, people experiencing VR certainly aren’t in the most approachable position and right now the tech is new enough that it rarely seems accessible to those who are vaguely curious.

That being said, there are plenty of companies succeeding in strengthening the social potential of VR. One of the coolest companies doing so, AltspaceVR, just became even more accessible today as it launched its mobile experience on Samsung Gear VR.

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The widespread use of virtual reality is inevitable, and it’s getting closer and closer. A new movie called Creative Control now takes the tech to the next level, and the results aren’t good.

Written, directed by and starring Benjamin Dickinson, Creative Control premiered at South by Southwest 2015 to solid reviews and finally hits theaters March 11. It centers on an executive whose company has created the next level of virtual reality, in a form that not-so-subtly reminds us of Google Glass. But as things turn to sex—as they tend to do—the virtual takes precedence over the reality.

And yes, that’s Reggie Watts, as himself, in the movie. Which is worth the price of admission alone.

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Apple and any other tech company with an interest in consumer interactive experience (communications, gaming, internet, video/ streaming media) knows you will need VR to remain relevant; and who can do it best will be king.


Rumors are stating that Apple is investing heavily in virtual and augmented reality solutions.

Apple representatives are said to be visiting Stanford University’s Virtual Human Interaction Lab quite a bit more often. Founding director Jeremy Bailenson told the folks over at The Wall Street Journal that Apple’s recent visits were the first since the lab that was founded in 2003. Bailenson had the following to say regarding the matter:

Apple hasn’t come to my lab in 13 years, except they’ve come three times in the last three months. They come and they don’t say a word, but there’s a data point for you.

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Virtual reality was almost hot enough at Sundance this year to melt the snow, but perhaps the most scorching news of the show was casually dropped during the high profile Technicolor panel. Virtual Reality Company (VRC) co-founder and Maleficent director Robert Stromberg declared his company is working with Steven Spielberg on a project that is “solely for VR.”

Responding to a question about how to take VR filmmaking to the next level, Robert Stromberg said “it is about getting other filmmakers interested of course, from the independent level to getting major players involved as well… I can say here, my company – VRC – we’re working with, for instance, Steven Spielberg on a project that’s solely for VR.”

We previously reported that Steven Spielberg signed on as one of the company’s advisors, but at the time there was no confirmation on his involvement with any projects. But with Spielberg set to direct Ready Player One, a film with VR central to the theme, it seemed like a foregone conclusion that he would be dipping his fingers into virtual reality at some point in the near future.

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